// // Filename : GridHelpers.cpp // Author(s) : Alexander Beels // Purpose : Class to define a cell grid surrounding // the projected image of a scene // Date of creation : 2010-12-21 // /////////////////////////////////////////////////////////////////////////////// // // Copyright (C) : Please refer to the COPYRIGHT file distributed // with this source distribution. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // /////////////////////////////////////////////////////////////////////////////// #include #include "GridHelpers.h" void GridHelpers::getDefaultViewProscenium(real viewProscenium[4]) { // Get proscenium boundary for culling // bufferZone determines the amount by which the area processed // should exceed the actual image area. This is intended to // avoid visible artifacts generated along the proscenium edge. // Perhaps this is no longer needed now that entire view edges // are culled at once, since that theoretically should eliminate // visible artifacts. // To the extent it is still useful, bufferZone should be put into // the UI as configurable percentage value const real bufferZone = 0.05; // borderZone describes a blank border outside the proscenium, but // still inside the image area. Only intended for exposing possible // artifacts along or outside the proscenium edge during debugging. const real borderZone = 0.0; viewProscenium[0] = freestyle_viewport[2] * (borderZone - bufferZone); viewProscenium[1] = freestyle_viewport[2] * (1.0f - borderZone + bufferZone); viewProscenium[2] = freestyle_viewport[3] * (borderZone - bufferZone); viewProscenium[3] = freestyle_viewport[3] * (1.0f - borderZone + bufferZone); } GridHelpers::Transform::~Transform () {}