/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "BPy_BlenderTextureShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif #include "../../../../python/generic/py_capi_utils.h" using namespace Freestyle; /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char BlenderTextureShader___doc__[] = "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n" "\n" "[Texture shader]\n" "\n" ".. method:: __init__(texture)\n" "\n" " Builds a BlenderTextureShader object.\n" "\n" " :arg texture: A line style texture slot or a shader node tree to define\n" " a set of textures.\n" " :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n" " :class:`bpy.types.ShaderNodeTree`\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a blender texture slot to the stroke shading in order to\n" " simulate marks.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"texture", nullptr}; PyObject *obj; MTex *_mtex; bNodeTree *_nodetree; if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) { return -1; } _mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot"); if (_mtex) { self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex); return 0; } PyErr_Clear(); _nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree"); if (_nodetree) { self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree); return 0; } PyErr_Format(PyExc_TypeError, "expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', " "found '%.200s' instead", Py_TYPE(obj)->tp_name); return -1; } /*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/ PyTypeObject BlenderTextureShader_Type = { PyVarObject_HEAD_INIT(nullptr, 0) "BlenderTextureShader", /* tp_name */ sizeof(BPy_BlenderTextureShader), /* tp_basicsize */ 0, /* tp_itemsize */ nullptr, /* tp_dealloc */ 0, /* tp_vectorcall_offset */ nullptr, /* tp_getattr */ nullptr, /* tp_setattr */ nullptr, /* tp_reserved */ nullptr, /* tp_repr */ nullptr, /* tp_as_number */ nullptr, /* tp_as_sequence */ nullptr, /* tp_as_mapping */ nullptr, /* tp_hash */ nullptr, /* tp_call */ nullptr, /* tp_str */ nullptr, /* tp_getattro */ nullptr, /* tp_setattro */ nullptr, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ BlenderTextureShader___doc__, /* tp_doc */ nullptr, /* tp_traverse */ nullptr, /* tp_clear */ nullptr, /* tp_richcompare */ 0, /* tp_weaklistoffset */ nullptr, /* tp_iter */ nullptr, /* tp_iternext */ nullptr, /* tp_methods */ nullptr, /* tp_members */ nullptr, /* tp_getset */ &StrokeShader_Type, /* tp_base */ nullptr, /* tp_dict */ nullptr, /* tp_descr_get */ nullptr, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)BlenderTextureShader___init__, /* tp_init */ nullptr, /* tp_alloc */ nullptr, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif