#include "BPy_PolygonalizationShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char PolygonalizationShader___doc__[] = "[Geometry shader]\n" "\n" ".. method:: __init__(iError)\n" "\n" " Builds a PolygonalizationShader object.\n" "\n" " :arg iError: The error we want our polygonal approximation to have\n" " with respect to the original geometry. The smaller, the closer\n" " the new stroke is to the orinal one. This error corresponds to\n" " the maximum distance between the new stroke and the old one.\n" " :type iError: float\n" "\n" ".. method:: shade(s)\n" "\n" " Modifies the Stroke geometry so that it looks more \"polygonal\".\n" " The basic idea is to start from the minimal stroke approximation\n" " consisting in a line joining the first vertex to the last one and\n" " to subdivide using the original stroke vertices until a certain\n" " error is reached.\n" "\n" " :arg s: A Stroke object.\n" " :type s: :class:`Stroke`\n"; static int PolygonalizationShader___init__( BPy_PolygonalizationShader* self, PyObject *args) { float f; if(!( PyArg_ParseTuple(args, "f", &f) )) return -1; self->py_ss.ss = new StrokeShaders::PolygonalizationShader(f); return 0; } /*-----------------------BPy_PolygonalizationShader type definition ------------------------------*/ PyTypeObject PolygonalizationShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "PolygonalizationShader", /* tp_name */ sizeof(BPy_PolygonalizationShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ PolygonalizationShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)PolygonalizationShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif