/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file blender/freestyle/intern/application/AppConfig.cpp * \ingroup freestyle */ #include "AppConfig.h" #include #include "../system/FreestyleConfig.h" #include "../system/StringUtils.h" using namespace std; extern "C" { #include "BKE_appdir.h" } namespace Freestyle { namespace Config { Path *Path::_pInstance = 0; Path::Path() { // get the root directory // soc setRootDir(BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, NULL)); _pInstance = this; } void Path::setRootDir(const string& iRootDir) { _ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle"; _ModelsPath = ""; _PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str()); _BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str()); _PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "modules" + string(DIR_SEP.c_str()); if (getenv("PYTHONPATH")) { _PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH")); } _EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "env_map" + string(DIR_SEP.c_str()); _MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "maps" + string(DIR_SEP.c_str()); } void Path::setHomeDir(const string& iHomeDir) { _HomeDir = iHomeDir; } Path::~Path() { _pInstance = 0; } Path *Path::getInstance() { return _pInstance; } string Path::getEnvVar(const string& iEnvVarName) { string value; if (!getenv(iEnvVarName.c_str())) { cerr << "Warning: You may want to set the $" << iEnvVarName << " environment variable to use Freestyle." << endl << " Otherwise, the current directory will be used instead." << endl; value = "."; } else { value = getenv(iEnvVarName.c_str()); } return value; } } // End of namepace Config } /* namespace Freestyle */