/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "BLI_math.h" #include "BLI_string.h" #include "BLI_task.h" #include "BKE_context.h" #include "BKE_unit.h" #include "ED_screen.h" #include "UI_interface.h" #include "BLT_translation.h" #include "transform.h" #include "transform_convert.h" #include "transform_snap.h" #include "transform_mode.h" /* -------------------------------------------------------------------- */ /** \name Transform (Rotation - Trackball) Element * \{ */ /** * \note Small arrays / data-structures should be stored copied for faster memory access. */ struct TransDataArgs_Trackball { const TransInfo *t; const TransDataContainer *tc; const float axis[3]; const float angle; float mat_final[3][3]; }; static void transdata_elem_trackball(const TransInfo *t, const TransDataContainer *tc, TransData *td, const float axis[3], const float angle, const float mat_final[3][3]) { float mat_buf[3][3]; const float(*mat)[3] = mat_final; if (t->flag & T_PROP_EDIT) { axis_angle_normalized_to_mat3(mat_buf, axis, td->factor * angle); mat = mat_buf; } ElementRotation(t, tc, td, mat, t->around); } static void transdata_elem_trackball_fn(void *__restrict iter_data_v, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) { struct TransDataArgs_Trackball *data = iter_data_v; TransData *td = &data->tc->data[iter]; if (td->flag & TD_SKIP) { return; } transdata_elem_trackball(data->t, data->tc, td, data->axis, data->angle, data->mat_final); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Transform (Rotation - Trackball) * \{ */ static void applyTrackballValue(TransInfo *t, const float axis1[3], const float axis2[3], const float angles[2]) { float mat_final[3][3]; float axis[3]; float angle; int i; mul_v3_v3fl(axis, axis1, angles[0]); madd_v3_v3fl(axis, axis2, angles[1]); angle = normalize_v3(axis); axis_angle_normalized_to_mat3(mat_final, axis, angle); FOREACH_TRANS_DATA_CONTAINER (t, tc) { if (tc->data_len < TRANSDATA_THREAD_LIMIT) { TransData *td = tc->data; for (i = 0; i < tc->data_len; i++, td++) { if (td->flag & TD_SKIP) { continue; } transdata_elem_trackball(t, tc, td, axis, angle, mat_final); } } else { struct TransDataArgs_Trackball data = { .t = t, .tc = tc, .axis = {UNPACK3(axis)}, .angle = angle, }; copy_m3_m3(data.mat_final, mat_final); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); BLI_task_parallel_range(0, tc->data_len, &data, transdata_elem_trackball_fn, &settings); } } } static void applyTrackball(TransInfo *t, const int UNUSED(mval[2])) { char str[UI_MAX_DRAW_STR]; size_t ofs = 0; float axis1[3], axis2[3]; #if 0 /* UNUSED */ float mat[3][3], totmat[3][3], smat[3][3]; #endif float phi[2]; copy_v3_v3(axis1, t->persinv[0]); copy_v3_v3(axis2, t->persinv[1]); normalize_v3(axis1); normalize_v3(axis2); copy_v2_v2(phi, t->values); transform_snap_increment(t, phi); applyNumInput(&t->num, phi); copy_v2_v2(t->values_final, phi); if (hasNumInput(&t->num)) { char c[NUM_STR_REP_LEN * 2]; outputNumInput(&(t->num), c, &t->scene->unit); ofs += BLI_snprintf_rlen(str + ofs, sizeof(str) - ofs, TIP_("Trackball: %s %s %s"), &c[0], &c[NUM_STR_REP_LEN], t->proptext); } else { ofs += BLI_snprintf_rlen(str + ofs, sizeof(str) - ofs, TIP_("Trackball: %.2f %.2f %s"), RAD2DEGF(phi[0]), RAD2DEGF(phi[1]), t->proptext); } if (t->flag & T_PROP_EDIT_ALL) { ofs += BLI_snprintf_rlen( str + ofs, sizeof(str) - ofs, TIP_(" Proportional size: %.2f"), t->prop_size); } #if 0 /* UNUSED */ axis_angle_normalized_to_mat3(smat, axis1, phi[0]); axis_angle_normalized_to_mat3(totmat, axis2, phi[1]); mul_m3_m3m3(mat, smat, totmat); /* TRANSFORM_FIX_ME */ // copy_m3_m3(t->mat, mat); /* used in gizmo. */ #endif applyTrackballValue(t, axis1, axis2, phi); recalcData(t); ED_area_status_text(t->area, str); } void initTrackball(TransInfo *t) { t->mode = TFM_TRACKBALL; t->transform = applyTrackball; initMouseInputMode(t, &t->mouse, INPUT_TRACKBALL); t->idx_max = 1; t->num.idx_max = 1; t->snap[0] = DEG2RAD(5.0); t->snap[1] = DEG2RAD(1.0); copy_v3_fl(t->num.val_inc, t->snap[1]); t->num.unit_sys = t->scene->unit.system; t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS); t->num.unit_type[0] = B_UNIT_ROTATION; t->num.unit_type[1] = B_UNIT_ROTATION; t->flag |= T_NO_CONSTRAINT; } /** \} */