#include "BPy_FEdgeSmooth.h" #include "../../BPy_Convert.h" #include "../../Interface0D/BPy_SVertex.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// /*--------------- Python API function prototypes for FEdgeSmooth instance -----------*/ static int FEdgeSmooth___init__(BPy_FEdgeSmooth *self, PyObject *args, PyObject *kwds); static PyObject * FEdgeSmooth_normal( BPy_FEdgeSmooth *self ) ; static PyObject * FEdgeSmooth_materialIndex( BPy_FEdgeSmooth *self ) ; static PyObject * FEdgeSmooth_material( BPy_FEdgeSmooth *self ); static PyObject * FEdgeSmooth_setNormal( BPy_FEdgeSmooth *self, PyObject *args ); static PyObject * FEdgeSmooth_setMaterialIndex( BPy_FEdgeSmooth *self, PyObject *args ); /*----------------------FEdgeSmooth instance definitions ----------------------------*/ static PyMethodDef BPy_FEdgeSmooth_methods[] = { {"normal", ( PyCFunction ) FEdgeSmooth_normal, METH_NOARGS, "() Returns the normal to the Face it is running accross."}, {"materialIndex", ( PyCFunction ) FEdgeSmooth_materialIndex, METH_NOARGS, "() Returns the index of the material of the face it is running accross. "}, {"material", ( PyCFunction ) FEdgeSmooth_material, METH_NOARGS, "() Returns the material of the face it is running accross. "}, {"setNormal", ( PyCFunction ) FEdgeSmooth_setNormal, METH_VARARGS, "([x,y,z]) Sets the normal to the Face it is running accross."}, {"setMaterialIndex", ( PyCFunction ) FEdgeSmooth_setMaterialIndex, METH_VARARGS, "(unsigned int i) Sets the index of the material of the face it is running accross. "}, {NULL, NULL, 0, NULL} }; /*-----------------------BPy_FEdgeSmooth type definition ------------------------------*/ PyTypeObject FEdgeSmooth_Type = { PyVarObject_HEAD_INIT(NULL, 0) "FEdgeSmooth", /* tp_name */ sizeof(BPy_FEdgeSmooth), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ "FEdgeSmooth objects", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ BPy_FEdgeSmooth_methods, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &FEdge_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)FEdgeSmooth___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; //------------------------INSTANCE METHODS ---------------------------------- int FEdgeSmooth___init__(BPy_FEdgeSmooth *self, PyObject *args, PyObject *kwds) { PyObject *obj1 = 0, *obj2 = 0; if (! PyArg_ParseTuple(args, "|OO", &obj1, &obj2) ) return -1; if( !obj1 ){ self->fes = new FEdgeSmooth(); } else if( !obj2 && BPy_FEdgeSmooth_Check(obj1) ) { self->fes = new FEdgeSmooth(*( ((BPy_FEdgeSmooth *) obj1)->fes )); } else if( obj2 && BPy_SVertex_Check(obj1) && BPy_SVertex_Check(obj2) ) { self->fes = new FEdgeSmooth( ((BPy_SVertex *) obj1)->sv, ((BPy_SVertex *) obj2)->sv ); } else { PyErr_SetString(PyExc_TypeError, "invalid argument(s)"); return -1; } self->py_fe.fe = self->fes; self->py_fe.py_if1D.if1D = self->fes; self->py_fe.py_if1D.borrowed = 0; return 0; } PyObject * FEdgeSmooth_normal( BPy_FEdgeSmooth *self ) { Vec3r v( self->fes->normal() ); return Vector_from_Vec3r( v ); } PyObject * FEdgeSmooth_materialIndex( BPy_FEdgeSmooth *self ) { return PyLong_FromLong( self->fes->frs_materialIndex() ); } PyObject * FEdgeSmooth_material( BPy_FEdgeSmooth *self ) { FrsMaterial m( self->fes->frs_material() ); return BPy_FrsMaterial_from_FrsMaterial(m); } PyObject * FEdgeSmooth_setNormal( BPy_FEdgeSmooth *self, PyObject *args ) { PyObject *obj = 0; if(!( PyArg_ParseTuple(args, "O", &obj) )) return NULL; Vec3r *v = Vec3r_ptr_from_PyObject(obj); if( !v ) { PyErr_SetString(PyExc_TypeError, "argument 1 must be a 3D vector (either a list of 3 elements or Vector)"); return NULL; } self->fes->setNormal( *v ); delete v; Py_RETURN_NONE; } PyObject * FEdgeSmooth_setMaterialIndex( BPy_FEdgeSmooth *self, PyObject *args ) { unsigned int i; if(!( PyArg_ParseTuple(args, "I", &i) )) return NULL; self->fes->setFrsMaterialIndex( i ); Py_RETURN_NONE; } /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif