/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup edtransform */ #include #include "MEM_guardedalloc.h" #include "DNA_gpencil_types.h" #include "BLI_math.h" #include "BLI_string.h" #include "BKE_context.h" #include "BKE_report.h" #include "BKE_unit.h" #include "ED_node.h" #include "ED_screen.h" #include "WM_api.h" #include "UI_interface.h" #include "BLT_translation.h" #include "transform.h" #include "transform_convert.h" #include "transform_mode.h" #include "transform_snap.h" /* -------------------------------------------------------------------- */ /** \name Transform (Translation) * \{ */ static void headerTranslation(TransInfo *t, const float vec[3], char str[UI_MAX_DRAW_STR]) { size_t ofs = 0; char tvec[NUM_STR_REP_LEN * 3]; char distvec[NUM_STR_REP_LEN]; char autoik[NUM_STR_REP_LEN]; float dist; UnitSettings *unit = NULL; if (!(t->flag & T_2D_EDIT)) { unit = &t->scene->unit; } if (hasNumInput(&t->num)) { outputNumInput(&(t->num), tvec, &t->scene->unit); dist = len_v3(t->num.val); } else { float dvec[3]; if (t->con.mode & CON_APPLY) { int i = 0; zero_v3(dvec); if (t->con.mode & CON_AXIS0) { dvec[i++] = vec[0]; } if (t->con.mode & CON_AXIS1) { dvec[i++] = vec[1]; } if (t->con.mode & CON_AXIS2) { dvec[i++] = vec[2]; } } else { copy_v3_v3(dvec, vec); } if (t->flag & T_2D_EDIT) { applyAspectRatio(t, dvec); } dist = len_v3(dvec); if (unit) { for (int i = 0; i < 3; i++) { BKE_unit_value_as_string(&tvec[NUM_STR_REP_LEN * i], NUM_STR_REP_LEN, dvec[i] * unit->scale_length, 4, B_UNIT_LENGTH, unit, true); } } else { BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", dvec[0]); BLI_snprintf(&tvec[NUM_STR_REP_LEN], NUM_STR_REP_LEN, "%.4f", dvec[1]); BLI_snprintf(&tvec[NUM_STR_REP_LEN * 2], NUM_STR_REP_LEN, "%.4f", dvec[2]); } } if (unit) { BKE_unit_value_as_string( distvec, sizeof(distvec), dist * unit->scale_length, 4, B_UNIT_LENGTH, unit, false); } else if (dist > 1e10f || dist < -1e10f) { /* prevent string buffer overflow */ BLI_snprintf(distvec, NUM_STR_REP_LEN, "%.4e", dist); } else { BLI_snprintf(distvec, NUM_STR_REP_LEN, "%.4f", dist); } if (t->flag & T_AUTOIK) { short chainlen = t->settings->autoik_chainlen; if (chainlen) { BLI_snprintf(autoik, NUM_STR_REP_LEN, TIP_("AutoIK-Len: %d"), chainlen); } else { autoik[0] = '\0'; } } else { autoik[0] = '\0'; } if (t->con.mode & CON_APPLY) { switch (t->num.idx_max) { case 0: ofs += BLI_snprintf(str + ofs, UI_MAX_DRAW_STR - ofs, "D: %s (%s)%s %s %s", &tvec[0], distvec, t->con.text, t->proptext, autoik); break; case 1: ofs += BLI_snprintf(str + ofs, UI_MAX_DRAW_STR - ofs, "D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[NUM_STR_REP_LEN], distvec, t->con.text, t->proptext, autoik); break; case 2: ofs += BLI_snprintf(str + ofs, UI_MAX_DRAW_STR - ofs, "D: %s D: %s D: %s (%s)%s %s %s", &tvec[0], &tvec[NUM_STR_REP_LEN], &tvec[NUM_STR_REP_LEN * 2], distvec, t->con.text, t->proptext, autoik); break; } } else { if (t->flag & T_2D_EDIT) { ofs += BLI_snprintf(str + ofs, UI_MAX_DRAW_STR - ofs, "Dx: %s Dy: %s (%s)%s %s", &tvec[0], &tvec[NUM_STR_REP_LEN], distvec, t->con.text, t->proptext); } else { ofs += BLI_snprintf(str + ofs, UI_MAX_DRAW_STR - ofs, "Dx: %s Dy: %s Dz: %s (%s)%s %s %s", &tvec[0], &tvec[NUM_STR_REP_LEN], &tvec[NUM_STR_REP_LEN * 2], distvec, t->con.text, t->proptext, autoik); } } if (t->flag & T_PROP_EDIT_ALL) { ofs += BLI_snprintf( str + ofs, UI_MAX_DRAW_STR - ofs, TIP_(" Proportional size: %.2f"), t->prop_size); } if (t->spacetype == SPACE_NODE) { SpaceNode *snode = (SpaceNode *)t->area->spacedata.first; if ((snode->flag & SNODE_SKIP_INSOFFSET) == 0) { const char *str_old = BLI_strdup(str); const char *str_dir = (snode->insert_ofs_dir == SNODE_INSERTOFS_DIR_RIGHT) ? TIP_("right") : TIP_("left"); char str_km[64]; WM_modalkeymap_items_to_string( t->keymap, TFM_MODAL_INSERTOFS_TOGGLE_DIR, true, str_km, sizeof(str_km)); ofs += BLI_snprintf(str, UI_MAX_DRAW_STR, TIP_("Auto-offset set to %s - press %s to toggle direction | %s"), str_dir, str_km, str_old); MEM_freeN((void *)str_old); } } } static void ApplySnapTranslation(TransInfo *t, float vec[3]) { float point[3]; getSnapPoint(t, point); if (t->spacetype == SPACE_NODE) { char border = t->tsnap.snapNodeBorder; if (border & (NODE_LEFT | NODE_RIGHT)) { vec[0] = point[0] - t->tsnap.snapTarget[0]; } if (border & (NODE_BOTTOM | NODE_TOP)) { vec[1] = point[1] - t->tsnap.snapTarget[1]; } } else { if (t->spacetype == SPACE_VIEW3D) { if (t->options & CTX_PAINT_CURVE) { if (ED_view3d_project_float_global(t->region, point, point, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) { zero_v3(point); /* no good answer here... */ } } } sub_v3_v3v3(vec, point, t->tsnap.snapTarget); } } static void applyTranslationValue(TransInfo *t, const float vec[3]) { const bool apply_snap_align_rotation = usingSnappingNormal( t); // && (t->tsnap.status & POINT_INIT); float tvec[3]; /* The ideal would be "apply_snap_align_rotation" only when a snap point is found * so, maybe inside this function is not the best place to apply this rotation. * but you need "handle snapping rotation before doing the translation" (really?) */ FOREACH_TRANS_DATA_CONTAINER (t, tc) { float pivot[3]; if (apply_snap_align_rotation) { copy_v3_v3(pivot, t->tsnap.snapTarget); /* The pivot has to be in local-space (see T49494) */ if (tc->use_local_mat) { mul_m4_v3(tc->imat, pivot); } } TransData *td = tc->data; for (int i = 0; i < tc->data_len; i++, td++) { if (td->flag & TD_SKIP) { continue; } float rotate_offset[3] = {0}; bool use_rotate_offset = false; /* handle snapping rotation before doing the translation */ if (apply_snap_align_rotation) { float mat[3][3]; if (validSnappingNormal(t)) { const float *original_normal; /* In pose mode, we want to align normals with Y axis of bones... */ if (t->options & CTX_POSE_BONE) { original_normal = td->axismtx[1]; } else { original_normal = td->axismtx[2]; } rotation_between_vecs_to_mat3(mat, original_normal, t->tsnap.snapNormal); } else { unit_m3(mat); } ElementRotation_ex(t, tc, td, mat, pivot); if (td->loc) { use_rotate_offset = true; sub_v3_v3v3(rotate_offset, td->loc, td->iloc); } } if (t->con.applyVec) { t->con.applyVec(t, tc, td, vec, tvec); } else { copy_v3_v3(tvec, vec); } mul_m3_v3(td->smtx, tvec); if (use_rotate_offset) { add_v3_v3(tvec, rotate_offset); } if (t->options & CTX_GPENCIL_STROKES) { /* grease pencil multiframe falloff */ bGPDstroke *gps = (bGPDstroke *)td->extra; if (gps != NULL) { mul_v3_fl(tvec, td->factor * gps->runtime.multi_frame_falloff); } else { mul_v3_fl(tvec, td->factor); } } else { /* proportional editing falloff */ mul_v3_fl(tvec, td->factor); } protectedTransBits(td->protectflag, tvec); if (td->loc) { add_v3_v3v3(td->loc, td->iloc, tvec); } constraintTransLim(t, td); } } } static void applyTranslation(TransInfo *t, const int UNUSED(mval[2])) { char str[UI_MAX_DRAW_STR]; float global_dir[3] = {0.0f}; if (t->flag & T_INPUT_IS_VALUES_FINAL) { mul_v3_m3v3(global_dir, t->spacemtx, t->values); } else if (applyNumInput(&t->num, global_dir)) { if (t->con.mode & CON_APPLY) { if (t->con.mode & CON_AXIS0) { mul_v3_v3fl(global_dir, t->spacemtx[0], global_dir[0]); } else if (t->con.mode & CON_AXIS1) { mul_v3_v3fl(global_dir, t->spacemtx[1], global_dir[0]); } else if (t->con.mode & CON_AXIS2) { mul_v3_v3fl(global_dir, t->spacemtx[2], global_dir[0]); } } else { mul_v3_m3v3(global_dir, t->spacemtx, global_dir); } if (t->flag & T_2D_EDIT) { removeAspectRatio(t, global_dir); } } else { copy_v3_v3(global_dir, t->values); t->tsnap.snapElem = 0; applySnapping(t, global_dir); transform_snap_grid(t, global_dir); if (t->con.mode & CON_APPLY) { float in[3]; copy_v3_v3(in, global_dir); t->con.applyVec(t, NULL, NULL, in, global_dir); } float incr_dir[3]; copy_v3_v3(incr_dir, global_dir); if (!(activeSnap(t) && validSnap(t)) && transform_snap_increment_ex(t, (t->con.mode & CON_APPLY) != 0, incr_dir)) { /* Test for mixed snap with grid. */ float snap_dist_sq = FLT_MAX; if (t->tsnap.snapElem != 0) { snap_dist_sq = len_squared_v3v3(t->values, global_dir); } if ((snap_dist_sq == FLT_MAX) || (len_squared_v3v3(global_dir, incr_dir) < snap_dist_sq)) { copy_v3_v3(global_dir, incr_dir); } } } applyTranslationValue(t, global_dir); /* evil hack - redo translation if clipping needed */ if (t->flag & T_CLIP_UV && clipUVTransform(t, global_dir, 0)) { applyTranslationValue(t, global_dir); /* In proportional edit it can happen that */ /* vertices in the radius of the brush end */ /* outside the clipping area */ /* XXX HACK - dg */ if (t->flag & T_PROP_EDIT) { clipUVData(t); } } /* Set the redo value. */ mul_v3_m3v3(t->values_final, t->spacemtx_inv, global_dir); headerTranslation(t, (t->con.mode & CON_APPLY) ? t->values_final : global_dir, str); recalcData(t); ED_area_status_text(t->area, str); } void initTranslation(TransInfo *t) { if (t->spacetype == SPACE_ACTION) { /* this space uses time translate */ BKE_report(t->reports, RPT_ERROR, "Use 'Time_Translate' transform mode instead of 'Translation' mode " "for translating keyframes in Dope Sheet Editor"); t->state = TRANS_CANCEL; } t->transform = applyTranslation; t->tsnap.applySnap = ApplySnapTranslation; t->tsnap.distance = transform_snap_distance_len_squared_fn; initMouseInputMode(t, &t->mouse, INPUT_VECTOR); t->idx_max = (t->flag & T_2D_EDIT) ? 1 : 2; t->num.flag = 0; t->num.idx_max = t->idx_max; copy_v2_v2(t->snap, t->snap_spatial); copy_v3_fl(t->num.val_inc, t->snap[0]); t->num.unit_sys = t->scene->unit.system; if (t->spacetype == SPACE_VIEW3D) { /* Handling units makes only sense in 3Dview... See T38877. */ t->num.unit_type[0] = B_UNIT_LENGTH; t->num.unit_type[1] = B_UNIT_LENGTH; t->num.unit_type[2] = B_UNIT_LENGTH; } else { /* SPACE_GRAPH, SPACE_ACTION, etc. could use some time units, when we have them... */ t->num.unit_type[0] = B_UNIT_NONE; t->num.unit_type[1] = B_UNIT_NONE; t->num.unit_type[2] = B_UNIT_NONE; } transform_mode_default_modal_orientation_set(t, V3D_ORIENT_GLOBAL); } /** \} */