/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/freestyle/intern/geometry/GridHelpers.cpp * \ingroup freestyle * \brief Class to define a cell grid surrounding the projected image of a scene * \author Alexander Beels * \date 2010-12-21 */ #include "GridHelpers.h" namespace Freestyle { void GridHelpers::getDefaultViewProscenium(real viewProscenium[4]) { // Get proscenium boundary for culling // bufferZone determines the amount by which the area processed should exceed the actual image area. // This is intended to avoid visible artifacts generated along the proscenium edge. // Perhaps this is no longer needed now that entire view edges are culled at once, since that theoretically // should eliminate visible artifacts. // To the extent it is still useful, bufferZone should be put into the UI as configurable percentage value const real bufferZone = 0.05; // borderZone describes a blank border outside the proscenium, but still inside the image area. // Only intended for exposing possible artifacts along or outside the proscenium edge during debugging. const real borderZone = 0.0; viewProscenium[0] = freestyle_viewport[2] * (borderZone - bufferZone); viewProscenium[1] = freestyle_viewport[2] * (1.0f - borderZone + bufferZone); viewProscenium[2] = freestyle_viewport[3] * (borderZone - bufferZone); viewProscenium[3] = freestyle_viewport[3] * (1.0f - borderZone + bufferZone); } GridHelpers::Transform::~Transform () { } } /* namespace Freestyle */