#include "BPy_CalligraphicShader.h" #include "../../stroke/AdvancedStrokeShaders.h" #include "../BPy_Convert.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char CalligraphicShader___doc__[] = "Class hierarchy: :class:`StrokeShader` > :class:`CalligraphicShader`\n" "\n" "[Thickness Shader]\n" "\n" ".. method:: __init__(thickness_min, thickness_max, orientation, clamp)\n" "\n" " Builds a CalligraphicShader object.\n" "\n" " :arg thickness_min: The minimum thickness in the direction\n" " perpendicular to the main direction.\n" " :type thickness_min: float\n" " :arg thickness_max: The maximum thickness in the main direction.\n" " :type thickness_max: float\n" " :arg orientation: The 2D vector giving the main direction.\n" " :type orientation: :class:`mathutils.Vector`\n" " :arg clamp: If true, the strokes are drawn in black when the stroke\n" " direction is between -90 and 90 degrees with respect to the main\n" " direction and drawn in white otherwise. If false, the strokes\n" " are always drawn in black.\n" " :type clamp: bool\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns thicknesses to the stroke vertices so that the stroke looks\n" " like made with a calligraphic tool, i.e. the stroke will be the\n" " thickest in a main direction, and the thinest in the direction\n" " perpendicular to this one, and an interpolation inbetween.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`Stroke`\n"; static int convert_v2(PyObject *obj, void *v) { return float_array_from_PyObject(obj, (float *)v, 2); } static int CalligraphicShader___init__(BPy_CalligraphicShader* self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"thickness_min", "thickness_max", "orientation", "clamp", NULL}; double d1, d2; float f3[2]; PyObject *obj4 = 0; if (!PyArg_ParseTupleAndKeywords(args, kwds, "ddO&O!", (char **)kwlist, &d1, &d2, convert_v2, f3, &PyBool_Type, &obj4)) { return -1; } Vec2f v(f3[0], f3[1]); self->py_ss.ss = new CalligraphicShader(d1, d2, v, bool_from_PyBool(obj4)); return 0; } /*-----------------------BPy_CalligraphicShader type definition ------------------------------*/ PyTypeObject CalligraphicShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "CalligraphicShader", /* tp_name */ sizeof(BPy_CalligraphicShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ CalligraphicShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)CalligraphicShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif