/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2008 Blender Foundation. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/uvedit/uvedit_intern.h * \ingroup eduv */ #ifndef __UVEDIT_INTERN_H__ #define __UVEDIT_INTERN_H__ struct Image; struct Object; struct Scene; struct SpaceImage; struct wmOperatorType; struct BMEditMesh; struct BMFace; struct BMLoop; /* geometric utilities */ void uv_poly_copy_aspect(float uv_orig[][2], float uv[][2], float aspx, float aspy, int len); void uv_poly_center(struct BMFace *f, float r_cent[2], const int cd_loop_uv_offset); /* find nearest */ typedef struct UvNearestHit { /** Only for `*_multi(..)` versions of functions. */ struct Object *ob; /** Always set if we have a hit. */ struct BMFace *efa; struct BMLoop *l; struct MLoopUV *luv, *luv_next; /** Index of loop within face. */ int lindex; /** Needs to be set before calling nearest functions. */ float dist_sq; } UvNearestHit; #define UV_NEAREST_HIT_INIT { .dist_sq = FLT_MAX, } bool uv_find_nearest_vert( struct Scene *scene, struct Image *ima, struct Object *obedit, const float co[2], const float penalty_dist, struct UvNearestHit *hit_final); bool uv_find_nearest_vert_multi( struct Scene *scene, struct Image *ima, struct Object **objects, const uint objects_len, const float co[2], const float penalty_dist, struct UvNearestHit *hit_final); bool uv_find_nearest_edge( struct Scene *scene, struct Image *ima, struct Object *obedit, const float co[2], struct UvNearestHit *hit_final); bool uv_find_nearest_edge_multi( struct Scene *scene, struct Image *ima, struct Object **objects, const uint objects_len, const float co[2], struct UvNearestHit *hit_final); bool uv_find_nearest_face( struct Scene *scene, struct Image *ima, struct Object *obedit, const float co[2], struct UvNearestHit *hit_final); bool uv_find_nearest_face_multi( struct Scene *scene, struct Image *ima, struct Object **objects, const uint objects_len, const float co[2], struct UvNearestHit *hit_final); /* utility tool functions */ void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit); /* operators */ void UV_OT_average_islands_scale(struct wmOperatorType *ot); void UV_OT_cube_project(struct wmOperatorType *ot); void UV_OT_cylinder_project(struct wmOperatorType *ot); void UV_OT_project_from_view(struct wmOperatorType *ot); void UV_OT_minimize_stretch(struct wmOperatorType *ot); void UV_OT_pack_islands(struct wmOperatorType *ot); void UV_OT_reset(struct wmOperatorType *ot); void UV_OT_sphere_project(struct wmOperatorType *ot); void UV_OT_unwrap(struct wmOperatorType *ot); void UV_OT_stitch(struct wmOperatorType *ot); #endif /* __UVEDIT_INTERN_H__ */