#ifndef ARTINTERACTIVESHADERWINDOW_H #define ARTINTERACTIVESHADERWINDOW_H //------------------------------------------------------------------------------------------// // // FileName : AppInteractiveShaderWindow.h // Author : Stephane Grabli // Purpose : Class to define the graphic window displaying the interactive shader // Date Of Creation : 21/10/2002 // //------------------------------------------------------------------------------------------// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include "ui_dir/ui_interactiveshaderwindow4.h" #include using namespace Ui; class QStyleModuleSyntaxHighlighter; class AppInteractiveShaderWindow : public QDialog, public InteractiveShaderWindow { Q_OBJECT public: AppInteractiveShaderWindow(QWidget *parent = 0, const char *name = 0, bool modal = FALSE, Qt::WFlags fl = 0); virtual ~AppInteractiveShaderWindow(); public slots: virtual void fileOk(); virtual void fileClose(); virtual void fileSave(); virtual void fileSaveAs(); void DisplayShader(QString& iName); void setCurrentShaderRow(int current) { _CurrentShaderRow = current; } int getCurrentShaderRow() const { return _CurrentShaderRow; } signals: void save( ); protected: void keyPressEvent(QKeyEvent *e) { if (e->key() == Qt::Key_Escape) return; QDialog::keyPressEvent(e); } private: int _CurrentShaderRow; QString _CurrentShader; QStyleModuleSyntaxHighlighter *_syntaxHighlighter; }; #endif