/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __POLYGON_H__ #define __POLYGON_H__ /** \file blender/freestyle/intern/geometry/Polygon.h * \ingroup freestyle * \brief Class to define a polygon * \author Stephane Grabli * \date 30/07/2002 */ #include #include "Geom.h" #include "GeomUtils.h" #ifdef WITH_CXX_GUARDEDALLOC #include "MEM_guardedalloc.h" #endif using namespace std; namespace Freestyle { namespace Geometry { template class Polygon { public: inline Polygon() { _id = 0; userdata = 0; userdata2 = 0; } inline Polygon(const vector& vertices) { _vertices = vertices; computeBBox(); _id = 0; userdata = 0; userdata2 = 0; } inline Polygon(const Polygon& poly) { Point p; for (typename vector::const_iterator it = poly.getVertices().begin(); it != poly.getVertices().end(); it++) { p = *it; _vertices.push_back(p); } _id = poly.getId(); poly.getBBox(_min, _max); userdata = 0; userdata2 = 0; } virtual ~Polygon() {} // // Accessors // ///////////////////////////////////////////////////////////////////////////// inline const vector& getVertices() const { return _vertices; } inline void getBBox(Point& min, Point& max) const { min = _min; max = _max; } inline Point getBBoxCenter() { Point result; result = (_min + _max) / 2; return result; } inline Point getCenter() { Point result; for (typename vector::iterator it = _vertices.begin(); it != _vertices.end(); it++) result += *it; result /= _vertices.size(); return result; } inline unsigned getId() const { return _id; } // // Modifiers // ///////////////////////////////////////////////////////////////////////////// inline void setVertices(const vector& vertices) { _vertices.clear(); Point p; for (typename vector::const_iterator it = vertices.begin(); it != vertices.end(); it++) { p = *it; _vertices.push_back(p); } computeBBox(); } inline void setId(unsigned id) { _id = id; } // // Other methods // ///////////////////////////////////////////////////////////////////////////// inline void computeBBox() { if (_vertices.empty()) return; _max = _vertices[0]; _min = _vertices[0]; for (typename vector::iterator it = _vertices.begin(); it != _vertices.end(); it++) { for (unsigned int i = 0; i < Point::dim(); i++) { if ((*it)[i] > _max[i]) _max[i] = (*it)[i]; if ((*it)[i] < _min[i]) _min[i] = (*it)[i]; } } } // FIXME Is it possible to get rid of userdatas ? void *userdata; void *userdata2; // Used during ray casting protected: vector _vertices; Point _min; Point _max; unsigned _id; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:Geometry:Polygon") #endif }; // // Polygon3r class // /////////////////////////////////////////////////////////////////////////////// class Polygon3r : public Polygon { public: inline Polygon3r() : Polygon() {} inline Polygon3r(const vector& vertices, const Vec3r& normal) : Polygon(vertices) { setNormal(normal); } inline Polygon3r(const Polygon3r& poly) : Polygon(poly), _normal(poly._normal) {} virtual ~Polygon3r() {} void setNormal(const Vec3r& normal) { _normal = normal; } inline Vec3r getNormal() const { return _normal; } /*! Check whether the Polygon intersects with the ray or not */ inline bool rayIntersect(const Vec3r& orig, const Vec3r& dir, real& t, real& u, real& v, real epsilon = M_EPSILON) const { #if 0 if (_vertices.size() < 3) return false; #endif return GeomUtils::intersectRayTriangle(orig, dir, _vertices[0], _vertices[1], _vertices[2], t, u, v, epsilon); } private: Vec3r _normal; }; } // end of namespace Geometry } /* namespace Freestyle */ #endif // __POLYGON_H__