/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2004 Blender Foundation * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/util/undo.c * \ingroup edutil */ #include #include #include #include "MEM_guardedalloc.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BLI_utildefines.h" #include "BLT_translation.h" #include "BKE_blender_undo.h" #include "BKE_context.h" #include "BKE_global.h" #include "BKE_main.h" #include "BKE_screen.h" #include "ED_armature.h" #include "ED_particle.h" #include "ED_curve.h" #include "ED_gpencil.h" #include "ED_mball.h" #include "ED_mesh.h" #include "ED_object.h" #include "ED_render.h" #include "ED_screen.h" #include "ED_paint.h" #include "ED_util.h" #include "ED_text.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "UI_interface.h" #include "UI_resources.h" #include "util_intern.h" /* ***************** generic undo system ********************* */ void ED_undo_push(bContext *C, const char *str) { Object *obedit = CTX_data_edit_object(C); Object *obact = CTX_data_active_object(C); if (G.debug & G_DEBUG) printf("%s: %s\n", __func__, str); if (obedit) { if (U.undosteps == 0) return; if (obedit->type == OB_MESH) undo_push_mesh(C, str); else if (ELEM(obedit->type, OB_CURVE, OB_SURF)) undo_push_curve(C, str); else if (obedit->type == OB_FONT) undo_push_font(C, str); else if (obedit->type == OB_MBALL) undo_push_mball(C, str); else if (obedit->type == OB_LATTICE) undo_push_lattice(C, str); else if (obedit->type == OB_ARMATURE) undo_push_armature(C, str); } else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) { if (U.undosteps == 0) return; PE_undo_push(CTX_data_scene(C), CTX_data_scene_layer(C), str); } else if (obact && obact->mode & OB_MODE_SCULPT) { /* do nothing for now */ } else { BKE_undo_write(C, str); } WM_file_tag_modified(C); } /* note: also check undo_history_exec() in bottom if you change notifiers */ static int ed_undo_step(bContext *C, int step, const char *undoname) { wmWindowManager *wm = CTX_wm_manager(C); wmWindow *win = CTX_wm_window(C); Main *bmain = CTX_data_main(C); Scene *scene = CTX_data_scene(C); SceneLayer *sl = CTX_data_scene_layer(C); Object *obedit = CTX_data_edit_object(C); Object *obact = CTX_data_active_object(C); ScrArea *sa = CTX_wm_area(C); /* undo during jobs are running can easily lead to freeing data using by jobs, * or they can just lead to freezing job in some other cases */ if (WM_jobs_test(wm, scene, WM_JOB_TYPE_ANY)) { return OPERATOR_CANCELLED; } /* grease pencil can be can be used in plenty of spaces, so check it first */ if (ED_gpencil_session_active()) { return ED_undo_gpencil_step(C, step, undoname); } if (sa && (sa->spacetype == SPACE_IMAGE)) { SpaceImage *sima = (SpaceImage *)sa->spacedata.first; if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) { if (!ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step, undoname) && undoname) { if (U.uiflag & USER_GLOBALUNDO) { ED_viewport_render_kill_jobs(wm, bmain, true); BKE_undo_name(C, undoname); } } WM_event_add_notifier(C, NC_WINDOW, NULL); return OPERATOR_FINISHED; } } if (sa && (sa->spacetype == SPACE_TEXT)) { ED_text_undo_step(C, step); } else if (obedit) { if (OB_TYPE_SUPPORT_EDITMODE(obedit->type)) { if (undoname) undo_editmode_name(C, undoname); else undo_editmode_step(C, step); WM_event_add_notifier(C, NC_GEOM | ND_DATA, NULL); } } else { /* Note: we used to do a fall-through here where if the * mode-specific undo system had no more steps to undo (or * redo), the global undo would run. * * That was inconsistent with editmode, and also makes for * unecessarily tricky interaction with the other undo * systems. */ if (obact && obact->mode & OB_MODE_TEXTURE_PAINT) { ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step, undoname); } else if (obact && obact->mode & OB_MODE_SCULPT) { ED_undo_paint_step(C, UNDO_PAINT_MESH, step, undoname); } else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) { if (step == 1) PE_undo(scene, sl); else PE_redo(scene, sl); } else if (U.uiflag & USER_GLOBALUNDO) { // note python defines not valid here anymore. //#ifdef WITH_PYTHON // XXX BPY_scripts_clear_pyobjects(); //#endif /* for global undo/redo we should just clear the editmode stack */ /* for example, texface stores image pointers */ undo_editmode_clear(); ED_viewport_render_kill_jobs(wm, bmain, true); if (undoname) BKE_undo_name(C, undoname); else BKE_undo_step(C, step); scene = CTX_data_scene(C); WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene); } } WM_event_add_notifier(C, NC_WINDOW, NULL); WM_event_add_notifier(C, NC_WM | ND_UNDO, NULL); if (win) { win->addmousemove = true; } return OPERATOR_FINISHED; } void ED_undo_grouped_push(bContext *C, const char *str) { /* do nothing if previous undo task is the same as this one (or from the same undo group) */ const char *last_undo = BKE_undo_get_name_last(); if (last_undo && STREQ(str, last_undo)) { return; } /* push as usual */ ED_undo_push(C, str); } void ED_undo_pop(bContext *C) { ed_undo_step(C, 1, NULL); } void ED_undo_redo(bContext *C) { ed_undo_step(C, -1, NULL); } void ED_undo_push_op(bContext *C, wmOperator *op) { /* in future, get undo string info? */ ED_undo_push(C, op->type->name); } void ED_undo_grouped_push_op(bContext *C, wmOperator *op) { if (op->type->undo_group[0] != '\0') { ED_undo_grouped_push(C, op->type->undo_group); } else { ED_undo_grouped_push(C, op->type->name); } } void ED_undo_pop_op(bContext *C, wmOperator *op) { /* search back a couple of undo's, in case something else added pushes */ ed_undo_step(C, 0, op->type->name); } /* name optionally, function used to check for operator redo panel */ bool ED_undo_is_valid(const bContext *C, const char *undoname) { Object *obedit = CTX_data_edit_object(C); Object *obact = CTX_data_active_object(C); ScrArea *sa = CTX_wm_area(C); if (sa && sa->spacetype == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)sa->spacedata.first; if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) { return 1; } } if (sa && (sa->spacetype == SPACE_TEXT)) { return 1; } else if (obedit) { if (OB_TYPE_SUPPORT_EDITMODE(obedit->type)) { return undo_editmode_is_valid(undoname); } } else { /* if below tests fail, global undo gets executed */ if (obact && obact->mode & OB_MODE_TEXTURE_PAINT) { if (ED_undo_paint_is_valid(UNDO_PAINT_IMAGE, undoname)) return 1; } else if (obact && obact->mode & OB_MODE_SCULPT) { if (ED_undo_paint_is_valid(UNDO_PAINT_MESH, undoname)) return 1; } else if (obact && obact->mode & OB_MODE_PARTICLE_EDIT) { return PE_undo_is_valid(CTX_data_scene(C), CTX_data_scene_layer(C)); } if (U.uiflag & USER_GLOBALUNDO) { return BKE_undo_is_valid(undoname); } } return 0; } static int ed_undo_exec(bContext *C, wmOperator *UNUSED(op)) { /* "last operator" should disappear, later we can tie this with undo stack nicer */ WM_operator_stack_clear(CTX_wm_manager(C)); return ed_undo_step(C, 1, NULL); } static int ed_undo_push_exec(bContext *C, wmOperator *op) { char str[BKE_UNDO_STR_MAX]; RNA_string_get(op->ptr, "message", str); ED_undo_push(C, str); return OPERATOR_FINISHED; } static int ed_redo_exec(bContext *C, wmOperator *UNUSED(op)) { return ed_undo_step(C, -1, NULL); } static int ed_undo_redo_exec(bContext *C, wmOperator *UNUSED(op)) { wmOperator *last_op = WM_operator_last_redo(C); const int ret = ED_undo_operator_repeat(C, last_op); return ret ? OPERATOR_FINISHED : OPERATOR_CANCELLED; } /* ********************** */ void ED_OT_undo(wmOperatorType *ot) { /* identifiers */ ot->name = "Undo"; ot->description = "Undo previous action"; ot->idname = "ED_OT_undo"; /* api callbacks */ ot->exec = ed_undo_exec; ot->poll = ED_operator_screenactive; } void ED_OT_undo_push(wmOperatorType *ot) { /* identifiers */ ot->name = "Undo Push"; ot->description = "Add an undo state (internal use only)"; ot->idname = "ED_OT_undo_push"; /* api callbacks */ ot->exec = ed_undo_push_exec; ot->flag = OPTYPE_INTERNAL; RNA_def_string(ot->srna, "message", "Add an undo step *function may be moved*", BKE_UNDO_STR_MAX, "Undo Message", ""); } void ED_OT_redo(wmOperatorType *ot) { /* identifiers */ ot->name = "Redo"; ot->description = "Redo previous action"; ot->idname = "ED_OT_redo"; /* api callbacks */ ot->exec = ed_redo_exec; ot->poll = ED_operator_screenactive; } void ED_OT_undo_redo(wmOperatorType *ot) { /* identifiers */ ot->name = "Undo and Redo"; ot->description = "Undo and redo previous action"; ot->idname = "ED_OT_undo_redo"; /* api callbacks */ ot->exec = ed_undo_redo_exec; ot->poll = ED_operator_screenactive; } /* ui callbacks should call this rather than calling WM_operator_repeat() themselves */ int ED_undo_operator_repeat(bContext *C, struct wmOperator *op) { int ret = 0; if (op) { wmWindowManager *wm = CTX_wm_manager(C); struct Scene *scene = CTX_data_scene(C); /* keep in sync with logic in view3d_panel_operator_redo() */ ARegion *ar = CTX_wm_region(C); ARegion *ar1 = BKE_area_find_region_active_win(CTX_wm_area(C)); if (ar1) CTX_wm_region_set(C, ar1); if ((WM_operator_repeat_check(C, op)) && (WM_operator_poll(C, op->type)) && /* note, undo/redo cant run if there are jobs active, * check for screen jobs only so jobs like material/texture/world preview * (which copy their data), wont stop redo, see [#29579]], * * note, - WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this */ (WM_jobs_test(wm, scene, WM_JOB_TYPE_ANY) == 0)) { int retval; ED_viewport_render_kill_jobs(wm, CTX_data_main(C), true); if (G.debug & G_DEBUG) printf("redo_cb: operator redo %s\n", op->type->name); WM_operator_free_all_after(wm, op); ED_undo_pop_op(C, op); if (op->type->check) { if (op->type->check(C, op)) { /* check for popup and re-layout buttons */ ARegion *ar_menu = CTX_wm_menu(C); if (ar_menu) { ED_region_tag_refresh_ui(ar_menu); } } } retval = WM_operator_repeat(C, op); if ((retval & OPERATOR_FINISHED) == 0) { if (G.debug & G_DEBUG) printf("redo_cb: operator redo failed: %s, return %d\n", op->type->name, retval); ED_undo_redo(C); } else { ret = 1; } } else { if (G.debug & G_DEBUG) { printf("redo_cb: WM_operator_repeat_check returned false %s\n", op->type->name); } } /* set region back */ CTX_wm_region_set(C, ar); } else { if (G.debug & G_DEBUG) { printf("redo_cb: ED_undo_operator_repeat called with NULL 'op'\n"); } } return ret; } void ED_undo_operator_repeat_cb(bContext *C, void *arg_op, void *UNUSED(arg_unused)) { ED_undo_operator_repeat(C, (wmOperator *)arg_op); } void ED_undo_operator_repeat_cb_evt(bContext *C, void *arg_op, int UNUSED(arg_event)) { ED_undo_operator_repeat(C, (wmOperator *)arg_op); } /* ************************** */ enum { UNDOSYSTEM_GLOBAL = 1, UNDOSYSTEM_EDITMODE = 2, UNDOSYSTEM_PARTICLE = 3, UNDOSYSTEM_IMAPAINT = 4, UNDOSYSTEM_SCULPT = 5, }; static int get_undo_system(bContext *C) { Object *obact = CTX_data_active_object(C); Object *obedit = CTX_data_edit_object(C); ScrArea *sa = CTX_wm_area(C); /* first check for editor undo */ if (sa && (sa->spacetype == SPACE_IMAGE)) { SpaceImage *sima = (SpaceImage *)sa->spacedata.first; if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) { if (!ED_undo_paint_empty(UNDO_PAINT_IMAGE)) return UNDOSYSTEM_IMAPAINT; } } /* find out which undo system */ if (obedit) { if (OB_TYPE_SUPPORT_EDITMODE(obedit->type)) { return UNDOSYSTEM_EDITMODE; } } else { if (obact) { if (obact->mode & OB_MODE_PARTICLE_EDIT) return UNDOSYSTEM_PARTICLE; else if (obact->mode & OB_MODE_TEXTURE_PAINT) { if (!ED_undo_paint_empty(UNDO_PAINT_IMAGE)) return UNDOSYSTEM_IMAPAINT; } else if (obact->mode & OB_MODE_SCULPT) { if (!ED_undo_paint_empty(UNDO_PAINT_MESH)) return UNDOSYSTEM_SCULPT; } } if (U.uiflag & USER_GLOBALUNDO) return UNDOSYSTEM_GLOBAL; } return 0; } /* create enum based on undo items */ static EnumPropertyItem *rna_undo_itemf(bContext *C, int undosys, int *totitem) { EnumPropertyItem item_tmp = {0}, *item = NULL; int i = 0; bool active; while (true) { const char *name = NULL; if (undosys == UNDOSYSTEM_PARTICLE) { name = PE_undo_get_name(CTX_data_scene(C), CTX_data_scene_layer(C), i, &active); } else if (undosys == UNDOSYSTEM_EDITMODE) { name = undo_editmode_get_name(C, i, &active); } else if (undosys == UNDOSYSTEM_IMAPAINT) { name = ED_undo_paint_get_name(C, UNDO_PAINT_IMAGE, i, &active); } else if (undosys == UNDOSYSTEM_SCULPT) { name = ED_undo_paint_get_name(C, UNDO_PAINT_MESH, i, &active); } else { name = BKE_undo_get_name(i, &active); } if (name) { item_tmp.identifier = name; /* XXX This won't work with non-default contexts (e.g. operators) :/ */ item_tmp.name = IFACE_(name); if (active) item_tmp.icon = ICON_RESTRICT_VIEW_OFF; else item_tmp.icon = ICON_NONE; item_tmp.value = i++; RNA_enum_item_add(&item, totitem, &item_tmp); } else break; } RNA_enum_item_end(&item, totitem); return item; } static int undo_history_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event)) { int undosys, totitem = 0; undosys = get_undo_system(C); if (undosys) { EnumPropertyItem *item = rna_undo_itemf(C, undosys, &totitem); if (totitem > 0) { uiPopupMenu *pup = UI_popup_menu_begin(C, RNA_struct_ui_name(op->type->srna), ICON_NONE); uiLayout *layout = UI_popup_menu_layout(pup); uiLayout *split = uiLayoutSplit(layout, 0.0f, false); uiLayout *column = NULL; const int col_size = 20 + totitem / 12; int i, c; bool add_col = true; for (c = 0, i = totitem; i--;) { if (add_col && !(c % col_size)) { column = uiLayoutColumn(split, false); add_col = false; } if (item[i].identifier) { uiItemIntO(column, item[i].name, item[i].icon, op->type->idname, "item", item[i].value); ++c; add_col = true; } } MEM_freeN(item); UI_popup_menu_end(C, pup); } } return OPERATOR_CANCELLED; } /* note: also check ed_undo_step() in top if you change notifiers */ static int undo_history_exec(bContext *C, wmOperator *op) { if (RNA_struct_property_is_set(op->ptr, "item")) { int undosys = get_undo_system(C); int item = RNA_int_get(op->ptr, "item"); if (undosys == UNDOSYSTEM_PARTICLE) { PE_undo_number(CTX_data_scene(C), CTX_data_scene_layer(C), item); } else if (undosys == UNDOSYSTEM_EDITMODE) { undo_editmode_number(C, item + 1); WM_event_add_notifier(C, NC_GEOM | ND_DATA, NULL); } else if (undosys == UNDOSYSTEM_IMAPAINT) { ED_undo_paint_step_num(C, UNDO_PAINT_IMAGE, item); } else if (undosys == UNDOSYSTEM_SCULPT) { ED_undo_paint_step_num(C, UNDO_PAINT_MESH, item); } else { ED_viewport_render_kill_jobs(CTX_wm_manager(C), CTX_data_main(C), true); BKE_undo_number(C, item); WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, CTX_data_scene(C)); } WM_event_add_notifier(C, NC_WINDOW, NULL); return OPERATOR_FINISHED; } return OPERATOR_CANCELLED; } void ED_OT_undo_history(wmOperatorType *ot) { /* identifiers */ ot->name = "Undo History"; ot->description = "Redo specific action in history"; ot->idname = "ED_OT_undo_history"; /* api callbacks */ ot->invoke = undo_history_invoke; ot->exec = undo_history_exec; ot->poll = ED_operator_screenactive; RNA_def_int(ot->srna, "item", 0, 0, INT_MAX, "Item", "", 0, INT_MAX); }