/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "BPy_BlenderTextureShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif #include "../../../../python/generic/py_capi_utils.h" using namespace Freestyle; /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char BlenderTextureShader___doc__[] = "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n" "\n" "[Texture shader]\n" "\n" ".. method:: __init__(texture)\n" "\n" " Builds a BlenderTextureShader object.\n" "\n" " :arg texture: A line style texture slot or a shader node tree to define\n" " a set of textures.\n" " :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n" " :class:`bpy.types.ShaderNodeTree`\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a blender texture slot to the stroke shading in order to\n" " simulate marks.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"texture", nullptr}; PyObject *obj; MTex *_mtex; bNodeTree *_nodetree; if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) { return -1; } _mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot"); if (_mtex) { self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex); return 0; } PyErr_Clear(); _nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree"); if (_nodetree) { self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree); return 0; } PyErr_Format(PyExc_TypeError, "expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', " "found '%.200s' instead", Py_TYPE(obj)->tp_name); return -1; } /*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/ PyTypeObject BlenderTextureShader_Type = { PyVarObject_HEAD_INIT(nullptr, 0) /*tp_name*/ "BlenderTextureShader", /*tp_basicsize*/ sizeof(BPy_BlenderTextureShader), /*tp_itemsize*/ 0, /*tp_dealloc*/ nullptr, /*tp_vectorcall_offset*/ 0, /*tp_getattr*/ nullptr, /*tp_setattr*/ nullptr, /*tp_as_async*/ nullptr, /*tp_repr*/ nullptr, /*tp_as_number*/ nullptr, /*tp_as_sequence*/ nullptr, /*tp_as_mapping*/ nullptr, /*tp_hash*/ nullptr, /*tp_call*/ nullptr, /*tp_str*/ nullptr, /*tp_getattro*/ nullptr, /*tp_setattro*/ nullptr, /*tp_as_buffer*/ nullptr, /*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_doc*/ BlenderTextureShader___doc__, /*tp_traverse*/ nullptr, /*tp_clear*/ nullptr, /*tp_richcompare*/ nullptr, /*tp_weaklistoffset*/ 0, /*tp_iter*/ nullptr, /*tp_iternext*/ nullptr, /*tp_methods*/ nullptr, /*tp_members*/ nullptr, /*tp_getset*/ nullptr, /*tp_base*/ &StrokeShader_Type, /*tp_dict*/ nullptr, /*tp_descr_get*/ nullptr, /*tp_descr_set*/ nullptr, /*tp_dictoffset*/ 0, /*tp_init*/ (initproc)BlenderTextureShader___init__, /*tp_alloc*/ nullptr, /*tp_new*/ nullptr, }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif