# ***** BEGIN GPL LICENSE BLOCK ***** # # This program is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License # as published by the Free Software Foundation; either version 2 # of the License, or (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software Foundation, # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # # Contributor(s): Jacques Beaurain. # # ***** END GPL LICENSE BLOCK ***** set(INC ../include ../../blenkernel ../../blenlib ../../blentranslation ../../bmesh ../../imbuf ../../gpu ../../makesdna ../../makesrna ../../windowmanager ../../../../intern/guardedalloc ../../../../intern/glew-mx ) set(INC_SYS ${GLEW_INCLUDE_PATH} ) set(SRC ed_transverts.c ed_util.c editmode_undo.c numinput.c undo.c util_intern.h # general includes ../include/BIF_gl.h ../include/BIF_glutil.h ../include/ED_anim_api.h ../include/ED_armature.h ../include/ED_buttons.h ../include/ED_clip.h ../include/ED_curve.h ../include/ED_datafiles.h ../include/ED_fileselect.h ../include/ED_gpencil.h ../include/ED_image.h ../include/ED_info.h ../include/ED_keyframes_draw.h ../include/ED_keyframes_edit.h ../include/ED_keyframing.h ../include/ED_lattice.h ../include/ED_logic.h ../include/ED_markers.h ../include/ED_mask.h ../include/ED_mball.h ../include/ED_mesh.h ../include/ED_node.h ../include/ED_numinput.h ../include/ED_object.h ../include/ED_outliner.h ../include/ED_paint.h ../include/ED_particle.h ../include/ED_physics.h ../include/ED_render.h ../include/ED_screen.h ../include/ED_screen_types.h ../include/ED_sculpt.h ../include/ED_sequencer.h ../include/ED_sound.h ../include/ED_space_api.h ../include/ED_text.h ../include/ED_transform.h ../include/ED_transverts.h ../include/ED_types.h ../include/ED_util.h ../include/ED_uvedit.h ../include/ED_view3d.h ../include/UI_icons.h ../include/UI_interface.h ../include/UI_interface_icons.h ../include/UI_resources.h ../include/UI_view2d.h ) add_definitions(${GL_DEFINITIONS}) if(WITH_INTERNATIONAL) add_definitions(-DWITH_INTERNATIONAL) endif() if(WITH_PYTHON) add_definitions(-DWITH_PYTHON) list(APPEND INC ../../python ) endif() blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}")