#include "BPy_SVertex.h" #include "../BPy_Convert.h" #include "../BPy_Id.h" #include "../Interface1D/BPy_FEdge.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// /*--------------- Python API function prototypes for SVertex instance -----------*/ static int SVertex___init__(BPy_SVertex *self, PyObject *args, PyObject *kwds); static PyObject * SVertex___copy__( BPy_SVertex *self ); static PyObject * SVertex_normals( BPy_SVertex *self ); static PyObject * SVertex_normalsSize( BPy_SVertex *self ); static PyObject * SVertex_viewvertex( BPy_SVertex *self ); static PyObject * SVertex_setPoint3D( BPy_SVertex *self , PyObject *args); static PyObject * SVertex_setPoint2D( BPy_SVertex *self , PyObject *args); static PyObject * SVertex_AddNormal( BPy_SVertex *self , PyObject *args); static PyObject * SVertex_setId( BPy_SVertex *self , PyObject *args); static PyObject *SVertex_AddFEdge( BPy_SVertex *self , PyObject *args); /*----------------------SVertex instance definitions ----------------------------*/ static PyMethodDef BPy_SVertex_methods[] = { {"__copy__", ( PyCFunction ) SVertex___copy__, METH_NOARGS, "( )Cloning method."}, {"normals", ( PyCFunction ) SVertex_normals, METH_NOARGS, "Returns the normals for this Vertex as a list. In a smooth surface, a vertex has exactly one normal. In a sharp surface, a vertex can have any number of normals."}, {"normalsSize", ( PyCFunction ) SVertex_normalsSize, METH_NOARGS, "Returns the number of different normals for this vertex." }, {"viewvertex", ( PyCFunction ) SVertex_viewvertex, METH_NOARGS, "If this SVertex is also a ViewVertex, this method returns a pointer onto this ViewVertex. 0 is returned otherwise." }, {"setPoint3D", ( PyCFunction ) SVertex_setPoint3D, METH_VARARGS, "Sets the 3D coordinates of the SVertex." }, {"setPoint2D", ( PyCFunction ) SVertex_setPoint2D, METH_VARARGS, "Sets the 3D projected coordinates of the SVertex." }, {"AddNormal", ( PyCFunction ) SVertex_AddNormal, METH_VARARGS, "Adds a normal to the Svertex's set of normals. If the same normal is already in the set, nothing changes." }, {"setId", ( PyCFunction ) SVertex_setId, METH_VARARGS, "Sets the Id." }, {"AddFEdge", ( PyCFunction ) SVertex_AddFEdge, METH_VARARGS, "Add an FEdge to the list of edges emanating from this SVertex." }, {NULL, NULL, 0, NULL} }; /*-----------------------BPy_SVertex type definition ------------------------------*/ PyTypeObject SVertex_Type = { PyObject_HEAD_INIT( NULL ) 0, /* ob_size */ "SVertex", /* tp_name */ sizeof( BPy_SVertex ), /* tp_basicsize */ 0, /* tp_itemsize */ /* methods */ NULL, /* tp_dealloc */ NULL, /* printfunc tp_print; */ NULL, /* getattrfunc tp_getattr; */ NULL, /* setattrfunc tp_setattr; */ NULL, /* tp_compare */ NULL, /* tp_repr */ /* Method suites for standard classes */ NULL, /* PyNumberMethods *tp_as_number; */ NULL, /* PySequenceMethods *tp_as_sequence; */ NULL, /* PyMappingMethods *tp_as_mapping; */ /* More standard operations (here for binary compatibility) */ NULL, /* hashfunc tp_hash; */ NULL, /* ternaryfunc tp_call; */ NULL, /* reprfunc tp_str; */ NULL, /* getattrofunc tp_getattro; */ NULL, /* setattrofunc tp_setattro; */ /* Functions to access object as input/output buffer */ NULL, /* PyBufferProcs *tp_as_buffer; */ /*** Flags to define presence of optional/expanded features ***/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* long tp_flags; */ NULL, /* char *tp_doc; Documentation string */ /*** Assigned meaning in release 2.0 ***/ /* call function for all accessible objects */ NULL, /* traverseproc tp_traverse; */ /* delete references to contained objects */ NULL, /* inquiry tp_clear; */ /*** Assigned meaning in release 2.1 ***/ /*** rich comparisons ***/ NULL, /* richcmpfunc tp_richcompare; */ /*** weak reference enabler ***/ 0, /* long tp_weaklistoffset; */ /*** Added in release 2.2 ***/ /* Iterators */ NULL, /* getiterfunc tp_iter; */ NULL, /* iternextfunc tp_iternext; */ /*** Attribute descriptor and subclassing stuff ***/ BPy_SVertex_methods, /* struct PyMethodDef *tp_methods; */ NULL, /* struct PyMemberDef *tp_members; */ NULL, /* struct PyGetSetDef *tp_getset; */ &Interface0D_Type, /* struct _typeobject *tp_base; */ NULL, /* PyObject *tp_dict; */ NULL, /* descrgetfunc tp_descr_get; */ NULL, /* descrsetfunc tp_descr_set; */ 0, /* long tp_dictoffset; */ (initproc)SVertex___init__, /* initproc tp_init; */ NULL, /* allocfunc tp_alloc; */ NULL, /* newfunc tp_new; */ /* Low-level free-memory routine */ NULL, /* freefunc tp_free; */ /* For PyObject_IS_GC */ NULL, /* inquiry tp_is_gc; */ NULL, /* PyObject *tp_bases; */ /* method resolution order */ NULL, /* PyObject *tp_mro; */ NULL, /* PyObject *tp_cache; */ NULL, /* PyObject *tp_subclasses; */ NULL, /* PyObject *tp_weaklist; */ NULL }; //-------------------MODULE INITIALIZATION-------------------------------- //------------------------INSTANCE METHODS ---------------------------------- int SVertex___init__(BPy_SVertex *self, PyObject *args, PyObject *kwds) { PyObject *py_point = 0; BPy_Id *py_id = 0; if (! PyArg_ParseTuple(args, "|OO!", &py_point, &Id_Type, &py_id) ) return -1; if( py_point && py_id ) { Vec3r *v = Vec3r_ptr_from_PyObject(py_point); if( !v ) { PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)"); return -1; } self->sv = new SVertex( *v, *(py_id->id) ); delete v; } else if( !py_point && !py_id ) { self->sv = new SVertex(); } else { PyErr_SetString(PyExc_TypeError, "invalid argument(s)"); return -1; } self->py_if0D.if0D = self->sv; return 0; } PyObject * SVertex___copy__( BPy_SVertex *self ) { BPy_SVertex *py_svertex; py_svertex = (BPy_SVertex *) SVertex_Type.tp_new( &SVertex_Type, 0, 0 ); py_svertex->sv = self->sv->duplicate(); py_svertex->py_if0D.if0D = py_svertex->sv; return (PyObject *) py_svertex; } PyObject * SVertex_normals( BPy_SVertex *self ) { PyObject *py_normals; set< Vec3r > normals; py_normals = PyList_New(NULL); normals = self->sv->normals(); for( set< Vec3r >::iterator set_iterator = normals.begin(); set_iterator != normals.end(); set_iterator++ ) { Vec3r v( *set_iterator ); PyList_Append( py_normals, Vector_from_Vec3r(v) ); } return py_normals; } PyObject * SVertex_normalsSize( BPy_SVertex *self ) { return PyInt_FromLong( self->sv->normalsSize() ); } PyObject * SVertex_viewvertex( BPy_SVertex *self ) { ViewVertex *vv = self->sv->viewvertex(); if (!vv) Py_RETURN_NONE; if (typeid(*vv) == typeid(NonTVertex)) return BPy_NonTVertex_from_NonTVertex_ptr( dynamic_cast(vv) ); else return BPy_TVertex_from_TVertex_ptr( dynamic_cast(vv) ); } PyObject *SVertex_setPoint3D( BPy_SVertex *self , PyObject *args) { PyObject *py_point; if(!( PyArg_ParseTuple(args, "O", &py_point) )) return NULL; Vec3r *v = Vec3r_ptr_from_PyObject(py_point); if( !v ) { PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)"); return NULL; } self->sv->setPoint3D( *v ); delete v; Py_RETURN_NONE; } PyObject *SVertex_setPoint2D( BPy_SVertex *self , PyObject *args) { PyObject *py_point; if(!( PyArg_ParseTuple(args, "O", &py_point) )) return NULL; Vec3r *v = Vec3r_ptr_from_PyObject(py_point); if( !v ) { PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)"); return NULL; } self->sv->setPoint2D( *v ); delete v; Py_RETURN_NONE; } PyObject *SVertex_AddNormal( BPy_SVertex *self , PyObject *args) { PyObject *py_normal; if(!( PyArg_ParseTuple(args, "O", &py_normal) )) return NULL; Vec3r *n = Vec3r_ptr_from_PyObject(py_normal); if( !n ) { PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)"); return NULL; } self->sv->AddNormal( *n ); delete n; Py_RETURN_NONE; } PyObject *SVertex_setId( BPy_SVertex *self , PyObject *args) { BPy_Id *py_id; if( !PyArg_ParseTuple(args, "O!", &Id_Type, &py_id) ) return NULL; self->sv->setId( *(py_id->id) ); Py_RETURN_NONE; } PyObject *SVertex_AddFEdge( BPy_SVertex *self , PyObject *args) { PyObject *py_fe; if(!( PyArg_ParseTuple(args, "O!", &FEdge_Type, &py_fe) )) return NULL; self->sv->AddFEdge( ((BPy_FEdge *) py_fe)->fe ); Py_RETURN_NONE; } // virtual bool operator== (const SVertex &iBrother) // ViewVertex * viewvertex () /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif