#!/usr/bin/python import sys Import ('env') sources = [] defs = [] incs = '' incs += '../blenkernel ../blenloader ../blenlib ../imbuf ../makesdna ../python ' incs += '../render/extern/include ../render/intern/include ../include ../src' incs += ' #/extern/glew/include #/intern/guardedalloc' incs += ' ' + env['BF_PYTHON_INC'] incs += ' ' + env['BF_PNG_INC'] ######################################################## # folders sources ######################################################## # system prefix = 'intern/system' system_sources = env.Glob(prefix + '/*.cpp') # image prefix = 'intern/image' image_sources = env.Glob(prefix + '/*.cpp') # geometry prefix = 'intern/geometry' geometry_sources = env.Glob(prefix + '/*.cpp') # scene_graph prefix = 'intern/scene_graph' scene_graph_sources = env.Glob(prefix + '/*.cpp') # winged_edge prefix = 'intern/winged_edge' winged_edge_sources = env.Glob(prefix + '/*.cpp') # view_map prefix = 'intern/view_map' view_map_sources = env.Glob(prefix + '/*.cpp') # stroke prefix = 'intern/stroke' stroke_sources = env.Glob(prefix + '/*.cpp') # rendering prefix = 'intern/rendering' rendering_sources = env.Glob(prefix + '/GL*.cpp') # app / app_blender prefix = 'intern/app_blender' app_sources = env.Glob(prefix + '/*.cpp') # Python prefix = 'intern/python' python_sources = env.Glob(prefix + '/*.cpp') \ + env.Glob(prefix + '/*/*.cpp') \ + env.Glob(prefix + '/*/*/*.cpp') \ + env.Glob(prefix + '/*/*/*/*.cpp') sources = system_sources + image_sources + geometry_sources + scene_graph_sources \ + winged_edge_sources + view_map_sources + stroke_sources + rendering_sources \ + app_sources + python_sources env.BlenderLib (libname="bf_freestyle", sources=sources, includes=Split(incs), defines=defs, libtype=['blender'], priority = [25] )