/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #pragma once extern "C" { #include } #include "../system/FreestyleConfig.h" #include "../stroke/StrokeShader.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// extern PyTypeObject StrokeShader_Type; #define BPy_StrokeShader_Check(v) \ (PyObject_IsInstance((PyObject *)v, (PyObject *)&StrokeShader_Type)) /*---------------------------Python BPy_StrokeShader structure definition----------*/ typedef struct { PyObject_HEAD Freestyle::StrokeShader *ss; } BPy_StrokeShader; /*---------------------------Python BPy_StrokeShader visible prototypes-----------*/ int StrokeShader_Init(PyObject *module); /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif