/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle */ #include "BLI_map.hh" #include "../stroke/StrokeRenderer.h" #include "../system/FreestyleConfig.h" extern "C" { struct Depsgraph; struct GHash; struct Main; struct Material; struct Object; struct Render; struct Scene; struct bContext; struct bNodeTree; } namespace Freestyle { class BlenderStrokeRenderer : public StrokeRenderer { public: BlenderStrokeRenderer(Render *re, int render_count); virtual ~BlenderStrokeRenderer(); /** Renders a stroke rep */ virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const; virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const; Object *NewMesh() const; struct StrokeGroup { explicit StrokeGroup() : totvert(0), totedge(0), totpoly(0), totloop(0) { } vector strokes; blender::Map materials; int totvert; int totedge; int totpoly; int totloop; }; vector strokeGroups, texturedStrokeGroups; int GenerateScene(); void GenerateStrokeMesh(StrokeGroup *group, bool hasTex); void FreeStrokeGroups(); Render *RenderScene(Render *re, bool render); static Material *GetStrokeShader(Main *bmain, bNodeTree *iNodeTree, bool do_id_user); protected: Main *freestyle_bmain; Scene *old_scene; Scene *freestyle_scene; Depsgraph *freestyle_depsgraph; bContext *_context; float _width, _height; float _z, _z_delta; unsigned int _mesh_id; bool _use_shading_nodes; struct GHash *_nodetree_hash; static const char *uvNames[]; int get_stroke_count() const; float get_stroke_vertex_z(void) const; unsigned int get_stroke_mesh_id(void) const; bool test_triangle_visibility(StrokeVertexRep *svRep[3]) const; void test_strip_visibility(Strip::vertex_container &strip_vertices, int *visible_faces, int *visible_segments) const; vector _strokeReps; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:BlenderStrokeRenderer") #endif }; } /* namespace Freestyle */