#include "BPy_StrokeShader.h" #include "BPy_Convert.h" #include "Interface1D/BPy_Stroke.h" #include "StrokeShader/BPy_BackboneStretcherShader.h" #include "StrokeShader/BPy_BezierCurveShader.h" #include "StrokeShader/BPy_CalligraphicShader.h" #include "StrokeShader/BPy_ColorNoiseShader.h" #include "StrokeShader/BPy_ColorVariationPatternShader.h" #include "StrokeShader/BPy_ConstantColorShader.h" #include "StrokeShader/BPy_ConstantThicknessShader.h" #include "StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h" #include "StrokeShader/BPy_fstreamShader.h" #include "StrokeShader/BPy_GuidingLinesShader.h" #include "StrokeShader/BPy_IncreasingColorShader.h" #include "StrokeShader/BPy_IncreasingThicknessShader.h" #include "StrokeShader/BPy_PolygonalizationShader.h" #include "StrokeShader/BPy_SamplingShader.h" #include "StrokeShader/BPy_SmoothingShader.h" #include "StrokeShader/BPy_SpatialNoiseShader.h" #include "StrokeShader/BPy_streamShader.h" #include "StrokeShader/BPy_StrokeTextureShader.h" #include "StrokeShader/BPy_TextureAssignerShader.h" #include "StrokeShader/BPy_ThicknessNoiseShader.h" #include "StrokeShader/BPy_ThicknessVariationPatternShader.h" #include "StrokeShader/BPy_TipRemoverShader.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// /*--------------- Python API function prototypes for StrokeShader instance -----------*/ static int StrokeShader___init__(BPy_StrokeShader *self, PyObject *args, PyObject *kwds); static void StrokeShader___dealloc__(BPy_StrokeShader *self); static PyObject * StrokeShader___repr__(BPy_StrokeShader *self); static PyObject * StrokeShader_getName( BPy_StrokeShader *self, PyObject *args); static PyObject * StrokeShader_shade( BPy_StrokeShader *self , PyObject *args); /*----------------------StrokeShader instance definitions ----------------------------*/ static PyMethodDef BPy_StrokeShader_methods[] = { {"getName", ( PyCFunction ) StrokeShader_getName, METH_NOARGS, "() Returns the string of the name of the binary predicate."}, {"shade", ( PyCFunction ) StrokeShader_shade, METH_VARARGS, "(Stroke s) The shading method. This method must be overloaded by inherited classes. The shading method is designed to modify any Stroke's attribute such as Thickness, Color, Geometry, Texture, Blending mode... The basic way to achieve this operation consists in iterating over the StrokeVertices of the Stroke and to modify each one's StrokeAttribute."}, {NULL, NULL, 0, NULL} }; /*-----------------------BPy_StrokeShader type definition ------------------------------*/ PyTypeObject StrokeShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "StrokeShader", /* tp_name */ sizeof(BPy_StrokeShader), /* tp_basicsize */ 0, /* tp_itemsize */ (destructor)StrokeShader___dealloc__, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ (reprfunc)StrokeShader___repr__, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ "StrokeShader objects", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ BPy_StrokeShader_methods, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ 0, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)StrokeShader___init__, /* tp_init */ 0, /* tp_alloc */ PyType_GenericNew, /* tp_new */ }; //-------------------MODULE INITIALIZATION-------------------------------- int StrokeShader_Init( PyObject *module ) { if( module == NULL ) return -1; if( PyType_Ready( &StrokeShader_Type ) < 0 ) return -1; Py_INCREF( &StrokeShader_Type ); PyModule_AddObject(module, "StrokeShader", (PyObject *)&StrokeShader_Type); if( PyType_Ready( &BackboneStretcherShader_Type ) < 0 ) return -1; Py_INCREF( &BackboneStretcherShader_Type ); PyModule_AddObject(module, "BackboneStretcherShader", (PyObject *)&BackboneStretcherShader_Type); if( PyType_Ready( &BezierCurveShader_Type ) < 0 ) return -1; Py_INCREF( &BezierCurveShader_Type ); PyModule_AddObject(module, "BezierCurveShader", (PyObject *)&BezierCurveShader_Type); if( PyType_Ready( &CalligraphicShader_Type ) < 0 ) return -1; Py_INCREF( &CalligraphicShader_Type ); PyModule_AddObject(module, "CalligraphicShader", (PyObject *)&CalligraphicShader_Type); if( PyType_Ready( &ColorNoiseShader_Type ) < 0 ) return -1; Py_INCREF( &ColorNoiseShader_Type ); PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type); if( PyType_Ready( &ColorVariationPatternShader_Type ) < 0 ) return -1; Py_INCREF( &ColorVariationPatternShader_Type ); PyModule_AddObject(module, "ColorVariationPatternShader", (PyObject *)&ColorVariationPatternShader_Type); if( PyType_Ready( &ConstantColorShader_Type ) < 0 ) return -1; Py_INCREF( &ConstantColorShader_Type ); PyModule_AddObject(module, "ConstantColorShader", (PyObject *)&ConstantColorShader_Type); if( PyType_Ready( &ConstantThicknessShader_Type ) < 0 ) return -1; Py_INCREF( &ConstantThicknessShader_Type ); PyModule_AddObject(module, "ConstantThicknessShader", (PyObject *)&ConstantThicknessShader_Type); if( PyType_Ready( &ConstrainedIncreasingThicknessShader_Type ) < 0 ) return -1; Py_INCREF( &ConstrainedIncreasingThicknessShader_Type ); PyModule_AddObject(module, "ConstrainedIncreasingThicknessShader", (PyObject *)&ConstrainedIncreasingThicknessShader_Type); if( PyType_Ready( &fstreamShader_Type ) < 0 ) return -1; Py_INCREF( &fstreamShader_Type ); PyModule_AddObject(module, "fstreamShader", (PyObject *)&fstreamShader_Type); if( PyType_Ready( &GuidingLinesShader_Type ) < 0 ) return -1; Py_INCREF( &GuidingLinesShader_Type ); PyModule_AddObject(module, "GuidingLinesShader", (PyObject *)&GuidingLinesShader_Type); if( PyType_Ready( &IncreasingColorShader_Type ) < 0 ) return -1; Py_INCREF( &IncreasingColorShader_Type ); PyModule_AddObject(module, "IncreasingColorShader", (PyObject *)&IncreasingColorShader_Type); if( PyType_Ready( &IncreasingThicknessShader_Type ) < 0 ) return -1; Py_INCREF( &IncreasingThicknessShader_Type ); PyModule_AddObject(module, "IncreasingThicknessShader", (PyObject *)&IncreasingThicknessShader_Type); if( PyType_Ready( &PolygonalizationShader_Type ) < 0 ) return -1; Py_INCREF( &PolygonalizationShader_Type ); PyModule_AddObject(module, "PolygonalizationShader", (PyObject *)&PolygonalizationShader_Type); if( PyType_Ready( &SamplingShader_Type ) < 0 ) return -1; Py_INCREF( &SamplingShader_Type ); PyModule_AddObject(module, "SamplingShader", (PyObject *)&SamplingShader_Type); if( PyType_Ready( &SmoothingShader_Type ) < 0 ) return -1; Py_INCREF( &SmoothingShader_Type ); PyModule_AddObject(module, "SmoothingShader", (PyObject *)&SmoothingShader_Type); if( PyType_Ready( &SpatialNoiseShader_Type ) < 0 ) return -1; Py_INCREF( &SpatialNoiseShader_Type ); PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type); if( PyType_Ready( &streamShader_Type ) < 0 ) return -1; Py_INCREF( &streamShader_Type ); PyModule_AddObject(module, "streamShader", (PyObject *)&streamShader_Type); if( PyType_Ready( &StrokeTextureShader_Type ) < 0 ) return -1; Py_INCREF( &StrokeTextureShader_Type ); PyModule_AddObject(module, "StrokeTextureShader", (PyObject *)&StrokeTextureShader_Type); if( PyType_Ready( &TextureAssignerShader_Type ) < 0 ) return -1; Py_INCREF( &TextureAssignerShader_Type ); PyModule_AddObject(module, "TextureAssignerShader", (PyObject *)&TextureAssignerShader_Type); if( PyType_Ready( &ThicknessNoiseShader_Type ) < 0 ) return -1; Py_INCREF( &ThicknessNoiseShader_Type ); PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type); if( PyType_Ready( &ThicknessVariationPatternShader_Type ) < 0 ) return -1; Py_INCREF( &ThicknessVariationPatternShader_Type ); PyModule_AddObject(module, "ThicknessVariationPatternShader", (PyObject *)&ThicknessVariationPatternShader_Type); if( PyType_Ready( &TipRemoverShader_Type ) < 0 ) return -1; Py_INCREF( &TipRemoverShader_Type ); PyModule_AddObject(module, "TipRemoverShader", (PyObject *)&TipRemoverShader_Type); return 0; } //------------------------INSTANCE METHODS ---------------------------------- int StrokeShader___init__(BPy_StrokeShader *self, PyObject *args, PyObject *kwds) { if ( !PyArg_ParseTuple(args, "") ) return -1; self->ss = new StrokeShader(); self->ss->py_ss = (PyObject *) self; return 0; } void StrokeShader___dealloc__(BPy_StrokeShader* self) { if (self->ss) delete self->ss; Py_TYPE(self)->tp_free((PyObject*)self); } PyObject * StrokeShader___repr__(BPy_StrokeShader* self) { return PyUnicode_FromFormat("type: %s - address: %p", self->ss->getName().c_str(), self->ss ); } PyObject * StrokeShader_getName( BPy_StrokeShader *self, PyObject *args) { return PyUnicode_FromFormat( self->ss->getName().c_str() ); } PyObject *StrokeShader_shade( BPy_StrokeShader *self , PyObject *args) { PyObject *py_s = 0; if(!( PyArg_ParseTuple(args, "O!", &Stroke_Type, &py_s) )) return NULL; if( typeid(*(self->ss)) == typeid(StrokeShader) ) { PyErr_SetString(PyExc_TypeError, "shade method not properly overridden"); return NULL; } if (self->ss->shade(*( ((BPy_Stroke *) py_s)->s )) < 0) { if (!PyErr_Occurred()) { string msg(self->ss->getName() + " shade method failed"); PyErr_SetString(PyExc_RuntimeError, msg.c_str()); } return NULL; } Py_RETURN_NONE; } /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif