// // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// // Must be included before any QT header, because of moc #include "../system/PythonInterpreter.h" #include #include #include #include #include #include "AppGLWidget.h" #include "AppMainWindow.h" #include "AppProgressBar.h" #include "AppStyleWindow.h" #include "AppOptionsWindow.h" #include "AppAboutWindow.h" #include "AppCanvas.h" #include "AppConfig.h" #include "AppDensityCurvesWindow.h" #include "../system/StringUtils.h" #include "../scene_graph/MaxFileLoader.h" #include "../scene_graph/NodeShape.h" #include "../scene_graph/NodeTransform.h" #include "../scene_graph/NodeDrawingStyle.h" #include "../winged_edge/WingedEdgeBuilder.h" #include "../winged_edge/WEdge.h" #include "../scene_graph/VertexRep.h" #include "../winged_edge/WXEdgeBuilder.h" #include "../scene_graph/ScenePrettyPrinter.h" #include "../winged_edge/WFillGrid.h" #include "../view_map/ViewMapTesselator.h" #include "../stroke/StrokeTesselator.h" #include "../view_map/ViewMapIO.h" #include "Controller.h" #include "../view_map/ViewMap.h" #include "../winged_edge/Curvature.h" #include "QGLBasicWidget.h" #include #include "../image/Image.h" #include "../view_map/SteerableViewMap.h" #include "../stroke/PSStrokeRenderer.h" #include "../stroke/TextStrokeRenderer.h" #include "../stroke/StyleModule.h" #ifndef WIN32 //# include "GLXOffscreenBuffer.h" //# include "GLXOffscreenBuffer.h" #endif Controller::Controller() { const QString sep(Config::DIR_SEP.c_str()); const QString filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE; _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true); _RootNode = new NodeGroup; _RootNode->addRef(); _SilhouetteNode = NULL; //_ProjectedSilhouette = NULL; //_VisibleProjectedSilhouette = NULL; _DebugNode = new NodeGroup; _DebugNode->addRef(); _winged_edge = NULL; _pMainWindow = NULL; _pView = NULL; _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE); _ProgressBar = new AppProgressBar; _SceneNumFaces = 0; _minEdgeSize = DBL_MAX; _bboxDiag = 0; _ViewMap = 0; _Canvas = 0; _VisibilityAlgo = ViewMapBuilder::ray_casting; //_VisibilityAlgo = ViewMapBuilder::ray_casting_fast; _Canvas = new AppCanvas; _inter = new PythonInterpreter; _EnableQI = true; _ComputeRidges = true; _ComputeSteerableViewMap = false; _ComputeSuggestive = true; _sphereRadius = 1.0; } Controller::~Controller() { if(NULL != _RootNode) { int ref = _RootNode->destroy(); if(0 == ref) delete _RootNode; } if(NULL != _SilhouetteNode) { int ref = _SilhouetteNode->destroy(); if(0 == ref) delete _SilhouetteNode; } if(NULL != _DebugNode) { int ref = _DebugNode->destroy(); if(0 == ref) delete _DebugNode; } // if(NULL != _VisibleProjectedSilhouette) // { // int ref = _VisibleProjectedSilhouette->destroy(); // if(0 == ref) // delete _VisibleProjectedSilhouette; // } // if(NULL != _ProjectedSilhouette) // { // int ref = _ProjectedSilhouette->destroy(); // if(0 == ref) // delete _ProjectedSilhouette; // } if(NULL != _ProgressBar) { delete _ProgressBar; _ProgressBar = NULL; } if(_winged_edge) { delete _winged_edge; _winged_edge = NULL; } if(0 != _ViewMap) { delete _ViewMap; _ViewMap = 0; } if(0 != _Canvas) { delete _Canvas; _Canvas = 0; } if (_inter) { delete _inter; _inter = NULL; } // if(_pDensityCurvesWindow){ // delete _pDensityCurvesWindow; // _pDensityCurvesWindow = 0; // } delete _current_dirs; } void Controller::SetView(AppGLWidget *iView) { if(NULL == iView) return; _pView = iView; //_pView2D->setGeometry(_pView->rect()); _Canvas->setViewer(_pView); } void Controller::SetMainWindow(AppMainWindow *iMainWindow) { _pMainWindow = iMainWindow; _ProgressBar->setQTProgressBar(_pMainWindow->qtProgressDialog()); _pStyleWindow = new AppStyleWindow(_pMainWindow, "StyleWindow"); _pOptionsWindow = new AppOptionsWindow(_pMainWindow, "MainWindow"); _pDensityCurvesWindow = new AppDensityCurvesWindow(_pMainWindow, "MainWindow"); } int Controller::Load3DSFile(const char *iFileName) { if (_pView) _pView->setUpdateMode(false); //_pMainWindow->InitProgressBar("Loading 3DS Model", 4); _ProgressBar->reset(); _ProgressBar->setLabelText("Loading 3DS Model"); _ProgressBar->setTotalSteps(3); _ProgressBar->setProgress(0); //_pMainWindow->setProgressLabel("Reading File"); //_pMainWindow->setProgressLabel("Cleaning mesh"); _pMainWindow->DisplayMessage("Reading File"); _pMainWindow->DisplayMessage("Cleaning Mesh"); MaxFileLoader loader3DS(iFileName); //_RootNode->AddChild(BuildSceneTest()); _Chrono.start(); NodeGroup *maxScene = loader3DS.Load(); if (maxScene == NULL) { _ProgressBar->setProgress(3); return 1; } printf("Mesh cleaning : %lf\n", _Chrono.stop()); _SceneNumFaces += loader3DS.numFacesRead(); if(loader3DS.minEdgeSize() < _minEdgeSize) { _minEdgeSize = loader3DS.minEdgeSize(); _EPSILON = _minEdgeSize*1e-6; if(_EPSILON < DBL_MIN) _EPSILON = 0.0; } cout << "Epsilon computed : " << _EPSILON << endl; _ProgressBar->setProgress(1); // DEBUG // ScenePrettyPrinter spp; // maxScene->accept(spp); _RootNode->AddChild(maxScene); _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox _pView->setModel(_RootNode); _pView->FitBBox(); _pMainWindow->DisplayMessage("Building Winged Edge structure"); _Chrono.start(); WXEdgeBuilder wx_builder; maxScene->accept(wx_builder); _winged_edge = wx_builder.getWingedEdge(); printf("WEdge building : %lf\n", _Chrono.stop()); _ProgressBar->setProgress(2); _pMainWindow->DisplayMessage("Building Grid"); _Chrono.start(); _Grid.clear(); Vec3r size; for(unsigned int i=0; i<3; i++) { size[i] = fabs(_RootNode->bbox().getMax()[i] - _RootNode->bbox().getMin()[i]); size[i] += size[i]/10.0; // let make the grid 1/10 bigger to avoid numerical errors while computing triangles/cells intersections if(size[i]==0){ cout << "Warning: the bbox size is 0 in dimension "<bbox().getMin() - size / 20.0), size, _SceneNumFaces); // Fill in the grid: WFillGrid fillGridRenderer(&_Grid, _winged_edge); fillGridRenderer.fillGrid(); printf("Grid building : %lf\n", _Chrono.stop()); // DEBUG // _Grid.displayDebug(); _ProgressBar->setProgress(3); _pView->setDebug(_DebugNode); //delete stuff // if(0 != ws_builder) // { // delete ws_builder; // ws_builder = 0; // } _pView->updateGL(); QFileInfo qfi(iFileName); string basename((const char*)qfi.fileName().toAscii().data()); _ListOfModels.push_back(basename); cout << "Triangles nb : " << _SceneNumFaces << endl; _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm(); cout << "Bounding Box : " << _bboxDiag << endl; return 0; } void Controller::CloseFile() { WShape::SetCurrentId(0); _pView->DetachModel(); _ListOfModels.clear(); if(NULL != _RootNode) { int ref = _RootNode->destroy(); if(0 == ref) _RootNode->addRef(); _RootNode->clearBBox(); } _pView->DetachSilhouette(); if (NULL != _SilhouetteNode) { int ref = _SilhouetteNode->destroy(); if(0 == ref) { delete _SilhouetteNode; _SilhouetteNode = NULL; } } // if(NULL != _ProjectedSilhouette) // { // int ref = _ProjectedSilhouette->destroy(); // if(0 == ref) // { // delete _ProjectedSilhouette; // _ProjectedSilhouette = NULL; // } // } // if(NULL != _VisibleProjectedSilhouette) // { // int ref = _VisibleProjectedSilhouette->destroy(); // if(0 == ref) // { // delete _VisibleProjectedSilhouette; // _VisibleProjectedSilhouette = NULL; // } // } _pView->DetachDebug(); if(NULL != _DebugNode) { int ref = _DebugNode->destroy(); if(0 == ref) _DebugNode->addRef(); } if(_winged_edge) { delete _winged_edge; _winged_edge = NULL; } // We deallocate the memory: if(NULL != _ViewMap) { delete _ViewMap; _ViewMap = 0; } // clears the canvas _Canvas->Erase(); // clears the grid _Grid.clear(); _SceneNumFaces = 0; _minEdgeSize = DBL_MAX; // _pView2D->DetachScene(); // if(NULL != _SRoot) // { // int ref = _SRoot->destroy(); // if(0 == ref) // { // //_SRoot->addRef(); // delete _SRoot; // _SRoot = NULL; // } // } } // static const streamsize buffer_size = 512 * 1024; void Controller::SaveViewMapFile(const char *oFileName) { if (!_ViewMap) return; ofstream ofs(oFileName, ios::binary); if (!ofs.is_open()) { _pMainWindow->DisplayMessage("Error: Cannot save this file"); cerr << "Error: Cannot save this file" << endl; return; } // char buffer[buffer_size]; // #if defined(__GNUC__) && (__GNUC__ < 3) // ofs.rdbuf()->setbuf(buffer, buffer_size); // # else // ofs.rdbuf()->pubsetbuf(buffer, buffer_size); // #endif _Chrono.start(); ofs << Config::VIEWMAP_MAGIC.toAscii().data() << endl << Config::VIEWMAP_VERSION.toAscii().data() << endl; // Write the models filenames ofs << _ListOfModels.size() << endl; for (vector::const_iterator i = _ListOfModels.begin(); i != _ListOfModels.end(); i++) ofs << *i << "\n"; // Save the camera position float position[3]; float orientation[4]; _pView->getCameraState(position, orientation); ofs.write((char*)position, 3 * sizeof(*position)); ofs.write((char*)orientation, 4 * sizeof(*orientation)); // Write ViewMap if (ViewMapIO::save(ofs, _ViewMap, _ProgressBar)) { _Chrono.stop(); cerr << "Error: Cannot save this file" << endl; return; } real d = _Chrono.stop(); cout << "ViewMap saving : " << d << endl; } void Controller::LoadViewMapFile(const char *iFileName, bool only_camera) { ifstream ifs(iFileName, ios::binary); if (!ifs.is_open()) { _pMainWindow->DisplayMessage("Error: Cannot load this file"); cerr << "Error: Cannot load this file" << endl; return; } // char buffer[buffer_size]; // #if defined(__GNUC__) && (__GNUC__ < 3) // ifs.rdbuf()->setbuf(buffer, buffer_size); // # else // ifs.rdbuf()->pubsetbuf(buffer, buffer_size); // #endif // Test File Magic and version char tmp_buffer[256]; QString test; ifs.getline(tmp_buffer, 255); test = tmp_buffer; if (test != Config::VIEWMAP_MAGIC) { _pMainWindow->DisplayMessage( (QString("Error: This is not a valid .") + Config::VIEWMAP_EXTENSION + QString(" file")).toAscii().data()); cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file" << endl; return; } ifs.getline(tmp_buffer, 255); test = tmp_buffer; if (test != Config::VIEWMAP_VERSION && !only_camera) { _pMainWindow->DisplayMessage( (QString("Error: This version of the .") + Config::VIEWMAP_EXTENSION + QString(" file format is no longer supported")).toAscii().data()); cerr << "Error: This version of the ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file format is no longer supported" << endl; return; } // Read the models filenames and open them (if not already done) string tmp; vector tmp_vec; unsigned models_nb, i; ifs.getline(tmp_buffer, 255); models_nb = atoi(tmp_buffer); for (i = 0; i < models_nb; i++) { ifs.getline(tmp_buffer, 255); tmp = tmp_buffer; tmp_vec.push_back(tmp); } if (_ListOfModels != tmp_vec && !only_camera) { CloseFile(); vector pathnames; int err = 0; for (vector::const_iterator i = tmp_vec.begin(); i != tmp_vec.end(); i++) { pathnames.clear(); StringUtils::getPathName(ViewMapIO::Options::getModelsPath(), *i, pathnames); for (vector::const_iterator j = pathnames.begin(); j != pathnames.end(); j++) if (!(err = Load3DSFile(j->c_str()))) break; if (err) { _pMainWindow->DisplayMessage("Error: cannot find the right model(s)"); cerr << "Error: cannot find model \"" << *i << "\" - check the path in the Options" << endl; return; } } } // Set the camera position float position[3]; float orientation[4]; ifs.read((char*)position, 3 * sizeof(*position)); ifs.read((char*)orientation, 4 * sizeof(*orientation)); _pView->setCameraState(position, orientation); _pView->saveCameraState(); if (only_camera) { _pMainWindow->DisplayMessage("Camera parameters loaded"); return; } // Reset ViewMap if(NULL != _ViewMap) { delete _ViewMap; _ViewMap = 0; } _pView->DetachSilhouette(); if (NULL != _SilhouetteNode) { int ref = _SilhouetteNode->destroy(); if(0 == ref) delete _SilhouetteNode; } // if(NULL != _ProjectedSilhouette) // { // int ref = _ProjectedSilhouette->destroy(); // if(0 == ref) // delete _ProjectedSilhouette; // } // if(NULL != _VisibleProjectedSilhouette) // { // int ref = _VisibleProjectedSilhouette->destroy(); // if(0 == ref) // { // delete _VisibleProjectedSilhouette; // _VisibleProjectedSilhouette = 0; // } // } _ViewMap = new ViewMap(); // Read ViewMap _Chrono.start(); if (ViewMapIO::load(ifs, _ViewMap, _ProgressBar)) { _Chrono.stop(); _pMainWindow->DisplayMessage( (QString("Error: This is not a valid .") + Config::VIEWMAP_EXTENSION + QString(" file")).toAscii().data()); cerr << "Error: This is not a valid ." << Config::VIEWMAP_EXTENSION.toAscii().data() << " file" << endl; return; } // Update display _pMainWindow->DisplayMessage("Updating display"); ViewMapTesselator3D sTesselator3d; //ViewMapTesselator2D sTesselator2d; //sTesselator2d.setNature(_edgeTesselationNature); sTesselator3d.setNature(_edgeTesselationNature); // Tesselate the 3D edges: _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); _SilhouetteNode->addRef(); // Tesselate 2D edges // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); // _ProjectedSilhouette->addRef(); // _pView->AddSilhouette(_SilhouetteNode); //_pView->Add2DSilhouette(_ProjectedSilhouette); // Update options window _pOptionsWindow->updateViewMapFormat(); real d = _Chrono.stop(); cout << "ViewMap loading : " << d << endl; // Compute the Directional ViewMap: if(_ComputeSteerableViewMap){ ComputeSteerableViewMap(); } // Reset Style modules modification flags resetModified(true); } void Controller::ComputeViewMap() { if (!_ListOfModels.size()) return; if(NULL != _ViewMap) { delete _ViewMap; _ViewMap = 0; } _pView->DetachDebug(); if(NULL != _DebugNode) { int ref = _DebugNode->destroy(); if(0 == ref) _DebugNode->addRef(); } _pView->DetachSilhouette(); if (NULL != _SilhouetteNode) { int ref = _SilhouetteNode->destroy(); if(0 == ref) delete _SilhouetteNode; } // if(NULL != _ProjectedSilhouette) // { // int ref = _ProjectedSilhouette->destroy(); // if(0 == ref) // delete _ProjectedSilhouette; // } // if(NULL != _VisibleProjectedSilhouette) // { // int ref = _VisibleProjectedSilhouette->destroy(); // if(0 == ref) // { // delete _VisibleProjectedSilhouette; // _VisibleProjectedSilhouette = 0; // } // } // retrieve the 3D viewpoint and transformations information //---------------------------------------------------------- // Save the viewpoint context at the view level in order // to be able to restore it later: _pView->saveCameraState(); // Restore the context of view: // we need to perform all these operations while the // 3D context is on. _pView->set3DContext(); float src[3] = { 0, 0, 0 }; float vp_tmp[3]; _pView->camera()->getWorldCoordinatesOf(src, vp_tmp); Vec3r vp(vp_tmp[0], vp_tmp[1], vp_tmp[2]); real mv[4][4]; _pView->RetriveModelViewMatrix((real *)mv); // retrieve the projection matrix: real proj[4][4]; _pView->RetrieveProjectionMatrix((real *)proj); int viewport[4]; _pView->RetrieveViewport(viewport); real focalLength = _pView->GetFocalLength(); // Flag the WXEdge structure for silhouette edge detection: //---------------------------------------------------------- _Chrono.start(); if (_SceneNumFaces > 2000) edgeDetector.setProgressBar(_ProgressBar); edgeDetector.setViewpoint(Vec3r(vp)); edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges); edgeDetector.enableSuggestiveContours(_ComputeSuggestive); edgeDetector.setSphereRadius(_sphereRadius); edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon); edgeDetector.processShapes(*_winged_edge); real duration = _Chrono.stop(); printf("Feature lines : %lf\n", duration); // FIXME GLDEBUG //==================================================================== // NodeShape * silhouetteDebugShape = new NodeShape; // _DebugNode->AddChild(silhouetteDebugShape); // vector& wshapes = _winged_edge->getWShapes(); // vector::iterator ws, wsend; // for(ws=wshapes.begin(), wsend=wshapes.end(); // ws!=wsend; // ++ws){ // smooth // vector& wvertices = (*ws)->GetVertexList(); // unsigned modulo(1), currentIndex(0); // for(vector::iterator wv=wvertices.begin(), wvend=wvertices.end(); // wv!=wvend; // ++wv){ // if(currentIndex%modulo != 0){ // ++currentIndex; // continue; // }else // ++currentIndex; // WVertex::face_iterator fit=(*wv)->faces_begin(); // WVertex::face_iterator fitend=(*wv)->faces_end(); // for(; fit!=fitend; ++fit){ // WXFace *wxf = dynamic_cast(*fit); // unsigned vindex = wxf->GetIndex((*wv)); // vector flayers; // wxf->retrieveSmoothLayers(Nature::RIDGE, flayers); // for(vector::iterator fl=flayers.begin(), flend=flayers.end(); // fl!=flend; // ++fl){ // Vec3r c[3]; // unsigned index = 0; // for(unsigned i=0; i<3; ++i){ // // real d = (*fl)->dotP(i); // real d = ((WXVertex*)(wxf->GetVertex(i)))->curvatures()->Kr; // if(d < 0){ // index = 1; // d = -d; // } // else // index = 0; // c[i][index] = d; // } // TriangleRep * frep = new TriangleRep( wxf->GetVertex(0)->GetVertex(), // c[0], // wxf->GetVertex(1)->GetVertex(), // c[1], // wxf->GetVertex(2)->GetVertex(), // c[2]); // silhouetteDebugShape->AddRep(frep); // // // // Vec3r e2 = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[vindex]->e2; // Vec3r e1 = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[vindex]->e1; // OrientedLineRep * olrep1 = new OrientedLineRep((*wv)->GetVertex(), (*wv)->GetVertex()+e1); // OrientedLineRep * olrep2 = new OrientedLineRep((*wv)->GetVertex(), (*wv)->GetVertex()+e2); // silhouetteDebugShape->AddRep(olrep1); // silhouetteDebugShape->AddRep(olrep2); // WOEdge * oppositeEdge; // if(!(wxf->getOppositeEdge(*wv, oppositeEdge))) // continue; // Vec3r v1v2 = oppositeEdge->GetbVertex()->GetVertex() - oppositeEdge->GetaVertex()->GetVertex(); // OrientedLineRep * opplrep = new OrientedLineRep(oppositeEdge->GetaVertex()->GetVertex(), oppositeEdge->GetaVertex()->GetVertex()+v1v2); // silhouetteDebugShape->AddRep(opplrep); // GeomUtils::intersection_test res; // real t; // res = GeomUtils::intersectRayPlane(oppositeEdge->GetaVertex()->GetVertex(), v1v2, // e2, -((*wv)->GetVertex()*e2), // t,1.e-06); // if((res == GeomUtils::DO_INTERSECT) && (t>=0.0) && (t<=1.0)){ // Vec3r inter(oppositeEdge->GetaVertex()->GetVertex() + t*v1v2); // VertexRep * irep = new VertexRep(inter.x(), inter.y(), inter.z()); // irep->setPointSize(5.0); // silhouetteDebugShape->AddRep(irep); // } // } // } // //break; // } // vector& wfaces = (*ws)->GetFaceList(); // for(vector::iterator wf=wfaces.begin(), wfend=wfaces.end(); // wf!=wfend; // ++wf){ // WXFace *wxf = dynamic_cast(*wf); // vector smoothEdges; // wxf->retrieveSmoothEdges(Nature::RIDGE, smoothEdges); // for(vector::iterator se=smoothEdges.begin(), send=smoothEdges.end(); // se!=send; // ++se){ // real ta = (*se)->ta(); // Vec3r A1((*se)->woea()->GetaVertex()->GetVertex()); // Vec3r A2((*se)->woea()->GetbVertex()->GetVertex()); // Vec3r A(A1+ta*(A2-A1)); // // real tb = (*se)->tb(); // Vec3r B1((*se)->woeb()->GetaVertex()->GetVertex()); // Vec3r B2((*se)->woeb()->GetbVertex()->GetVertex()); // Vec3r B(B1+tb*(B2-B1)); // OrientedLineRep * line = new OrientedLineRep(A,B); // silhouetteDebugShape->AddRep(line); // } // Material redmat; // redmat.setDiffuse(1,0,0,1); // Material greenmat; // greenmat.setDiffuse(0,1,0,1); // real vecSize = _bboxDiag/70.0; // vector flayers; // wxf->retrieveSmoothLayers(Nature::RIDGE, flayers); // for(vector::iterator fl=flayers.begin(), flend=flayers.end(); // fl!=flend; // ++fl){ // Vec3r c[3]; // unsigned nNegative = 0; // unsigned index = 0; // for(unsigned i=0; i<3; ++i){ // //real d = (*fl)->dotP(i); // real d = ((Face_Curvature_Info*)(*fl)->userdata)->vec_curvature_info[i]->K1/50.0; // //cout << d << endl; // if(d < 0){ // nNegative++; // index = 1; // d = -d; // } // else // index = 0; // c[i][index] = d; // } // TriangleRep * frep = new TriangleRep( wxf->GetVertex(0)->GetVertex(), // c[0], // wxf->GetVertex(1)->GetVertex(), // c[1], // wxf->GetVertex(2)->GetVertex(), // c[2]); // //if((nNegative != 0) && (nNegative != 3)) // silhouetteDebugShape->AddRep(frep); // 3D CURVATURES //============== // Face_Curvature_Info * fci = (Face_Curvature_Info*)(*fl)->userdata; // unsigned nvertices = wxf->numberOfVertices(); // for(i=0; ivec_curvature_info[i]; // Vec3r v(wxf->GetVertex(i)->GetVertex()); // // VertexRep *vrep = new VertexRep(v[0], v[1], v[2]); // // vrep->setMaterial(redmat); // // vrep->setPointSize(5.0); // // silhouetteDebugShape->AddRep(vrep); // // LineRep * maxc = new LineRep(v-vecSize*ci->e1/2.0, v+vecSize*ci->e1/2.0); // // LineRep * maxc = new LineRep(v, v+vecSize*ci->e1); // // maxc->setMaterial(redmat); // // maxc->setWidth(2.0); // // silhouetteDebugShape->AddRep(maxc); // LineRep * minc = new LineRep(v, v+vecSize*ci->e2); // minc->setMaterial(greenmat); // minc->setWidth(2.0); // silhouetteDebugShape->AddRep(minc); // } // } // } // } // // // Sharp // vector& wedges = (*ws)->GetEdgeList(); // for(vector::iterator we=wedges.begin(), weend=wedges.end(); // we!=weend; // ++we){ // WXEdge * wxe = dynamic_cast(*we); // if((wxe)->nature() != Nature::NO_FEATURE){ // OrientedLineRep * line = new OrientedLineRep( wxe->GetaVertex()->GetVertex(), // wxe->GetbVertex()->GetVertex()); // silhouetteDebugShape->AddRep(line); // } // } // } // WVertex *wvertex = _winged_edge->getWShapes()[0]->GetVertexList()[0]; // Vec3r v(wvertex->GetVertex()); // VertexRep * vrep = new VertexRep(v[0],v[1], v[2]); // silhouetteDebugShape->AddRep(vrep ); // WVertex::face_iterator fit = wvertex->faces_begin(); // WVertex::face_iterator fitend = wvertex->faces_end(); // while(fit!=fitend){ // vector fvertices; // (*fit)->RetrieveVertexList(fvertices); // Vec3r v[3]; // unsigned i=0; // for(vector::iterator fv=fvertices.begin(), fvend=fvertices.end(); // fv!=fvend; // ++fv, ++i){ // v[i] = (*fv)->GetVertex(); // } // TriangleRep * triangle = new TriangleRep(v[0], v[1], v[2]); // silhouetteDebugShape->AddRep(triangle); // ++fit; // } //==================================================================== // END GLDEBUG // Builds the view map structure from the flagged WSEdge structure: //---------------------------------------------------------- ViewMapBuilder vmBuilder; vmBuilder.setProgressBar(_ProgressBar); vmBuilder.setEnableQI(_EnableQI); vmBuilder.setViewpoint(Vec3r(vp)); vmBuilder.setTransform(mv, proj, viewport, focalLength, _pView->GetAspect(), _pView->GetFovyRadian()); vmBuilder.setFrustum(_pView->znear(), _pView->zfar()); vmBuilder.setGrid(&_Grid); // Builds a tesselated form of the silhouette for display purpose: //--------------------------------------------------------------- ViewMapTesselator3D sTesselator3d; //ViewMapTesselator2D sTesselator2d; //sTesselator2d.setNature(_edgeTesselationNature); sTesselator3d.setNature(_edgeTesselationNature); _Chrono.start(); // Build View Map _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON); _ViewMap->setScene3dBBox(_RootNode->bbox()); //Tesselate the 3D edges: _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); _SilhouetteNode->addRef(); // Tesselate 2D edges // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); // _ProjectedSilhouette->addRef(); duration = _Chrono.stop(); printf("ViewMap building : %lf\n", duration); // FIXME DEBUG // vector& vvertices = _ViewMap->ViewVertices(); // for(vector::iterator vv=vvertices.begin(), vvend=vvertices.end(); // vv!=vvend; // ++vv){ // TVertex * tvertex = (*vv)->castToTVertex(); // if(!tvertex) // continue; // cout << "TVertex : " << tvertex->getId() << endl; // if (!(tvertex->frontEdgeA().first)) // cout << "null FrontEdgeA" << endl; // if (!(tvertex->frontEdgeB().first)) // cout << "null FrontEdgeB" << endl; // if (!(tvertex->backEdgeA().first)) // cout << "null BackEdgeA" << endl; // if (!(tvertex->backEdgeB().first)) // cout << "null backEdgeB" << endl; // } // cout << "-----------" << endl; // vector& svertices = _ViewMap->SVertices(); // unsigned i = 0; // for(vector::iterator sv = svertices.begin(), svend = svertices.end(); // sv != svend && i < 10; // ++sv, ++i) { // cout << "SVertex - Id : " << (*sv)->getId() << endl; // cout << "SVertex - P3D : " << (*sv)->point3D() << endl; // cout << "SVertex - P2D : " << (*sv)->point2D() << endl; // set::const_iterator i; // unsigned tmp; // for (i = (*sv)->normals().begin(), tmp = 0; // i != (*sv)->normals().end(); // i++, tmp++); // cout << "SVertex - Normals : " << tmp << endl; // cout << "SVertex - FEdges : " << (*sv)->fedges().size() << endl; // } // cout << "-----------" << endl; // vector& fedges = _ViewMap->FEdges(); // for(vector::iterator fe = fedges.begin(), feend = fedges.end(); // fe != feend && i < 10; // ++fe, ++i) { // cout << "FEdge - Id: " << (*fe)->getId() << endl; // cout << "FEdge - Occl: " << (*fe)->getOccludeeIntersection() << endl; // } // cout << "-----------" << endl; // END DEBUG // FIXME GLDEBUG //==================================================================== // CUSPS //======= // vector& vedges = _ViewMap->ViewEdges(); // //typedef ViewEdgeInternal::fedge_iterator_base > fedge_iterator; // //fedge_iterator fit = vedges[0]->fedge_iterator_begin(); // for(vector::iterator ve=vedges.begin(), veend=vedges.end(); // ve!=veend; // ++ve){ // if((!((*ve)->getNature() & Nature::SILHOUETTE)) || (!((*ve)->fedgeA()->isSmooth()))) // continue; // FEdge *fe = (*ve)->fedgeA(); // FEdge * fefirst = fe; // //ViewEdge::fedge_iterator fit = (*ve)->fedge_iterator_begin(); // //ViewEdge::vertex_iterator vit = (*ve)->vertices_begin(); // // Material mat; // // for(; !(fe.end()); ++fe){ // bool first = true; // bool front = true; // bool positive = true; // do{ // FEdgeSmooth * fes = dynamic_cast(fe); // Vec3r A((fes)->vertexA()->point3d()); // Vec3r B((fes)->vertexB()->point3d()); // Vec3r AB(B-A); // AB.normalize(); // LineRep * lrep = new LineRep(A,B); // silhouetteDebugShape->AddRep(lrep); // Vec3r m((A+B)/2.0); // Vec3r crossP(AB^(fes)->normal()); // crossP.normalize(); // Vec3r viewvector(m-vp); // viewvector.normalize(); // if(first){ // if(((crossP)*(viewvector)) > 0) // positive = true; // else // positive = false; // first = false; // } // if(positive){ // if(((crossP)*(viewvector)) < -0.2) // positive = false; // }else{ // if(((crossP)*(viewvector)) > 0.2) // positive = true; // } // if(positive) // mat.setDiffuse(1,1,0,1); // else // mat.setDiffuse(1,0,0,1); // lrep->setMaterial(mat); // fe = fe->nextEdge(); // }while((fe!=0) && (fe!=fefirst)); // } //==================================================================== // END FIXME GLDEBUG _pView->AddSilhouette(_SilhouetteNode); //_pView->AddSilhouette(_WRoot); //_pView->Add2DSilhouette(_ProjectedSilhouette); //_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette); _pView->AddDebug(_DebugNode); // Draw the steerable density map: //-------------------------------- if(_ComputeSteerableViewMap){ ComputeSteerableViewMap(); } // Reset Style modules modification flags resetModified(true); } void Controller::ComputeSteerableViewMap(){ if((!_Canvas) || (!_ViewMap)) return; if(_ProgressBar){ _ProgressBar->reset(); _ProgressBar->setLabelText("Computing Steerable ViewMap"); _ProgressBar->setTotalSteps(3); _ProgressBar->setProgress(0); } // Build 4 nodes containing the edges in the 4 directions NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP]; unsigned i; real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. for(i=0; imaterial().setDiffuse(c,c,c,1); ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); SteerableViewMap * svm = _Canvas->getSteerableViewMap(); svm->Reset(); _pMainWindow->DisplayMessage("Dividing up edges"); ViewMap::fedges_container& fedges = _ViewMap->FEdges(); LineRep * fRep; NodeShape *ns; for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end(); f!=fend; ++f){ if((*f)->viewedge()->qi() != 0) continue; fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ; completeNS->AddRep(fRep); // add to the complete map anyway double *oweights = svm->AddFEdge(*f); for(i=0; imaterial().setDiffuse(wc, wc, wc, 1); ns->AddRep(fRep); ng[i]->AddChild(ns); } } if(_ProgressBar) _ProgressBar->setProgress(1); _pMainWindow->DisplayMessage("Rendering Steerable ViewMap"); GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP]; //#ifdef WIN32 QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); QPixmap pm; QImage qimg; for(i=0; iwidth(), _pView->height()); //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray()); pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height()); if(pm.isNull()) cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl; //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP"); // FIXME!! Lost of time ! qimg = pm.toImage(); // FIXME !! again! img[i] = new GrayImage(_pView->width(), _pView->height()); for(unsigned y=0;yheight();++y){ for(unsigned x=0;xwidth();++x){ //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f); img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))); // float c = qGray(qimg.pixel(x,y)); // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y))); } } offscreenBuffer.DetachNode(ng[i]); ng[i]->destroy(); delete ng[i]; // check // qimg = QImage(_pView->width(), _pView->height(), 32); // for(y=0;yheight();++y){ // for(unsigned x=0;xwidth();++x){ // float v = img[i]->pixel(x,y); // qimg.setPixel(x,y,qRgb(v,v,v)); // } // } // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP"); } //#else // // LINUX // QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); // float * buffer = 0; // for(i=0; iwidth(), _pView->height()); // buffer = img[i]->getArray(); // offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), buffer); // for(unsigned y=0;yheight();++y){ // for(unsigned x=0;xwidth();++x){ // img[i]->setPixel(x,y,255.f *img[i]->pixel(x,y)); // } // } // offscreenBuffer.DetachNode(ng[i]); // ng[i]->destroy(); // delete ng[i]; // } // #endif if(_ProgressBar) _ProgressBar->setProgress(2); _pMainWindow->DisplayMessage("Building Gaussian Pyramids"); svm->buildImagesPyramids(img,false,0,1.f); if(_ProgressBar) _ProgressBar->setProgress(3); } void Controller::saveSteerableViewMapImages(){ SteerableViewMap * svm = _Canvas->getSteerableViewMap(); if(!svm){ cerr << "the Steerable ViewMap has not been computed yet" << endl; return; } svm->saveSteerableViewMap(); } void Controller::toggleVisibilityAlgo() { if(_VisibilityAlgo == ViewMapBuilder::ray_casting) { _VisibilityAlgo = ViewMapBuilder::ray_casting_fast; _pMainWindow->DisplayMessage("Visibility algorithm switched to \"fast ray casting\""); } else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) { _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast; _pMainWindow->DisplayMessage("Visibility algorithm switched to \"very fast ray casting\""); } else { _VisibilityAlgo = ViewMapBuilder::ray_casting; _pMainWindow->DisplayMessage("Visibility algorithm switched to \"ray casting\""); } } void Controller::setQuantitativeInvisibility(bool iBool) { _EnableQI = iBool; } bool Controller::getQuantitativeInvisibility() const { return _EnableQI; } void Controller::setComputeRidgesAndValleysFlag(bool iBool){ _ComputeRidges = iBool; } bool Controller::getComputeRidgesAndValleysFlag() const { return _ComputeRidges; } void Controller::setComputeSuggestiveContoursFlag(bool b){ _ComputeSuggestive = b; } bool Controller::getComputeSuggestiveContoursFlag() const { return _ComputeSuggestive; } void Controller::setComputeSteerableViewMapFlag(bool iBool){ _ComputeSteerableViewMap = iBool; } bool Controller::getComputeSteerableViewMapFlag() const { return _ComputeSteerableViewMap; } void Controller::setFrontBufferFlag(bool iBool) { AppGLWidget::setFrontBufferFlag(iBool); } bool Controller::getFrontBufferFlag() const { return AppGLWidget::getFrontBufferFlag(); } void Controller::setBackBufferFlag(bool iBool) { AppGLWidget::setBackBufferFlag(iBool); } bool Controller::getBackBufferFlag() const { return AppGLWidget::getBackBufferFlag(); } void Controller::DrawStrokes() { if(_ViewMap == 0) return; _Chrono.start(); _Canvas->Draw(); real d = _Chrono.stop(); cout << "Strokes drawing : " << d << endl; resetModified(); } void Controller::InsertStyleModule(unsigned index, const char *iFileName) { QFileInfo fi(iFileName); QString ext = fi.suffix(); if (ext != "py") { cerr << "Error: Cannot load \"" << fi.fileName().toAscii().data() << "\", unknown extension" << endl; return; } StyleModule* sm = new StyleModule(iFileName, _inter); _Canvas->InsertStyleModule(index, sm); } void Controller::AddStyleModule(const char *iFileName) { _pStyleWindow->Add(iFileName); } void Controller::RemoveStyleModule(unsigned index) { _Canvas->RemoveStyleModule(index); } void Controller::Clear() { _Canvas->Clear(); } void Controller::ReloadStyleModule(unsigned index, const char * iFileName) { StyleModule* sm = new StyleModule(iFileName, _inter); _Canvas->ReplaceStyleModule(index, sm); } void Controller::ExposeStyleWindow() { _pStyleWindow->show(); } void Controller::ExposeOptionsWindow() { _pOptionsWindow->show(); } void Controller::ExposeHelpWindow() { QStringList cmd_list = _browser_cmd.split(" "); for (QStringList::iterator it = cmd_list.begin(); it != cmd_list.end(); ++it) (*it).replace("%s", _help_index); QProcess browser(0); QString exe = cmd_list.first(); cmd_list.removeFirst(); browser.start(exe, cmd_list); } void Controller::ExposeAboutWindow() { AppAboutWindow::display(); } void Controller::SwapStyleModules(unsigned i1, unsigned i2) { _Canvas->SwapStyleModules(i1, i2); } void Controller::toggleLayer(unsigned index, bool iDisplay) { _Canvas->setVisible(index, iDisplay); _pView->updateGL(); } void Controller::setModified(unsigned index, bool iMod) { _pStyleWindow->setModified(index, iMod); _Canvas->setModified(index, iMod); updateCausalStyleModules(index + 1); } void Controller::updateCausalStyleModules(unsigned index) { vector vec; _Canvas->causalStyleModules(vec, index); for (vector::const_iterator it = vec.begin(); it != vec.end(); it++) { _pStyleWindow->setModified(*it, true); _Canvas->setModified(*it, true); } } void Controller::saveSnapshot(bool b) { _pView->saveSnapshot(b); } void Controller::savePSSnapshot(const QString& iFileName){ PSStrokeRenderer psRenderer((const char*)iFileName.toAscii().data()); _Canvas->Render(&psRenderer); psRenderer.Close(); } void Controller::saveTextSnapshot(const QString& iFileName){ TextStrokeRenderer textRenderer((const char*)iFileName.toAscii().data()); _Canvas->Render(&textRenderer); textRenderer.Close(); } void Controller::captureMovie() { _pView->captureMovie(); } void Controller::resetModified(bool iMod) { _pStyleWindow->resetModified(iMod); _Canvas->resetModified(iMod); } FEdge* Controller::SelectFEdge(real x, real y) { if (!_ViewMap) return NULL; FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y); ViewEdge *selection = fedge->viewedge(); _pView->setSelectedFEdge(fedge); _Canvas->setSelectedFEdge(fedge); return fedge; } ViewEdge* Controller::SelectViewEdge(real x, real y) { if (!_ViewMap) return NULL; FEdge *fedge = (FEdge*)_ViewMap->GetClosestFEdge(x,y); ViewEdge *selection = fedge->viewedge(); _pView->setSelectedFEdge(fedge); _Canvas->setSelectedFEdge(fedge); return selection; } NodeGroup * Controller::BuildRep(vector::iterator vedges_begin, vector::iterator vedges_end) { ViewMapTesselator2D tesselator2D; Material mat; mat.setDiffuse(1,1,0.3,1); tesselator2D.setMaterial(mat); return (tesselator2D.Tesselate(vedges_begin, vedges_end)); } void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature) { _edgeTesselationNature ^= (iNature); ComputeViewMap(); } void Controller::setModelsDir(const QString& dir) { _current_dirs->setValue("models/dir", dir); } QString Controller::getModelsDir() const { QString dir = "."; _current_dirs->getValue("models/dir", dir); return dir; } void Controller::setModulesDir(const QString& dir) { _current_dirs->setValue("modules/dir", dir); } QString Controller::getModulesDir() const { QString dir = "."; _current_dirs->getValue("modules/dir", dir); return dir; } void Controller::setPapersDir(const QString& dir) { _current_dirs->setValue("papers/dir", dir); } QString Controller::getPapersDir() const { QString dir = Config::Path::getInstance()->getPapersDir(); _current_dirs->getValue("papers/dir", dir); return dir; } void Controller::setHelpIndex(const QString& index) { _help_index = index; } QString Controller::getHelpIndex() const { return _help_index; } void Controller::setBrowserCmd(const QString& cmd) { _browser_cmd = cmd; } QString Controller::getBrowserCmd() const { return _browser_cmd; } void Controller::resetInterpreter() { if (_inter) _inter->reset(); } void Controller::displayMessage(const char * msg, bool persistent){ _pMainWindow->DisplayMessage(msg, persistent); } void Controller::displayDensityCurves(int x, int y){ SteerableViewMap * svm = _Canvas->getSteerableViewMap(); if(!svm) return; unsigned i,j; typedef vector densityCurve; vector curves(svm->getNumberOfOrientations()+1); vector curvesDirection(svm->getNumberOfPyramidLevels()); // collect the curves values unsigned nbCurves = svm->getNumberOfOrientations()+1; unsigned nbPoints = svm->getNumberOfPyramidLevels(); if(!nbPoints) return; // build the density/nbLevels curves for each orientation for(i=0;ireadSteerableViewMapPixel(i, j, x, y), 0)); } } // build the density/nbOrientations curves for each level for(i=0;ireadSteerableViewMapPixel(j, i, x, y), 0)); } } // display the curves for(i=0; isetOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); for(i=1; i<=8; ++i) _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density"); _pDensityCurvesWindow->show(); }