/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BLENDER_STROKE_RENDERER_H__ #define __BLENDER_STROKE_RENDERER_H__ /** \file blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h * \ingroup freestyle */ #include "../stroke/StrokeRenderer.h" #include "../system/FreestyleConfig.h" // XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif #include "DNA_material_types.h" #include "DNA_scene_types.h" #include "render_types.h" #ifdef __cplusplus } #endif class LIB_STROKE_EXPORT BlenderStrokeRenderer : public StrokeRenderer { public: BlenderStrokeRenderer(Render *re, int render_count); virtual ~BlenderStrokeRenderer(); /*! Renders a stroke rep */ virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const; virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const; Object *NewMesh() const; Render *RenderScene(Render *re); protected: Scene *old_scene; Scene *freestyle_scene; Material *material; float _width, _height; float _z, _z_delta; unsigned int _mesh_id; float get_stroke_vertex_z(void) const; unsigned int get_stroke_mesh_id(void) const; }; #endif // __BLENDER_STROKE_RENDERER_H__