/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __APPCANVAS_H__ #define __APPCANVAS_H__ /** \file * \ingroup freestyle */ #include "../stroke/Canvas.h" #include "AppView.h" namespace Freestyle { class AppCanvas : public Canvas { public: AppCanvas(); AppCanvas(AppView *iViewer); AppCanvas(const AppCanvas &iBrother); virtual ~AppCanvas(); /*! operations that need to be done before a draw */ virtual void preDraw(); /*! operations that need to be done after a draw */ virtual void postDraw(); /*! Erases the layers and clears the canvas */ virtual void Erase(); /* init the canvas */ virtual void init(); /*! Reads a pixel area from the canvas */ virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const; /*! Reads a depth pixel area from the canvas */ virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const; virtual BBox scene3DBBox() const; /* abstract */ virtual void RenderStroke(Stroke *); virtual void update(); /*! accessors */ virtual int width() const; virtual int height() const; virtual BBox border() const; virtual float thickness() const; AppView *_pViewer; inline const AppView *viewer() const { return _pViewer; } /*! modifiers */ void setViewer(AppView *iViewer); /* soc */ void setPassDiffuse(float *buf, int width, int height) { _pass_diffuse.buf = buf; _pass_diffuse.width = width; _pass_diffuse.height = height; } void setPassZ(float *buf, int width, int height) { _pass_z.buf = buf; _pass_z.width = width; _pass_z.height = height; } private: struct { float *buf; int width, height; } _pass_diffuse, _pass_z; }; } /* namespace Freestyle */ #endif // __APPCANVAS_H__