// // Filename : AppStyleWindow.h // Author : Stephane Grabli // Purpose : Class to define the style window // Date of creation : 18/12/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef ARTSTYLEWINDOW_H #define ARTSTYLEWINDOW_H #include #include #include #include #include "ui_dir/ui_stylewindow4.h" using namespace Ui; class AppInteractiveShaderWindow; class AppStyleWindow : public QDialog, public StyleWindow { Q_OBJECT public: AppStyleWindow(QWidget* parent = 0, const char* name = 0, Qt::WFlags fl = 0); virtual ~AppStyleWindow(); void ExposeInteractiveShader(); /*! sets all layers to visible */ //void resetLayers(); virtual int currentRow() const { return PlayList->currentRow(); } virtual void setModified(unsigned row, bool mod); virtual void resetModified(bool iMod = false); virtual void setChecked(unsigned row, bool check); public slots: virtual void Add(); virtual void Add(const char* iFileName, bool iDisp = true); virtual void SaveList(); virtual void Remove(); virtual void Clear(); virtual void Up(); virtual void Down(); virtual void Edit(); virtual void Close() { close(); } virtual void Display( int row, int col); virtual void ToggleLayer(int row, int col); virtual void SwapShaders(int i1, int i2); void fileSave(); protected: void keyPressEvent(QKeyEvent *e) { if (e->key() == Qt::Key_Escape) return; QDialog::keyPressEvent(e); } private: void AddList(const char* iFileName); AppInteractiveShaderWindow* _pInteractiveShaderWindow; QPixmap* _mod0_image; QPixmap* _mod1_image; QPixmap* _disp0_image; QPixmap* _disp1_image; }; #endif // ARTSTYLEWINDOW_H