/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #pragma once extern "C" { #include } #include #include "../geometry/Geom.h" // BBox #include "../geometry/BBox.h" // FEdge, FEdgeSharp, FEdgeSmooth, SShape, SVertex, FEdgeInternal::SVertexIterator #include "../view_map/Silhouette.h" // Id #include "../system/Id.h" // Interface0D, Interface0DIteratorNested, Interface0DIterator #include "../view_map/Interface0D.h" // Interface1D #include "../view_map/Interface1D.h" // FrsMaterial #include "../scene_graph/FrsMaterial.h" // Nature::VertexNature, Nature::EdgeNature #include "../winged_edge/Nature.h" // Stroke, StrokeAttribute, StrokeVertex #include "../stroke/Stroke.h" // NonTVertex, TVertex, ViewEdge, ViewMap, ViewShape, ViewVertex #include "../view_map/ViewMap.h" // CurvePoint, Curve #include "../stroke/Curve.h" // Chain #include "../stroke/Chain.h" //====== ITERATORS // AdjacencyIterator, ChainingIterator, ChainSilhouetteIterator, ChainPredicateIterator #include "../stroke/ChainingIterators.h" // ViewVertexInternal::orientedViewEdgeIterator // ViewEdgeInternal::SVertexIterator // ViewEdgeInternal::ViewEdgeIterator #include "../view_map/ViewMapIterators.h" // StrokeInternal::StrokeVertexIterator #include "../stroke/StrokeIterators.h" // CurveInternal::CurvePointIterator #include "../stroke/CurveIterators.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// #include "generic/python_utildefines.h" #include "mathutils/mathutils.h" //============================== // C++ => Python //============================== PyObject *PyBool_from_bool(bool b); PyObject *Vector_from_Vec2f(Freestyle::Geometry::Vec2f &v); PyObject *Vector_from_Vec3f(Freestyle::Geometry::Vec3f &v); PyObject *Vector_from_Vec3r(Freestyle::Geometry::Vec3r &v); PyObject *Any_BPy_Interface0D_from_Interface0D(Freestyle::Interface0D &if0D); PyObject *Any_BPy_Interface1D_from_Interface1D(Freestyle::Interface1D &if1D); PyObject *Any_BPy_FEdge_from_FEdge(Freestyle::FEdge &fe); PyObject *Any_BPy_ViewVertex_from_ViewVertex(Freestyle::ViewVertex &vv); PyObject *BPy_BBox_from_BBox(const Freestyle::BBox &bb); PyObject *BPy_CurvePoint_from_CurvePoint(Freestyle::CurvePoint &cp); PyObject *BPy_directedViewEdge_from_directedViewEdge(Freestyle::ViewVertex::directedViewEdge &dve); PyObject *BPy_FEdge_from_FEdge(Freestyle::FEdge &fe); PyObject *BPy_FEdgeSharp_from_FEdgeSharp(Freestyle::FEdgeSharp &fes); PyObject *BPy_FEdgeSmooth_from_FEdgeSmooth(Freestyle::FEdgeSmooth &fes); PyObject *BPy_Id_from_Id(Freestyle::Id &id); PyObject *BPy_Interface0D_from_Interface0D(Freestyle::Interface0D &if0D); PyObject *BPy_Interface1D_from_Interface1D(Freestyle::Interface1D &if1D); PyObject *BPy_IntegrationType_from_IntegrationType(Freestyle::IntegrationType i); PyObject *BPy_FrsMaterial_from_FrsMaterial(const Freestyle::FrsMaterial &m); PyObject *BPy_Nature_from_Nature(unsigned short n); PyObject *BPy_MediumType_from_MediumType(Freestyle::Stroke::MediumType n); PyObject *BPy_SShape_from_SShape(Freestyle::SShape &ss); PyObject *BPy_Stroke_from_Stroke(Freestyle::Stroke &s); PyObject *BPy_StrokeAttribute_from_StrokeAttribute(Freestyle::StrokeAttribute &sa); PyObject *BPy_StrokeVertex_from_StrokeVertex(Freestyle::StrokeVertex &sv); PyObject *BPy_SVertex_from_SVertex(Freestyle::SVertex &sv); PyObject *BPy_ViewVertex_from_ViewVertex(Freestyle::ViewVertex &vv); PyObject *BPy_NonTVertex_from_NonTVertex(Freestyle::NonTVertex &ntv); PyObject *BPy_TVertex_from_TVertex(Freestyle::TVertex &tv); PyObject *BPy_ViewEdge_from_ViewEdge(Freestyle::ViewEdge &ve); PyObject *BPy_Chain_from_Chain(Freestyle::Chain &c); PyObject *BPy_ViewShape_from_ViewShape(Freestyle::ViewShape &vs); PyObject *BPy_AdjacencyIterator_from_AdjacencyIterator(Freestyle::AdjacencyIterator &a_it); PyObject *BPy_Interface0DIterator_from_Interface0DIterator(Freestyle::Interface0DIterator &if0D_it, bool reversed); PyObject *BPy_CurvePointIterator_from_CurvePointIterator( Freestyle::CurveInternal::CurvePointIterator &cp_it); PyObject *BPy_StrokeVertexIterator_from_StrokeVertexIterator( Freestyle::StrokeInternal::StrokeVertexIterator &sv_it, bool reversed); PyObject *BPy_SVertexIterator_from_SVertexIterator( Freestyle::ViewEdgeInternal::SVertexIterator &sv_it); PyObject *BPy_orientedViewEdgeIterator_from_orientedViewEdgeIterator( Freestyle::ViewVertexInternal::orientedViewEdgeIterator &ove_it, bool reversed); PyObject *BPy_ViewEdgeIterator_from_ViewEdgeIterator( Freestyle::ViewEdgeInternal::ViewEdgeIterator &ve_it); PyObject *BPy_ChainingIterator_from_ChainingIterator(Freestyle::ChainingIterator &c_it); PyObject *BPy_ChainPredicateIterator_from_ChainPredicateIterator( Freestyle::ChainPredicateIterator &cp_it); PyObject *BPy_ChainSilhouetteIterator_from_ChainSilhouetteIterator( Freestyle::ChainSilhouetteIterator &cs_it); //============================== // Python => C++ //============================== bool bool_from_PyBool(PyObject *b); Freestyle::IntegrationType IntegrationType_from_BPy_IntegrationType(PyObject *obj); Freestyle::Stroke::MediumType MediumType_from_BPy_MediumType(PyObject *obj); Freestyle::Nature::EdgeNature EdgeNature_from_BPy_Nature(PyObject *obj); bool Vec2f_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec2f &vec); bool Vec3f_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec3f &vec); bool Vec3r_ptr_from_PyObject(PyObject *obj, Freestyle::Geometry::Vec3r &vec); bool Vec2f_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec2f &vec); bool Vec3f_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec3f &vec); bool Vec3r_ptr_from_Vector(PyObject *obj, Freestyle::Geometry::Vec3r &vec); bool Vec3f_ptr_from_Color(PyObject *obj, Freestyle::Geometry::Vec3f &vec); bool Vec3r_ptr_from_Color(PyObject *obj, Freestyle::Geometry::Vec3r &vec); bool Vec2f_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec2f &vec); bool Vec3f_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec3f &vec); bool Vec3r_ptr_from_PyList(PyObject *obj, Freestyle::Geometry::Vec3r &vec); bool Vec2f_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec2f &vec); bool Vec3f_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec3f &vec); bool Vec3r_ptr_from_PyTuple(PyObject *obj, Freestyle::Geometry::Vec3r &vec); bool float_array_from_PyObject(PyObject *obj, float *v, int n); int convert_v4(PyObject *obj, void *v); int convert_v3(PyObject *obj, void *v); int convert_v2(PyObject *obj, void *v); /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif