#include "BPy_CalligraphicShader.h" #include "../../stroke/AdvancedStrokeShaders.h" #include "../BPy_Convert.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char CalligraphicShader___doc__[] = "[Thickness Shader]\n" "\n" ".. method:: __init__(iMinThickness, iMaxThickness, iOrientation, iClamp)\n" "\n" " Builds a CalligraphicShader object.\n" "\n" " :arg iMinThickness: The minimum thickness in the direction\n" " perpandicular to the main direction.\n" " :type iMinThickness: float\n" " :arg iMaxThickness: The maximum thickness in the main direction.\n" " :type iMaxThickness: float\n" " :arg iOrientation: The 2D vector giving the main direction.\n" " :type iOrientation: :class:`mathutils.Vector`\n" " :arg iClamp: If true, the strokes are drawn in black when the stroke\n" " direction is between -90 and 90 degrees with respect to the main\n" " direction and drawn in white otherwise. If false, the strokes\n" " are always drawn in black.\n" " :type iClamp: bool\n" "\n" ".. method:: shade(s)\n" "\n" " Assigns thicknesses to the stroke vertices so that the stroke looks\n" " like made with a calligraphic tool, i.e. the stroke will be the\n" " thickest in a main direction, and the thinest in the direction\n" " perpendicular to this one, and an interpolation inbetween.\n" "\n" " :arg s: A Stroke object.\n" " :type s: :class:`Stroke`\n"; static int CalligraphicShader___init__( BPy_CalligraphicShader* self, PyObject *args) { double d1, d2; PyObject *obj3 = 0, *obj4 = 0; if(!( PyArg_ParseTuple(args, "ddOO", &d1, &d2, &obj3, &obj4) )) return -1; Vec2f *v = Vec2f_ptr_from_PyObject(obj3); if( !v ) { PyErr_SetString(PyExc_TypeError, "argument 3 must be a 2D vector (either a list of 2 elements or Vector)"); return -1; } self->py_ss.ss = new CalligraphicShader(d1, d2, *v, bool_from_PyBool(obj4) ); delete v; return 0; } /*-----------------------BPy_CalligraphicShader type definition ------------------------------*/ PyTypeObject CalligraphicShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "CalligraphicShader", /* tp_name */ sizeof(BPy_CalligraphicShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ CalligraphicShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)CalligraphicShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif