/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle */ #include "../stroke/Canvas.h" #include "AppView.h" namespace Freestyle { class AppCanvas : public Canvas { public: AppCanvas(); AppCanvas(AppView *iViewer); AppCanvas(const AppCanvas &iBrother); virtual ~AppCanvas(); /** operations that need to be done before a draw */ virtual void preDraw(); /** operations that need to be done after a draw */ virtual void postDraw(); /** Erases the layers and clears the canvas */ virtual void Erase(); /* init the canvas */ virtual void init(); /** Reads a pixel area from the canvas */ virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const; /** Reads a depth pixel area from the canvas */ virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const; virtual BBox scene3DBBox() const; /* abstract */ virtual void RenderStroke(Stroke *); virtual void update(); /** accessors */ virtual int width() const; virtual int height() const; virtual BBox border() const; virtual float thickness() const; AppView *_pViewer; inline const AppView *viewer() const { return _pViewer; } /** modifiers */ void setViewer(AppView *iViewer); /* soc */ void setPassDiffuse(float *buf, int width, int height) { _pass_diffuse.buf = buf; _pass_diffuse.width = width; _pass_diffuse.height = height; } void setPassZ(float *buf, int width, int height) { _pass_z.buf = buf; _pass_z.width = width; _pass_z.height = height; } private: struct { float *buf; int width, height; } _pass_diffuse, _pass_z; }; } /* namespace Freestyle */