/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Class to define Perlin noise */ #include "Geom.h" #include "../system/FreestyleConfig.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif using namespace std; namespace Freestyle { #define _NOISE_B 0x100 using namespace Geometry; /** Class to provide Perlin Noise functionalities */ class Noise { public: /** Builds a Noise object */ Noise(long seed = -1); /** Destructor */ ~Noise() { } /** Returns a noise value for a 1D element */ float turbulence1(float arg, float freq, float amp, unsigned oct = 4); /** Returns a noise value for a 2D element */ float turbulence2(Vec2f &v, float freq, float amp, unsigned oct = 4); /** Returns a noise value for a 3D element */ float turbulence3(Vec3f &v, float freq, float amp, unsigned oct = 4); /** Returns a smooth noise value for a 1D element */ float smoothNoise1(float arg); /** Returns a smooth noise value for a 2D element */ float smoothNoise2(Vec2f &vec); /** Returns a smooth noise value for a 3D element */ float smoothNoise3(Vec3f &vec); private: int p[_NOISE_B + _NOISE_B + 2]; float g3[_NOISE_B + _NOISE_B + 2][3]; float g2[_NOISE_B + _NOISE_B + 2][2]; float g1[_NOISE_B + _NOISE_B + 2]; /* UNUSED */ // int start; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Noise") #endif }; } /* namespace Freestyle */