/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Martin Poirier * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/transform/transform_snap.c * \ingroup edtransform */ #include #include #include #include #include "PIL_time.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "DNA_meshdata_types.h" /* Temporary, for snapping to other unselected meshes */ #include "DNA_node_types.h" #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "DNA_windowmanager_types.h" #include "BLI_math.h" #include "BLI_blenlib.h" #include "BLI_utildefines.h" #include "GPU_immediate.h" #include "GPU_state.h" #include "BKE_global.h" #include "BKE_object.h" #include "BKE_anim.h" /* for duplis */ #include "BKE_context.h" #include "BKE_editmesh.h" #include "BKE_sequencer.h" #include "BKE_main.h" #include "RNA_access.h" #include "WM_types.h" #include "ED_image.h" #include "ED_node.h" #include "ED_uvedit.h" #include "ED_view3d.h" #include "ED_transform_snap_object_context.h" #include "DEG_depsgraph.h" #include "UI_resources.h" #include "UI_view2d.h" #include "MEM_guardedalloc.h" #include "transform.h" /* this should be passed as an arg for use in snap functions */ #undef BASACT /* use half of flt-max so we can scale up without an exception */ /********************* PROTOTYPES ***********************/ static void setSnappingCallback(TransInfo *t); static void ApplySnapTranslation(TransInfo *t, float vec[3]); static void ApplySnapRotation(TransInfo *t, float *vec); static void ApplySnapResize(TransInfo *t, float vec[2]); /* static void CalcSnapGrid(TransInfo *t, float *vec); */ static void CalcSnapGeometry(TransInfo *t, float *vec); static void TargetSnapMedian(TransInfo *t); static void TargetSnapCenter(TransInfo *t); static void TargetSnapClosest(TransInfo *t); static void TargetSnapActive(TransInfo *t); static float RotationBetween(TransInfo *t, const float p1[3], const float p2[3]); static float TranslationBetween(TransInfo *t, const float p1[3], const float p2[3]); static float ResizeBetween(TransInfo *t, const float p1[3], const float p2[3]); /****************** IMPLEMENTATIONS *********************/ static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select); static NodeBorder snapNodeBorder(int snap_node_mode); #if 0 int BIF_snappingSupported(Object *obedit) { int status = 0; /* only support object mesh, armature, curves */ if (obedit == NULL || ELEM(obedit->type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) { status = 1; } return status; } #endif bool validSnap(const TransInfo *t) { return (t->tsnap.status & (POINT_INIT | TARGET_INIT)) == (POINT_INIT | TARGET_INIT) || (t->tsnap.status & (MULTI_POINTS | TARGET_INIT)) == (MULTI_POINTS | TARGET_INIT); } bool activeSnap(const TransInfo *t) { return ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP) || ((t->modifiers & (MOD_SNAP | MOD_SNAP_INVERT)) == MOD_SNAP_INVERT); } void drawSnapping(const struct bContext *C, TransInfo *t) { unsigned char col[4], selectedCol[4], activeCol[4]; if (!activeSnap(t)) return; UI_GetThemeColor3ubv(TH_TRANSFORM, col); col[3] = 128; UI_GetThemeColor3ubv(TH_SELECT, selectedCol); selectedCol[3] = 128; UI_GetThemeColor3ubv(TH_ACTIVE, activeCol); activeCol[3] = 192; if (t->spacetype == SPACE_VIEW3D) { if (validSnap(t)) { TransSnapPoint *p; RegionView3D *rv3d = CTX_wm_region_view3d(C); float imat[4][4]; float size; GPU_depth_test(false); size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE); invert_m4_m4(imat, rv3d->viewmat); uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); for (p = t->tsnap.points.first; p; p = p->next) { if (p == t->tsnap.selectedPoint) { immUniformColor4ubv(selectedCol); } else { immUniformColor4ubv(col); } imm_drawcircball(p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat, pos); } if (t->tsnap.status & POINT_INIT) { immUniformColor4ubv(activeCol); imm_drawcircball(t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat, pos); } /* draw normal if needed */ if (usingSnappingNormal(t) && validSnappingNormal(t)) { immUniformColor4ubv(activeCol); immBegin(GWN_PRIM_LINES, 2); immVertex3f(pos, t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]); immVertex3f(pos, t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0], t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1], t->tsnap.snapPoint[2] + t->tsnap.snapNormal[2]); immEnd(); } immUnbindProgram(); GPU_depth_test(true); } } else if (t->spacetype == SPACE_IMAGE) { if (validSnap(t)) { /* This will not draw, and Im nor sure why - campbell */ /* TODO: see 2.7x for non-working code */ } } else if (t->spacetype == SPACE_NODE) { if (validSnap(t)) { ARegion *ar = CTX_wm_region(C); TransSnapPoint *p; float size; size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE); GPU_blend(true); uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); for (p = t->tsnap.points.first; p; p = p->next) { if (p == t->tsnap.selectedPoint) { immUniformColor4ubv(selectedCol); } else { immUniformColor4ubv(col); } ED_node_draw_snap(&ar->v2d, p->co, size, 0, pos); } if (t->tsnap.status & POINT_INIT) { immUniformColor4ubv(activeCol); ED_node_draw_snap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder, pos); } immUnbindProgram(); GPU_blend(false); } } } eRedrawFlag handleSnapping(TransInfo *t, const wmEvent *event) { eRedrawFlag status = TREDRAW_NOTHING; #if 0 // XXX need a proper selector for all snap mode if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift) { /* toggle snap and reinit */ t->settings->snap_flag ^= SCE_SNAP; initSnapping(t, NULL); status = TREDRAW_HARD; } #endif if (event->type == MOUSEMOVE) { status |= updateSelectedSnapPoint(t); } return status; } void applyProject(TransInfo *t) { /* XXX FLICKER IN OBJECT MODE */ if ((t->tsnap.project) && activeSnap(t) && (t->flag & T_NO_PROJECT) == 0) { float tvec[3]; int i; FOREACH_TRANS_DATA_CONTAINER(t, tc) { TransData *td = tc->data; for (i = 0; i < tc->data_len; i++, td++) { float iloc[3], loc[3], no[3]; float mval_fl[2]; if (td->flag & TD_NOACTION) break; if (td->flag & TD_SKIP) continue; if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) continue; copy_v3_v3(iloc, td->loc); if (tc->use_local_mat) { mul_m4_v3(tc->mat, iloc); } else if (t->flag & T_OBJECT) { BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob); copy_v3_v3(iloc, td->ob->obmat[3]); } if (ED_view3d_project_float_global(t->ar, iloc, mval_fl, V3D_PROJ_TEST_NOP) == V3D_PROJ_RET_OK) { if (ED_transform_snap_object_project_view3d( t->tsnap.object_context, SCE_SNAP_MODE_FACE, &(const struct SnapObjectParams){ .snap_select = t->tsnap.modeSelect, .use_object_edit_cage = (t->flag & T_EDIT) != 0, .use_occlusion_test = false, }, mval_fl, 0, loc, no)) { #if 0 if (tc->use_local_mat) { mul_m4_v3(tc->imat, loc); } #endif sub_v3_v3v3(tvec, loc, iloc); mul_m3_v3(td->smtx, tvec); add_v3_v3(td->loc, tvec); if (t->tsnap.align && (t->flag & T_OBJECT)) { /* handle alignment as well */ const float *original_normal; float mat[3][3]; /* In pose mode, we want to align normals with Y axis of bones... */ original_normal = td->axismtx[2]; rotation_between_vecs_to_mat3(mat, original_normal, no); transform_data_ext_rotate(td, mat, true); /* TODO support constraints for rotation too? see ElementRotation */ } } } //XXX constraintTransLim(t, td); } } } } void applyGridAbsolute(TransInfo *t) { float grid_size = 0.0f; GearsType grid_action; int i; if (!(activeSnap(t) && (t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)))) return; grid_action = BIG_GEARS; if (t->modifiers & MOD_PRECISION) grid_action = SMALL_GEARS; switch (grid_action) { case NO_GEARS: grid_size = t->snap_spatial[0]; break; case BIG_GEARS: grid_size = t->snap_spatial[1]; break; case SMALL_GEARS: grid_size = t->snap_spatial[2]; break; } /* early exit on unusable grid size */ if (grid_size == 0.0f) return; FOREACH_TRANS_DATA_CONTAINER(t, tc) { TransData *td; for (i = 0, td = tc->data; i < tc->data_len; i++, td++) { float iloc[3], loc[3], tvec[3]; if (td->flag & TD_NOACTION) break; if (td->flag & TD_SKIP) continue; if ((t->flag & T_PROP_EDIT) && (td->factor == 0.0f)) continue; copy_v3_v3(iloc, td->loc); if (tc->use_local_mat) { mul_m4_v3(tc->mat, iloc); } else if (t->flag & T_OBJECT) { BKE_object_eval_transform_all(t->depsgraph, t->scene, td->ob); copy_v3_v3(iloc, td->ob->obmat[3]); } mul_v3_v3fl(loc, iloc, 1.0f / grid_size); loc[0] = roundf(loc[0]); loc[1] = roundf(loc[1]); loc[2] = roundf(loc[2]); mul_v3_fl(loc, grid_size); sub_v3_v3v3(tvec, loc, iloc); mul_m3_v3(td->smtx, tvec); add_v3_v3(td->loc, tvec); } } } void applySnapping(TransInfo *t, float *vec) { if (t->tsnap.project && t->tsnap.mode == SCE_SNAP_MODE_FACE) { /* Each Trans Data already makes the snap to face */ return; } if (t->tsnap.status & SNAP_FORCED) { t->tsnap.targetSnap(t); t->tsnap.applySnap(t, vec); } else if (((t->tsnap.mode & ~(SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) != 0) && activeSnap(t)) { double current = PIL_check_seconds_timer(); // Time base quirky code to go around findnearest slowness /* !TODO! add exception for object mode, no need to slow it down then */ if (current - t->tsnap.last >= 0.01) { t->tsnap.calcSnap(t, vec); t->tsnap.targetSnap(t); t->tsnap.last = current; } if (validSnap(t)) { t->tsnap.applySnap(t, vec); } } } void resetSnapping(TransInfo *t) { t->tsnap.status = 0; t->tsnap.align = false; t->tsnap.project = 0; t->tsnap.mode = 0; t->tsnap.modeSelect = 0; t->tsnap.target = 0; t->tsnap.last = 0; t->tsnap.applySnap = NULL; t->tsnap.snapNormal[0] = 0; t->tsnap.snapNormal[1] = 0; t->tsnap.snapNormal[2] = 0; t->tsnap.snapNodeBorder = 0; } bool usingSnappingNormal(const TransInfo *t) { return t->tsnap.align; } bool validSnappingNormal(const TransInfo *t) { if (validSnap(t)) { if (!is_zero_v3(t->tsnap.snapNormal)) { return true; } } return false; } static bool bm_edge_is_snap_target(BMEdge *e, void *UNUSED(user_data)) { if (BM_elem_flag_test(e, BM_ELEM_SELECT | BM_ELEM_HIDDEN) || BM_elem_flag_test(e->v1, BM_ELEM_SELECT) || BM_elem_flag_test(e->v2, BM_ELEM_SELECT)) { return false; } return true; } static bool bm_face_is_snap_target(BMFace *f, void *UNUSED(user_data)) { if (BM_elem_flag_test(f, BM_ELEM_SELECT | BM_ELEM_HIDDEN)) { return false; } BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { if (BM_elem_flag_test(l_iter->v, BM_ELEM_SELECT)) { return false; } } while ((l_iter = l_iter->next) != l_first); return true; } static void initSnappingMode(TransInfo *t) { Main *bmain = CTX_data_main(t->context); ToolSettings *ts = t->settings; /* All obedit types will match. */ const int obedit_type = t->data_container->obedit ? t->data_container->obedit->type : -1; ViewLayer *view_layer = t->view_layer; Base *base_act = view_layer->basact; if (t->spacetype == SPACE_NODE) { /* force project off when not supported */ t->tsnap.project = 0; t->tsnap.mode = ts->snap_node_mode; } else if (t->spacetype == SPACE_IMAGE) { /* force project off when not supported */ t->tsnap.project = 0; t->tsnap.mode = ts->snap_uv_mode; } else { /* force project off when not supported */ if ((ts->snap_mode & SCE_SNAP_MODE_FACE) == 0) t->tsnap.project = 0; t->tsnap.mode = ts->snap_mode; } if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && /* Only 3D view or UV */ (t->flag & T_CAMERA) == 0) /* Not with camera selected in camera view */ { setSnappingCallback(t); /* Edit mode */ if (t->tsnap.applySnap != NULL && // A snapping function actually exist ((obedit_type != -1) && ELEM(obedit_type, OB_MESH, OB_ARMATURE, OB_CURVE, OB_LATTICE, OB_MBALL)) ) // Temporary limited to edit mode meshes, armature, curves, mballs { /* Exclude editmesh if using proportional edit */ if ((obedit_type == OB_MESH) && (t->flag & T_PROP_EDIT)) { t->tsnap.modeSelect = SNAP_NOT_ACTIVE; } else { t->tsnap.modeSelect = t->tsnap.snap_self ? SNAP_ALL : SNAP_NOT_ACTIVE; } } /* Particles edit mode*/ else if (t->tsnap.applySnap != NULL && // A snapping function actually exist ((obedit_type == -1) && base_act && base_act->object && base_act->object->mode & OB_MODE_PARTICLE_EDIT)) { t->tsnap.modeSelect = SNAP_ALL; } /* Object mode */ else if (t->tsnap.applySnap != NULL && // A snapping function actually exist (obedit_type == -1) ) // Object Mode { /* In "Edit Strokes" mode, Snap tool can perform snap to selected or active objects (see T49632) * TODO: perform self snap in gpencil_strokes */ t->tsnap.modeSelect = ( ((t->options & (CTX_GPENCIL_STROKES | CTX_CURSOR)) != 0) ? SNAP_ALL : SNAP_NOT_SELECTED); } else { /* Grid if snap is not possible */ t->tsnap.mode = SCE_SNAP_MODE_INCREMENT; } } else if (t->spacetype == SPACE_NODE) { setSnappingCallback(t); if (t->tsnap.applySnap != NULL) { t->tsnap.modeSelect = SNAP_NOT_SELECTED; } else { /* Grid if snap is not possible */ t->tsnap.mode = SCE_SNAP_MODE_INCREMENT; } } else if (t->spacetype == SPACE_SEQ) { /* We do our own snapping currently, so nothing here */ t->tsnap.mode = SCE_SNAP_MODE_GRID; /* Dummy, should we rather add a NOP mode? */ } else { /* Always grid outside of 3D view */ t->tsnap.mode = SCE_SNAP_MODE_INCREMENT; } if (t->spacetype == SPACE_VIEW3D) { if (t->tsnap.object_context == NULL) { t->tsnap.object_context = ED_transform_snap_object_context_create_view3d( bmain, t->scene, t->depsgraph, 0, t->ar, t->view); ED_transform_snap_object_context_set_editmesh_callbacks( t->tsnap.object_context, (bool (*)(BMVert *, void *))BM_elem_cb_check_hflag_disabled, bm_edge_is_snap_target, bm_face_is_snap_target, SET_UINT_IN_POINTER((BM_ELEM_SELECT | BM_ELEM_HIDDEN))); } } } void initSnapping(TransInfo *t, wmOperator *op) { ToolSettings *ts = t->settings; short snap_target = t->settings->snap_target; resetSnapping(t); /* if snap property exists */ if (op && RNA_struct_find_property(op->ptr, "snap") && RNA_struct_property_is_set(op->ptr, "snap")) { if (RNA_boolean_get(op->ptr, "snap")) { t->modifiers |= MOD_SNAP; if (RNA_struct_property_is_set(op->ptr, "snap_target")) { snap_target = RNA_enum_get(op->ptr, "snap_target"); } if (RNA_struct_property_is_set(op->ptr, "snap_point")) { RNA_float_get_array(op->ptr, "snap_point", t->tsnap.snapPoint); t->tsnap.status |= SNAP_FORCED | POINT_INIT; } /* snap align only defined in specific cases */ if (RNA_struct_find_property(op->ptr, "snap_align")) { t->tsnap.align = RNA_boolean_get(op->ptr, "snap_align"); RNA_float_get_array(op->ptr, "snap_normal", t->tsnap.snapNormal); normalize_v3(t->tsnap.snapNormal); } if (RNA_struct_find_property(op->ptr, "use_snap_project")) { t->tsnap.project = RNA_boolean_get(op->ptr, "use_snap_project"); } if (RNA_struct_find_property(op->ptr, "use_snap_self")) { t->tsnap.snap_self = RNA_boolean_get(op->ptr, "use_snap_self"); } } } /* use scene defaults only when transform is modal */ else if (t->flag & T_MODAL) { if (ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE)) { if (ts->snap_flag & SCE_SNAP) { t->modifiers |= MOD_SNAP; } t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) != 0); t->tsnap.project = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0); t->tsnap.snap_self = !((t->settings->snap_flag & SCE_SNAP_NO_SELF) != 0); t->tsnap.peel = ((t->settings->snap_flag & SCE_SNAP_PROJECT) != 0); } /* for now only 3d view (others can be added if we want) */ if (t->spacetype == SPACE_VIEW3D) { t->tsnap.snap_spatial_grid = ((t->settings->snap_flag & SCE_SNAP_ABS_GRID) != 0); } } t->tsnap.target = snap_target; initSnappingMode(t); } void freeSnapping(TransInfo *t) { if (t->tsnap.object_context) { ED_transform_snap_object_context_destroy(t->tsnap.object_context); t->tsnap.object_context = NULL; } } static void setSnappingCallback(TransInfo *t) { t->tsnap.calcSnap = CalcSnapGeometry; switch (t->tsnap.target) { case SCE_SNAP_TARGET_CLOSEST: t->tsnap.targetSnap = TargetSnapClosest; break; case SCE_SNAP_TARGET_CENTER: t->tsnap.targetSnap = TargetSnapCenter; break; case SCE_SNAP_TARGET_MEDIAN: t->tsnap.targetSnap = TargetSnapMedian; break; case SCE_SNAP_TARGET_ACTIVE: t->tsnap.targetSnap = TargetSnapActive; break; } switch (t->mode) { case TFM_TRANSLATION: t->tsnap.applySnap = ApplySnapTranslation; t->tsnap.distance = TranslationBetween; break; case TFM_ROTATION: t->tsnap.applySnap = ApplySnapRotation; t->tsnap.distance = RotationBetween; // Can't do TARGET_CENTER with rotation, use TARGET_MEDIAN instead if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) { t->tsnap.target = SCE_SNAP_TARGET_MEDIAN; t->tsnap.targetSnap = TargetSnapMedian; } break; case TFM_RESIZE: t->tsnap.applySnap = ApplySnapResize; t->tsnap.distance = ResizeBetween; // Can't do TARGET_CENTER with resize, use TARGET_MEDIAN instead if (t->tsnap.target == SCE_SNAP_TARGET_CENTER) { t->tsnap.target = SCE_SNAP_TARGET_MEDIAN; t->tsnap.targetSnap = TargetSnapMedian; } break; default: t->tsnap.applySnap = NULL; break; } } void addSnapPoint(TransInfo *t) { /* Currently only 3D viewport works for snapping points. */ if (t->tsnap.status & POINT_INIT && t->spacetype == SPACE_VIEW3D) { TransSnapPoint *p = MEM_callocN(sizeof(TransSnapPoint), "SnapPoint"); t->tsnap.selectedPoint = p; copy_v3_v3(p->co, t->tsnap.snapPoint); BLI_addtail(&t->tsnap.points, p); t->tsnap.status |= MULTI_POINTS; } } eRedrawFlag updateSelectedSnapPoint(TransInfo *t) { eRedrawFlag status = TREDRAW_NOTHING; if (t->tsnap.status & MULTI_POINTS) { TransSnapPoint *p, *closest_p = NULL; float dist_min_sq = TRANSFORM_SNAP_MAX_PX; const float mval_fl[2] = {t->mval[0], t->mval[1]}; float screen_loc[2]; for (p = t->tsnap.points.first; p; p = p->next) { float dist_sq; if (ED_view3d_project_float_global(t->ar, p->co, screen_loc, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) { continue; } dist_sq = len_squared_v2v2(mval_fl, screen_loc); if (dist_sq < dist_min_sq) { closest_p = p; dist_min_sq = dist_sq; } } if (closest_p) { if (t->tsnap.selectedPoint != closest_p) { status = TREDRAW_HARD; } t->tsnap.selectedPoint = closest_p; } } return status; } void removeSnapPoint(TransInfo *t) { if (t->tsnap.status & MULTI_POINTS) { updateSelectedSnapPoint(t); if (t->tsnap.selectedPoint) { BLI_freelinkN(&t->tsnap.points, t->tsnap.selectedPoint); if (BLI_listbase_is_empty(&t->tsnap.points)) { t->tsnap.status &= ~MULTI_POINTS; } t->tsnap.selectedPoint = NULL; } } } void getSnapPoint(const TransInfo *t, float vec[3]) { if (t->tsnap.points.first) { TransSnapPoint *p; int total = 0; vec[0] = vec[1] = vec[2] = 0; for (p = t->tsnap.points.first; p; p = p->next, total++) { add_v3_v3(vec, p->co); } if (t->tsnap.status & POINT_INIT) { add_v3_v3(vec, t->tsnap.snapPoint); total++; } mul_v3_fl(vec, 1.0f / total); } else { copy_v3_v3(vec, t->tsnap.snapPoint); } } /********************** APPLY **************************/ static void ApplySnapTranslation(TransInfo *t, float vec[3]) { float point[3]; getSnapPoint(t, point); if (t->spacetype == SPACE_NODE) { char border = t->tsnap.snapNodeBorder; if (border & (NODE_LEFT | NODE_RIGHT)) vec[0] = point[0] - t->tsnap.snapTarget[0]; if (border & (NODE_BOTTOM | NODE_TOP)) vec[1] = point[1] - t->tsnap.snapTarget[1]; } else { if (t->spacetype == SPACE_VIEW3D) { if (t->options & CTX_PAINT_CURVE) { if (ED_view3d_project_float_global(t->ar, point, point, V3D_PROJ_TEST_NOP) != V3D_PROJ_RET_OK) { zero_v3(point); /* no good answer here... */ } } } sub_v3_v3v3(vec, point, t->tsnap.snapTarget); } } static void ApplySnapRotation(TransInfo *t, float *value) { float point[3]; getSnapPoint(t, point); float dist = RotationBetween(t, t->tsnap.snapTarget, point); *value = dist; } static void ApplySnapResize(TransInfo *t, float vec[3]) { float point[3]; getSnapPoint(t, point); float dist = ResizeBetween(t, t->tsnap.snapTarget, point); copy_v3_fl(vec, dist); } /********************** DISTANCE **************************/ static float TranslationBetween(TransInfo *UNUSED(t), const float p1[3], const float p2[3]) { return len_squared_v3v3(p1, p2); } static float RotationBetween( TransInfo *t, const float p1[3], const float p2[3]) { float angle, start[3], end[3]; sub_v3_v3v3(start, p1, t->center_global); sub_v3_v3v3(end, p2, t->center_global); // Angle around a constraint axis (error prone, will need debug) if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) { float axis[3], tmp[3]; t->con.applyRot(t, NULL, NULL, axis, NULL); project_v3_v3v3(tmp, end, axis); sub_v3_v3v3(end, end, tmp); project_v3_v3v3(tmp, start, axis); sub_v3_v3v3(start, start, tmp); normalize_v3(end); normalize_v3(start); cross_v3_v3v3(tmp, start, end); if (dot_v3v3(tmp, axis) < 0.0f) angle = -acosf(dot_v3v3(start, end)); else angle = acosf(dot_v3v3(start, end)); } else { float mtx[3][3]; copy_m3_m4(mtx, t->viewmat); mul_m3_v3(mtx, end); mul_m3_v3(mtx, start); angle = atan2f(start[1], start[0]) - atan2f(end[1], end[0]); } if (angle > (float)M_PI) { angle = angle - 2 * (float)M_PI; } else if (angle < -((float)M_PI)) { angle = 2.0f * (float)M_PI + angle; } return angle; } static float ResizeBetween(TransInfo *t, const float p1[3], const float p2[3]) { float d1[3], d2[3], len_d1; sub_v3_v3v3(d1, p1, t->center_global); sub_v3_v3v3(d2, p2, t->center_global); if (t->con.applyRot != NULL && (t->con.mode & CON_APPLY)) { mul_m3_v3(t->con.pmtx, d1); mul_m3_v3(t->con.pmtx, d2); } project_v3_v3v3(d1, d1, d2); len_d1 = len_v3(d1); /* Use 'invalid' dist when `center == p1` (after projecting), * in this case scale will _never_ move the point in relation to the center, * so it makes no sense to take it into account when scaling. see: T46503 */ return len_d1 != 0.0f ? len_v3(d2) / len_d1 : TRANSFORM_DIST_INVALID; } /********************** CALC **************************/ static void UNUSED_FUNCTION(CalcSnapGrid) (TransInfo *t, float *UNUSED(vec)) { snapGridIncrementAction(t, t->tsnap.snapPoint, BIG_GEARS); } static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec)) { if (t->spacetype == SPACE_VIEW3D) { float loc[3]; float no[3]; float mval[2]; bool found = false; float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here mval[0] = t->mval[0]; mval[1] = t->mval[1]; if (t->tsnap.mode & (SCE_SNAP_MODE_VERTEX | SCE_SNAP_MODE_EDGE | SCE_SNAP_MODE_FACE)) { zero_v3(no); /* objects won't set this */ found = snapObjectsTransform( t, mval, &dist_px, loc, no); } if ((found == false) && (t->tsnap.mode & SCE_SNAP_MODE_VOLUME)) { found = peelObjectsTransform( t, mval, (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT) != 0, loc, no, NULL); } if (found == true) { copy_v3_v3(t->tsnap.snapPoint, loc); copy_v3_v3(t->tsnap.snapNormal, no); t->tsnap.status |= POINT_INIT; } else { t->tsnap.status &= ~POINT_INIT; } } else if (t->spacetype == SPACE_IMAGE && t->obedit_type == OB_MESH) { if (t->tsnap.mode & SCE_SNAP_MODE_VERTEX) { Image *ima = ED_space_image(t->sa->spacedata.first); float co[2]; UI_view2d_region_to_view(&t->ar->v2d, t->mval[0], t->mval[1], &co[0], &co[1]); if (ED_uvedit_nearest_uv(t->scene, TRANS_DATA_CONTAINER_FIRST_EVIL(t)->obedit, ima, co, t->tsnap.snapPoint)) { t->tsnap.snapPoint[0] *= t->aspect[0]; t->tsnap.snapPoint[1] *= t->aspect[1]; t->tsnap.status |= POINT_INIT; } else { t->tsnap.status &= ~POINT_INIT; } } } else if (t->spacetype == SPACE_NODE) { if (t->tsnap.mode & (SCE_SNAP_MODE_NODE_X | SCE_SNAP_MODE_NODE_Y)) { float loc[2]; float dist_px = SNAP_MIN_DISTANCE; // Use a user defined value here char node_border; if (snapNodesTransform(t, t->mval, loc, &dist_px, &node_border)) { copy_v2_v2(t->tsnap.snapPoint, loc); t->tsnap.snapNodeBorder = node_border; t->tsnap.status |= POINT_INIT; } else { t->tsnap.status &= ~POINT_INIT; } } } } /********************** TARGET **************************/ static void TargetSnapOffset(TransInfo *t, TransData *td) { if (t->spacetype == SPACE_NODE && td != NULL) { bNode *node = td->extra; char border = t->tsnap.snapNodeBorder; float width = BLI_rctf_size_x(&node->totr); float height = BLI_rctf_size_y(&node->totr); #ifdef USE_NODE_CENTER if (border & NODE_LEFT) t->tsnap.snapTarget[0] -= 0.5f * width; if (border & NODE_RIGHT) t->tsnap.snapTarget[0] += 0.5f * width; if (border & NODE_BOTTOM) t->tsnap.snapTarget[1] -= 0.5f * height; if (border & NODE_TOP) t->tsnap.snapTarget[1] += 0.5f * height; #else if (border & NODE_LEFT) t->tsnap.snapTarget[0] -= 0.0f; if (border & NODE_RIGHT) t->tsnap.snapTarget[0] += width; if (border & NODE_BOTTOM) t->tsnap.snapTarget[1] -= height; if (border & NODE_TOP) t->tsnap.snapTarget[1] += 0.0f; #endif } } static void TargetSnapCenter(TransInfo *t) { /* Only need to calculate once */ if ((t->tsnap.status & TARGET_INIT) == 0) { copy_v3_v3(t->tsnap.snapTarget, t->center_global); TargetSnapOffset(t, NULL); t->tsnap.status |= TARGET_INIT; } } static void TargetSnapActive(TransInfo *t) { /* Only need to calculate once */ if ((t->tsnap.status & TARGET_INIT) == 0) { if (calculateCenterActive(t, true, t->tsnap.snapTarget)) { TargetSnapOffset(t, NULL); t->tsnap.status |= TARGET_INIT; } /* No active, default to median */ else { t->tsnap.target = SCE_SNAP_TARGET_MEDIAN; t->tsnap.targetSnap = TargetSnapMedian; TargetSnapMedian(t); } } } static void TargetSnapMedian(TransInfo *t) { // Only need to calculate once if ((t->tsnap.status & TARGET_INIT) == 0) { int i_accum = 0; t->tsnap.snapTarget[0] = 0; t->tsnap.snapTarget[1] = 0; t->tsnap.snapTarget[2] = 0; FOREACH_TRANS_DATA_CONTAINER (t, tc) { TransData *td = tc->data; int i; for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) { /* TODO(campbell): perform the global transformation once per TransDataContainer */ if (tc->use_local_mat) { float v[3]; mul_v3_m4v3(v, tc->mat, td->center); add_v3_v3(t->tsnap.snapTarget, v); } else { add_v3_v3(t->tsnap.snapTarget, td->center); } } i_accum += i; } mul_v3_fl(t->tsnap.snapTarget, 1.0 / i_accum); TargetSnapOffset(t, NULL); t->tsnap.status |= TARGET_INIT; } } static void TargetSnapClosest(TransInfo *t) { // Only valid if a snap point has been selected if (t->tsnap.status & POINT_INIT) { float dist_closest = 0.0f; TransData *closest = NULL; /* Object mode */ if (t->flag & T_OBJECT) { int i; FOREACH_TRANS_DATA_CONTAINER(t, tc) { TransData *td = tc->data; for (td = tc->data, i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) { struct BoundBox *bb = BKE_object_boundbox_get(td->ob); /* use boundbox if possible */ if (bb) { int j; for (j = 0; j < 8; j++) { float loc[3]; float dist; copy_v3_v3(loc, bb->vec[j]); mul_m4_v3(td->ext->obmat, loc); dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); if ((dist != TRANSFORM_DIST_INVALID) && (closest == NULL || fabsf(dist) < fabsf(dist_closest))) { copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; dist_closest = dist; } } } /* use element center otherwise */ else { float loc[3]; float dist; copy_v3_v3(loc, td->center); dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); if ((dist != TRANSFORM_DIST_INVALID) && (closest == NULL || fabsf(dist) < fabsf(dist_closest))) { copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; } } } } } else { FOREACH_TRANS_DATA_CONTAINER(t, tc) { TransData *td = tc->data; int i; for (i = 0; i < tc->data_len && td->flag & TD_SELECTED; i++, td++) { float loc[3]; float dist; copy_v3_v3(loc, td->center); if (tc->use_local_mat) { mul_m4_v3(tc->mat, loc); } dist = t->tsnap.distance(t, loc, t->tsnap.snapPoint); if ((dist != TRANSFORM_DIST_INVALID) && (closest == NULL || fabsf(dist) < fabsf(dist_closest))) { copy_v3_v3(t->tsnap.snapTarget, loc); closest = td; dist_closest = dist; } } } } TargetSnapOffset(t, closest); t->tsnap.status |= TARGET_INIT; } } bool snapObjectsTransform( TransInfo *t, const float mval[2], float *dist_px, float r_loc[3], float r_no[3]) { return ED_transform_snap_object_project_view3d( t->tsnap.object_context, t->scene->toolsettings->snap_mode, &(const struct SnapObjectParams){ .snap_select = t->tsnap.modeSelect, .use_object_edit_cage = (t->flag & T_EDIT) != 0, .use_occlusion_test = t->scene->toolsettings->snap_mode != SCE_SNAP_MODE_FACE, }, mval, dist_px, r_loc, r_no); } /******************** PEELING *********************************/ bool peelObjectsSnapContext( SnapObjectContext *sctx, const float mval[2], const struct SnapObjectParams *params, const bool use_peel_object, /* return args */ float r_loc[3], float r_no[3], float *r_thickness) { ListBase depths_peel = {0}; ED_transform_snap_object_project_all_view3d_ex( sctx, params, mval, -1.0f, false, &depths_peel); if (!BLI_listbase_is_empty(&depths_peel)) { /* At the moment we only use the hits of the first object */ struct SnapObjectHitDepth *hit_min = depths_peel.first; for (struct SnapObjectHitDepth *iter = hit_min->next; iter; iter = iter->next) { if (iter->depth < hit_min->depth) { hit_min = iter; } } struct SnapObjectHitDepth *hit_max = NULL; if (use_peel_object) { /* if peeling objects, take the first and last from each object */ hit_max = hit_min; for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) { if ((iter->depth > hit_max->depth) && (iter->ob_uuid == hit_min->ob_uuid)) { hit_max = iter; } } } else { /* otherwise, pair first with second and so on */ for (struct SnapObjectHitDepth *iter = depths_peel.first; iter; iter = iter->next) { if ((iter != hit_min) && (iter->ob_uuid == hit_min->ob_uuid)) { if (hit_max == NULL) { hit_max = iter; } else if (iter->depth < hit_max->depth) { hit_max = iter; } } } /* in this case has only one hit. treat as raycast */ if (hit_max == NULL) { hit_max = hit_min; } } mid_v3_v3v3(r_loc, hit_min->co, hit_max->co); if (r_thickness) { *r_thickness = hit_max->depth - hit_min->depth; } /* XXX, is there a correct normal in this case ???, for now just z up */ r_no[0] = 0.0; r_no[1] = 0.0; r_no[2] = 1.0; BLI_freelistN(&depths_peel); return true; } return false; } bool peelObjectsTransform( TransInfo *t, const float mval[2], const bool use_peel_object, /* return args */ float r_loc[3], float r_no[3], float *r_thickness) { return peelObjectsSnapContext( t->tsnap.object_context, mval, &(const struct SnapObjectParams){ .snap_select = t->tsnap.modeSelect, .use_object_edit_cage = (t->flag & T_EDIT) != 0, }, use_peel_object, r_loc, r_no, r_thickness); } /******************** NODES ***********************************/ static bool snapNodeTest(View2D *v2d, bNode *node, eSnapSelect snap_select) { /* node is use for snapping only if a) snap mode matches and b) node is inside the view */ return ((snap_select == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) || (snap_select == SNAP_ALL && !(node->flag & NODE_ACTIVE))) && (node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin && node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin); } static NodeBorder snapNodeBorder(int snap_node_mode) { NodeBorder flag = 0; if (snap_node_mode & SCE_SNAP_MODE_NODE_X) { flag |= NODE_LEFT | NODE_RIGHT; } if (snap_node_mode & SCE_SNAP_MODE_NODE_Y) { flag |= NODE_TOP | NODE_BOTTOM; } return flag; } static bool snapNode( ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNode *node, const int mval[2], float r_loc[2], float *r_dist_px, char *r_node_border) { View2D *v2d = &ar->v2d; NodeBorder border = snapNodeBorder(ts->snap_node_mode); bool retval = false; rcti totr; int new_dist; UI_view2d_view_to_region_rcti(v2d, &node->totr, &totr); if (border & NODE_LEFT) { new_dist = abs(totr.xmin - mval[0]); if (new_dist < *r_dist_px) { UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]); *r_dist_px = new_dist; *r_node_border = NODE_LEFT; retval = true; } } if (border & NODE_RIGHT) { new_dist = abs(totr.xmax - mval[0]); if (new_dist < *r_dist_px) { UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]); *r_dist_px = new_dist; *r_node_border = NODE_RIGHT; retval = true; } } if (border & NODE_BOTTOM) { new_dist = abs(totr.ymin - mval[1]); if (new_dist < *r_dist_px) { UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]); *r_dist_px = new_dist; *r_node_border = NODE_BOTTOM; retval = true; } } if (border & NODE_TOP) { new_dist = abs(totr.ymax - mval[1]); if (new_dist < *r_dist_px) { UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]); *r_dist_px = new_dist; *r_node_border = NODE_TOP; retval = true; } } return retval; } static bool snapNodes( ToolSettings *ts, SpaceNode *snode, ARegion *ar, const int mval[2], eSnapSelect snap_select, float r_loc[2], float *r_dist_px, char *r_node_border) { bNodeTree *ntree = snode->edittree; bNode *node; bool retval = false; *r_node_border = 0; for (node = ntree->nodes.first; node; node = node->next) { if (snapNodeTest(&ar->v2d, node, snap_select)) { retval |= snapNode(ts, snode, ar, node, mval, r_loc, r_dist_px, r_node_border); } } return retval; } bool snapNodesTransform( TransInfo *t, const int mval[2], float r_loc[2], float *r_dist_px, char *r_node_border) { return snapNodes( t->settings, t->sa->spacedata.first, t->ar, mval, t->tsnap.modeSelect, r_loc, r_dist_px, r_node_border); } /*================================================================*/ static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action); void snapGridIncrementAction(TransInfo *t, float *val, GearsType action) { float fac[3]; fac[NO_GEARS] = t->snap[0]; fac[BIG_GEARS] = t->snap[1]; fac[SMALL_GEARS] = t->snap[2]; applyGridIncrement(t, val, t->idx_max, fac, action); } void snapGridIncrement(TransInfo *t, float *val) { GearsType action; /* only do something if using absolute or incremental grid snapping * and there is no valid snap point */ if (!(t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)) || validSnap(t)) { return; } action = activeSnap(t) ? BIG_GEARS : NO_GEARS; if (action == BIG_GEARS && (t->modifiers & MOD_PRECISION)) { action = SMALL_GEARS; } snapGridIncrementAction(t, val, action); } void snapSequenceBounds(TransInfo *t, const int mval[2]) { float xmouse, ymouse; int frame; int mframe; TransSeq *ts = t->custom.type.data; /* reuse increment, strictly speaking could be another snap mode, but leave as is */ if (!(t->modifiers & MOD_SNAP_INVERT)) return; /* convert to frame range */ UI_view2d_region_to_view(&t->ar->v2d, mval[0], mval[1], &xmouse, &ymouse); mframe = round_fl_to_int(xmouse); /* now find the closest sequence */ frame = BKE_sequencer_find_next_prev_edit(t->scene, mframe, SEQ_SIDE_BOTH, true, false, true); if (!ts->snap_left) frame = frame - (ts->max - ts->min); t->values[0] = frame - ts->min; } static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action) { float asp_local[3] = {1, 1, 1}; const bool use_aspect = ELEM(t->mode, TFM_TRANSLATION); const float *asp = use_aspect ? t->aspect : asp_local; int i; BLI_assert(t->tsnap.mode & (SCE_SNAP_MODE_INCREMENT | SCE_SNAP_MODE_GRID)); BLI_assert(max_index <= 2); /* Early bailing out if no need to snap */ if (fac[action] == 0.0f) { return; } if (use_aspect) { /* custom aspect for fcurve */ if (t->spacetype == SPACE_IPO) { View2D *v2d = &t->ar->v2d; View2DGrid *grid; SpaceIpo *sipo = t->sa->spacedata.first; int unity = V2D_UNIT_VALUES; int unitx = (sipo->flag & SIPO_DRAWTIME) ? V2D_UNIT_SECONDS : V2D_UNIT_FRAMESCALE; /* grid */ grid = UI_view2d_grid_calc(t->scene, v2d, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP, t->ar->winx, t->ar->winy); UI_view2d_grid_size(grid, &asp_local[0], &asp_local[1]); UI_view2d_grid_free(grid); asp = asp_local; } } /* absolute snapping on grid based on global center */ if ((t->tsnap.snap_spatial_grid) && (t->mode == TFM_TRANSLATION)) { const float *center_global = t->center_global; /* use a fallback for cursor selection, * this isn't useful as a global center for absolute grid snapping * since its not based on the position of the selection. */ if (t->around == V3D_AROUND_CURSOR) { const TransCenterData *cd = transformCenter_from_type(t, V3D_AROUND_CENTER_MEAN); center_global = cd->global; } for (i = 0; i <= max_index; i++) { /* do not let unconstrained axis jump to absolute grid increments */ if (!(t->con.mode & CON_APPLY) || t->con.mode & (CON_AXIS0 << i)) { const float iter_fac = fac[action] * asp[i]; val[i] = iter_fac * roundf((val[i] + center_global[i]) / iter_fac) - center_global[i]; } } } else { /* relative snapping in fixed increments */ for (i = 0; i <= max_index; i++) { const float iter_fac = fac[action] * asp[i]; val[i] = iter_fac * roundf(val[i] / iter_fac); } } }