#include "BPy_ConstrainedIncreasingThicknessShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char ConstrainedIncreasingThicknessShader___doc__[] = "[Thickness shader]\n" "\n" ".. method:: __init__(iThicknessMin, iThicknessMax, iRatio)\n" "\n" " Builds a ConstrainedIncreasingThicknessShader object.\n" "\n" " :arg iThicknessMin: The minimum thickness.\n" " :type iThicknessMin: float\n" " :arg iThicknessMax: The maximum thickness.\n" " :type iThicknessMax: float\n" " :arg iRatio: The thickness/length ratio that we don't want to exceed. \n" " :type iRatio: float\n" "\n" ".. method:: shade(s)\n" "\n" " Same as the :class:`IncreasingThicknessShader`, but here we allow\n" " the user to control the thickness/length ratio so that we don't get\n" " fat short lines.\n" "\n" " :arg s: A Stroke object.\n" " :type s: :class:`Stroke`\n"; static int ConstrainedIncreasingThicknessShader___init__( BPy_ConstrainedIncreasingThicknessShader* self, PyObject *args) { float f1, f2, f3; if(!( PyArg_ParseTuple(args, "fff", &f1, &f2, &f3) )) return -1; self->py_ss.ss = new StrokeShaders::ConstrainedIncreasingThicknessShader(f1, f2, f3); return 0; } /*-----------------------BPy_ConstrainedIncreasingThicknessShader type definition ------------------------------*/ PyTypeObject ConstrainedIncreasingThicknessShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "ConstrainedIncreasingThicknessShader", /* tp_name */ sizeof(BPy_ConstrainedIncreasingThicknessShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ ConstrainedIncreasingThicknessShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)ConstrainedIncreasingThicknessShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif