/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BLENDER_STROKE_RENDERER_H__ #define __BLENDER_STROKE_RENDERER_H__ /** \file blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h * \ingroup freestyle */ #include "../stroke/StrokeRenderer.h" #include "../system/FreestyleConfig.h" extern "C" { struct GHash; struct Main; struct Material; struct Object; struct Render; struct Scene; struct bContext; struct bNodeTree; } namespace Freestyle { class BlenderStrokeRenderer : public StrokeRenderer { public: BlenderStrokeRenderer(Render *re, int render_count); virtual ~BlenderStrokeRenderer(); /*! Renders a stroke rep */ virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const; virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const; Object *NewMesh() const; Render *RenderScene(Render *re, bool render); static Material* GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user); protected: Main *freestyle_bmain; Scene *old_scene; Scene *freestyle_scene; bContext *_context; float _width, _height; float _z, _z_delta; unsigned int _mesh_id; bool _use_shading_nodes; struct GHash *_nodetree_hash; float get_stroke_vertex_z(void) const; unsigned int get_stroke_mesh_id(void) const; bool test_triangle_visibility(StrokeVertexRep *svRep[3]) const; void test_strip_visibility(Strip::vertex_container& strip_vertices, int *visible_faces, int *visible_segments) const; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderStrokeRenderer") #endif }; } /* namespace Freestyle */ #endif // __BLENDER_STROKE_RENDERER_H__