/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup freestyle */ #include "BPy_BackboneStretcherShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char BackboneStretcherShader___doc__[] = "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BackboneStretcherShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(amount=2.0)\n" "\n" " Builds a BackboneStretcherShader object.\n" "\n" " :arg amount: The stretching amount value.\n" " :type amount: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Stretches the stroke at its two extremities and following the\n" " respective directions: v(1)v(0) and v(n-1)v(n).\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; static int BackboneStretcherShader___init__(BPy_BackboneStretcherShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"amount", NULL}; float f = 2.0; if (!PyArg_ParseTupleAndKeywords(args, kwds, "|f", (char **)kwlist, &f)) { return -1; } self->py_ss.ss = new StrokeShaders::BackboneStretcherShader(f); return 0; } /*-----------------------BPy_BackboneStretcherShader type definition ----------------------------*/ PyTypeObject BackboneStretcherShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "BackboneStretcherShader", /* tp_name */ sizeof(BPy_BackboneStretcherShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ BackboneStretcherShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)BackboneStretcherShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif