/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #pragma once #include "../BPy_StrokeShader.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// #include extern PyTypeObject BlenderTextureShader_Type; #define BPy_BlenderTextureShader_Check(v) \ (PyObject_IsInstance((PyObject *)v, (PyObject *)&BlenderTextureShader_Type)) /*---------------------------Python BPy_BlenderTextureShader structure definition-----------*/ typedef struct { BPy_StrokeShader py_ss; } BPy_BlenderTextureShader; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif