#ifndef BLENDERTEXTUREMANAGER_H #define BLENDERTEXTUREMANAGER_H # include "../stroke/StrokeRenderer.h" # include "../stroke/StrokeRep.h" # include "../system/FreestyleConfig.h" /*! Class to load textures */ class LIB_RENDERING_EXPORT BlenderTextureManager : public TextureManager { public: BlenderTextureManager (); virtual ~BlenderTextureManager (); protected: virtual unsigned loadBrush(string fileName, Stroke::MediumType = Stroke::OPAQUE_MEDIUM); protected: virtual void loadStandardBrushes(); }; #endif // BLENDERTEXTUREMANAGER_H