/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "AppConfig.h" #include #include "../system/FreestyleConfig.h" #include "../system/StringUtils.h" using namespace std; #include "BKE_appdir.h" namespace Freestyle::Config { Path *Path::_pInstance = nullptr; Path::Path() { // get the root directory // soc setRootDir(BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, nullptr)); _pInstance = this; } void Path::setRootDir(const string &iRootDir) { _ProjectDir = iRootDir + string(DIR_SEP) + "freestyle"; _ModelsPath = ""; _PatternsPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" + string(DIR_SEP) + "variation_patterns" + string(DIR_SEP); _BrushesPath = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "textures" + string(DIR_SEP) + "brushes" + string(DIR_SEP); _EnvMapDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "env_map" + string(DIR_SEP); _MapsDir = _ProjectDir + string(DIR_SEP) + "data" + string(DIR_SEP) + "maps" + string(DIR_SEP); } void Path::setHomeDir(const string &iHomeDir) { _HomeDir = iHomeDir; } Path::~Path() { _pInstance = nullptr; } Path *Path::getInstance() { return _pInstance; } string Path::getEnvVar(const string &iEnvVarName) { string value; if (!getenv(iEnvVarName.c_str())) { cerr << "Warning: You may want to set the $" << iEnvVarName << " environment variable to use Freestyle." << endl << " Otherwise, the current directory will be used instead." << endl; value = "."; } else { value = getenv(iEnvVarName.c_str()); } return value; } } // namespace Freestyle::Config