#ifndef FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H #define FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H #include "../BPy_StrokeShader.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// #include extern PyTypeObject IncreasingThicknessShader_Type; #define BPy_IncreasingThicknessShader_Check(v) ( PyObject_IsInstance( (PyObject *) v, (PyObject *) &IncreasingThicknessShader_Type) ) /*---------------------------Python BPy_IncreasingThicknessShader structure definition----------*/ typedef struct { BPy_StrokeShader py_ss; } BPy_IncreasingThicknessShader; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif #endif /* FREESTYLE_PYTHON_INCREASINGTHICKNESSSHADER_H */