/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file source/blender/freestyle/intern/python/BPy_Convert.h * \ingroup freestyle */ #ifndef FREESTYLE_PYTHON_CONVERT_H #define FREESTYLE_PYTHON_CONVERT_H #include #include #include "../geometry/Geom.h" using namespace Geometry; // BBox #include "../geometry/BBox.h" // FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator #include "../view_map/Silhouette.h" // Id #include "../system/Id.h" // Interface0D, Interface0DIteratorNested, Interface0DIterator #include "../view_map/Interface0D.h" // Interface1D #include "../view_map/Interface1D.h" // FrsMaterial #include "../scene_graph/FrsMaterial.h" // Nature::VertexNature, Nature::EdgeNature #include "../winged_edge/Nature.h" // Stroke, StrokeAttribute, StrokeVertex #include "../stroke/Stroke.h" // NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex #include "../view_map/ViewMap.h" // CurvePoint, Curve #include "../stroke/Curve.h" // Chain #include "../stroke/Chain.h" //====== ITERATORS // AdjacencyIterator, ChainingIterator, ChainSilhouetteIterator, ChainPredicateIterator #include "../stroke/ChainingIterators.h" // ViewVertexInternal::orientedViewEdgeIterator // ViewEdgeInternal::SVertexIterator // ViewEdgeInternal::ViewEdgeIterator #include "../view_map/ViewMapIterators.h" // StrokeInternal::StrokeVertexIterator #include "../stroke/StrokeIterators.h" // CurveInternal::CurvePointIterator #include "../stroke/CurveIterators.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// #include "mathutils/mathutils.h" //============================== // C++ => Python //============================== PyObject * PyBool_from_bool( bool b ); PyObject * Vector_from_Vec2f( Vec2f& v ); PyObject * Vector_from_Vec3f( Vec3f& v ); PyObject * Vector_from_Vec3r( Vec3r& v ); PyObject * Any_BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * Any_BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * Any_BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * Any_BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_BBox_from_BBox(const BBox< Vec3r > &bb); PyObject * BPy_CurvePoint_from_CurvePoint( CurvePoint& cp ); PyObject * BPy_directedViewEdge_from_directedViewEdge( ViewVertex::directedViewEdge& dve ); PyObject * BPy_FEdge_from_FEdge( FEdge& fe ); PyObject * BPy_FEdgeSharp_from_FEdgeSharp( FEdgeSharp& fes ); PyObject * BPy_FEdgeSmooth_from_FEdgeSmooth( FEdgeSmooth& fes ); PyObject * BPy_Id_from_Id( Id& id ); PyObject * BPy_Interface0D_from_Interface0D( Interface0D& if0D ); PyObject * BPy_Interface1D_from_Interface1D( Interface1D& if1D ); PyObject * BPy_IntegrationType_from_IntegrationType( IntegrationType i ); PyObject * BPy_FrsMaterial_from_FrsMaterial(const FrsMaterial& m); PyObject * BPy_Nature_from_Nature( unsigned short n ); PyObject * BPy_MediumType_from_MediumType( Stroke::MediumType n ); PyObject * BPy_SShape_from_SShape( SShape& ss ); PyObject * BPy_Stroke_from_Stroke( Stroke& s ); PyObject * BPy_StrokeAttribute_from_StrokeAttribute( StrokeAttribute& sa ); PyObject * BPy_StrokeVertex_from_StrokeVertex( StrokeVertex& sv ); PyObject * BPy_SVertex_from_SVertex( SVertex& sv ); PyObject * BPy_ViewVertex_from_ViewVertex( ViewVertex& vv ); PyObject * BPy_NonTVertex_from_NonTVertex( NonTVertex& ntv ); PyObject * BPy_TVertex_from_TVertex( TVertex& tv ); PyObject * BPy_ViewEdge_from_ViewEdge( ViewEdge& ve ); PyObject * BPy_Chain_from_Chain( Chain& c ); PyObject * BPy_ViewShape_from_ViewShape( ViewShape& vs ); PyObject * BPy_AdjacencyIterator_from_AdjacencyIterator( AdjacencyIterator& a_it ); PyObject * BPy_Interface0DIterator_from_Interface0DIterator( Interface0DIterator& if0D_it, int reversed ); PyObject * BPy_CurvePointIterator_from_CurvePointIterator( CurveInternal::CurvePointIterator& cp_it ); PyObject * BPy_StrokeVertexIterator_from_StrokeVertexIterator( StrokeInternal::StrokeVertexIterator& sv_it, int reversed); PyObject * BPy_SVertexIterator_from_SVertexIterator( ViewEdgeInternal::SVertexIterator& sv_it ); PyObject * BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator( ViewVertexInternal::orientedViewEdgeIterator& ove_it, int reversed ); PyObject * BPy_ViewEdgeIterator_from_ViewEdgeIterator( ViewEdgeInternal::ViewEdgeIterator& ve_it ); PyObject * BPy_ChainingIterator_from_ChainingIterator( ChainingIterator& c_it ); PyObject * BPy_ChainPredicateIterator_from_ChainPredicateIterator( ChainPredicateIterator& cp_it ); PyObject * BPy_ChainSilhouetteIterator_from_ChainSilhouetteIterator( ChainSilhouetteIterator& cs_it ); //============================== // Python => C++ //============================== bool bool_from_PyBool( PyObject *b ); IntegrationType IntegrationType_from_BPy_IntegrationType( PyObject* obj ); Stroke::MediumType MediumType_from_BPy_MediumType( PyObject* obj ); Nature::EdgeNature EdgeNature_from_BPy_Nature( PyObject* obj ); Vec2f * Vec2f_ptr_from_PyObject( PyObject* obj ); Vec3f * Vec3f_ptr_from_PyObject( PyObject* obj ); Vec3r * Vec3r_ptr_from_PyObject( PyObject* obj ); Vec2f * Vec2f_ptr_from_Vector( PyObject* obj ); Vec3f * Vec3f_ptr_from_Vector( PyObject* obj ); Vec3r * Vec3r_ptr_from_Vector( PyObject* obj ); Vec3f * Vec3f_ptr_from_Color( PyObject* obj ); Vec3r * Vec3r_ptr_from_Color( PyObject* obj ); Vec2f * Vec2f_ptr_from_PyList( PyObject* obj ); Vec3f * Vec3f_ptr_from_PyList( PyObject* obj ); Vec3r * Vec3r_ptr_from_PyList( PyObject* obj ); Vec2f * Vec2f_ptr_from_PyTuple( PyObject* obj ); Vec3f * Vec3f_ptr_from_PyTuple( PyObject* obj ); Vec3r * Vec3r_ptr_from_PyTuple( PyObject* obj ); int float_array_from_PyObject(PyObject *obj, float *v, int n); /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif #endif /* FREESTYLE_PYTHON_CONVERT_H */