/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle */ #ifdef __cplusplus extern "C" { #endif struct FreestyleConfig; struct FreestyleLineStyle; struct Material; struct Render; struct FreestyleGlobals { struct Scene *scene; /* camera information */ float viewpoint[3]; float mv[4][4]; float proj[4][4]; int viewport[4]; }; extern struct FreestyleGlobals g_freestyle; /* Rendering */ void FRS_init(void); void FRS_set_context(struct bContext *C); int FRS_is_freestyle_enabled(struct ViewLayer *view_layer); void FRS_init_stroke_renderer(struct Render *re); void FRS_begin_stroke_rendering(struct Render *re); void FRS_do_stroke_rendering(struct Render *re, struct ViewLayer *view_layer); void FRS_end_stroke_rendering(struct Render *re); void FRS_free_view_map_cache(void); void FRS_composite_result(struct Render *re, struct ViewLayer *view_layer, struct Render *freestyle_render); void FRS_exit(void); /* FreestyleConfig.linesets */ void FRS_copy_active_lineset(struct FreestyleConfig *config); void FRS_paste_active_lineset(struct FreestyleConfig *config); void FRS_delete_active_lineset(struct FreestyleConfig *config); /** * Reinsert the active lineset at an offset \a direction from current position. * \return if position of active lineset has changed. */ bool FRS_move_active_lineset(struct FreestyleConfig *config, int direction); /* Testing */ struct Material *FRS_create_stroke_material(struct Main *bmain, struct FreestyleLineStyle *linestyle); #ifdef __cplusplus } #endif