/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "BPy_SmoothingShader.h" #include "../../stroke/AdvancedStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif using namespace Freestyle; /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char SmoothingShader___doc__[] = "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SmoothingShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(num_iterations=100, factor_point=0.1, \\\n" " factor_curvature=0.0, factor_curvature_difference=0.2, \\\n" " aniso_point=0.0, aniso_normal=0.0, aniso_curvature=0.0, \\\n" " carricature_factor=1.0)\n" "\n" " Builds a SmoothingShader object.\n" "\n" " :arg num_iterations: The number of iterations.\n" " :type num_iterations: int\n" " :arg factor_point: 0.1\n" " :type factor_point: float\n" " :arg factor_curvature: 0.0\n" " :type factor_curvature: float\n" " :arg factor_curvature_difference: 0.2\n" " :type factor_curvature_difference: float\n" " :arg aniso_point: 0.0\n" " :type aniso_point: float\n" " :arg aniso_normal: 0.0\n" " :type aniso_normal: float\n" " :arg aniso_curvature: 0.0\n" " :type aniso_curvature: float\n" " :arg carricature_factor: 1.0\n" " :type carricature_factor: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Smooths the stroke by moving the vertices to make the stroke\n" " smoother. Uses curvature flow to converge towards a curve of\n" " constant curvature. The diffusion method we use is anisotropic to\n" " prevent the diffusion across corners.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; static int SmoothingShader___init__(BPy_SmoothingShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = { "num_iterations", "factor_point", "factor_curvature", "factor_curvature_difference", "aniso_point", "aniso_normal", "aniso_curvature", "carricature_factor", nullptr, }; int i1 = 100; double d2 = 0.1, d3 = 0.0, d4 = 0.2, d5 = 0.0, d6 = 0.0, d7 = 0.0, d8 = 1.0; if (!PyArg_ParseTupleAndKeywords( args, kwds, "|iddddddd", (char **)kwlist, &i1, &d2, &d3, &d4, &d5, &d6, &d7, &d8)) { return -1; } self->py_ss.ss = new SmoothingShader(i1, d2, d3, d4, d5, d6, d7, d8); return 0; } /*-----------------------BPy_SmoothingShader type definition ------------------------------*/ PyTypeObject SmoothingShader_Type = { PyVarObject_HEAD_INIT(nullptr, 0) /*tp_name*/ "SmoothingShader", /*tp_basicsize*/ sizeof(BPy_SmoothingShader), /*tp_itemsize*/ 0, /*tp_dealloc*/ nullptr, /*tp_vectorcall_offset*/ 0, /*tp_getattr*/ nullptr, /*tp_setattr*/ nullptr, /*tp_as_async*/ nullptr, /*tp_repr*/ nullptr, /*tp_as_number*/ nullptr, /*tp_as_sequence*/ nullptr, /*tp_as_mapping*/ nullptr, /*tp_hash*/ nullptr, /*tp_call*/ nullptr, /*tp_str*/ nullptr, /*tp_getattro*/ nullptr, /*tp_setattro*/ nullptr, /*tp_as_buffer*/ nullptr, /*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_doc*/ SmoothingShader___doc__, /*tp_traverse*/ nullptr, /*tp_clear*/ nullptr, /*tp_richcompare*/ nullptr, /*tp_weaklistoffset*/ 0, /*tp_iter*/ nullptr, /*tp_iternext*/ nullptr, /*tp_methods*/ nullptr, /*tp_members*/ nullptr, /*tp_getset*/ nullptr, /*tp_base*/ &StrokeShader_Type, /*tp_dict*/ nullptr, /*tp_descr_get*/ nullptr, /*tp_descr_set*/ nullptr, /*tp_dictoffset*/ 0, /*tp_init*/ (initproc)SmoothingShader___init__, /*tp_alloc*/ nullptr, /*tp_new*/ nullptr, }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif