/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup freestyle * \brief Class to represent a pyramid of images */ #include #include "../system/FreestyleConfig.h" #ifdef WITH_CXX_GUARDEDALLOC # include "MEM_guardedalloc.h" #endif namespace Freestyle { class GrayImage; class ImagePyramid { protected: std::vector _levels; public: ImagePyramid() { } ImagePyramid(const ImagePyramid &iBrother); // ImagePyramid(const GrayImage& level0, unsigned nbLevels); virtual ~ImagePyramid(); /** Builds the pyramid. * must be overloaded by inherited classes. * if nbLevels==0, the complete pyramid is built */ virtual void BuildPyramid(const GrayImage &level0, unsigned nbLevels) = 0; /** Builds a pyramid without copying the base level */ virtual void BuildPyramid(GrayImage *level0, unsigned nbLevels) = 0; virtual GrayImage *getLevel(int l); /** Returns the pixel x,y using bilinear interpolation. * \param x: * the abscissa specified in the finest level coordinate system * \param y: * the ordinate specified in the finest level coordinate system * \param level: * the level from which we want the pixel to be evaluated */ virtual float pixel(int x, int y, int level = 0); /** Returns the width of the level-th level image */ virtual int width(int level = 0); /** Returns the height of the level-th level image */ virtual int height(int level = 0); /** Returns the number of levels in the pyramid */ inline int getNumberOfLevels() const { return _levels.size(); } #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("Freestyle:ImagePyramid") #endif }; class GaussianPyramid : public ImagePyramid { protected: float _sigma; public: GaussianPyramid(float iSigma = 1.0f) : ImagePyramid() { _sigma = iSigma; } GaussianPyramid(const GrayImage &level0, unsigned nbLevels, float iSigma = 1.0f); GaussianPyramid(GrayImage *level0, unsigned nbLevels, float iSigma = 1.0f); GaussianPyramid(const GaussianPyramid &iBrother); virtual ~GaussianPyramid() { } virtual void BuildPyramid(const GrayImage &level0, unsigned nbLevels); virtual void BuildPyramid(GrayImage *level0, unsigned nbLevels); /* accessors */ inline float getSigma() const { return _sigma; } /* modifiers */ }; } /* namespace Freestyle */