/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * ***** END GPL LICENSE BLOCK ***** */ /** \file source/blender/freestyle/intern/python/StrokeShader/BPy_BlenderTextureShader.cpp * \ingroup freestyle */ #include "BPy_BlenderTextureShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif #include "../../../../python/generic/py_capi_utils.h" /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char BlenderTextureShader___doc__[] = "Class hierarchy: :class:`StrokeShader` > :class:`BlenderTextureShader`\n" "\n" "[Texture shader]\n" "\n" ".. method:: __init__(texture)\n" "\n" " Builds a BlenderTextureShader object.\n" "\n" " :arg texture: A line style texture slot or a shader node tree to define\n" " a set of textures.\n" " :type texture: :class:`LineStyleTextureSlot` or :class:`ShaderNodeTree`\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a blender texture slot to the stroke shading in order to\n" " simulate marks.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`Stroke`\n"; static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"texture", NULL}; PyObject *obj; MTex *_mtex; bNodeTree *_nodetree; if (!PyArg_ParseTupleAndKeywords(args, kwds, "O", (char **)kwlist, &obj)) return -1; _mtex = (MTex *)PyC_RNA_AsPointer(obj, "LineStyleTextureSlot"); if (_mtex) { self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_mtex); return 0; } PyErr_Clear(); _nodetree = (bNodeTree *)PyC_RNA_AsPointer(obj, "ShaderNodeTree"); if (_nodetree) { self->py_ss.ss = new StrokeShaders::BlenderTextureShader(_nodetree); return 0; } PyErr_Format(PyExc_TypeError, "expected either 'LineStyleTextureSlot' or 'ShaderNodeTree', " "found '%.200s' instead", Py_TYPE(obj)->tp_name); return -1; } /*-----------------------BPy_BlenderTextureShader type definition ------------------------------*/ PyTypeObject BlenderTextureShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "BlenderTextureShader", /* tp_name */ sizeof(BPy_BlenderTextureShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ BlenderTextureShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)BlenderTextureShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif