// // Filename : FastGrid.h // Author(s) : Stephane Grabli // Purpose : Class to define a cell grid surrounding the // bounding box of the scene // Date of creation : 30/07/2002 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #ifndef FASTGRID_H # define FASTGRID_H # include "Grid.h" # include /*! Class to define a regular grid used for ray * casting computations * We don't use a hashtable here. The grid is * explicitly stored for faster computations. * However, this might result in significant * increase in memory usage (compared to the regular grid) */ class LIB_GEOMETRY_EXPORT FastGrid : public Grid { public: FastGrid() : Grid() { _cells = NULL; _cells_size = 0; } virtual ~FastGrid() { clear(); } /*! clears the grid * Deletes all the cells, clears the hashtable, * resets size, size of cell, number of cells. */ virtual void clear(); /*! Sets the different parameters of the grid * orig * The grid origin * size * The grid's dimensions * nb * The number of cells of the grid */ virtual void configure(const Vec3r& orig, const Vec3r& size, unsigned nb); /*! returns the cell whose coordinates are pased as argument */ Cell* getCell(const Vec3u& p) ; /*! Fills the case p with the cell iCell */ virtual void fillCell(const Vec3u& p, Cell& cell); protected: Cell** _cells; unsigned _cells_size; }; #endif // FASTGRID_H