#include "BPy_SmoothingShader.h" #include "../../stroke/AdvancedStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// /*--------------- Python API function prototypes for SmoothingShader instance -----------*/ static int SmoothingShader___init__( BPy_SmoothingShader* self, PyObject *args); /*-----------------------BPy_SmoothingShader type definition ------------------------------*/ PyTypeObject SmoothingShader_Type = { PyObject_HEAD_INIT(NULL) "SmoothingShader", /* tp_name */ sizeof(BPy_SmoothingShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ "SmoothingShader objects", /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)SmoothingShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; //------------------------INSTANCE METHODS ---------------------------------- int SmoothingShader___init__( BPy_SmoothingShader* self, PyObject *args) { int i1; double d2, d3, d4, d5, d6, d7, d8; if(!( PyArg_ParseTuple(args, "iddddddd", &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8) )) return -1; self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8); return 0; } /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif