/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "BPy_SpatialNoiseShader.h" #include "../../stroke/AdvancedStrokeShaders.h" #include "../BPy_Convert.h" #ifdef __cplusplus extern "C" { #endif using namespace Freestyle; /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char SpatialNoiseShader___doc__[] = "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n" "\n" " Builds a SpatialNoiseShader object.\n" "\n" " :arg amount: The amplitude of the noise.\n" " :type amount: float\n" " :arg scale: The noise frequency.\n" " :type scale: float\n" " :arg num_octaves: The number of octaves\n" " :type num_octaves: int\n" " :arg smooth: True if you want the noise to be smooth.\n" " :type smooth: bool\n" " :arg pure_random: True if you don't want any coherence.\n" " :type pure_random: bool\n" "\n" ".. method:: shade(stroke)\n" "\n" " Spatial Noise stroke shader. Moves the vertices to make the stroke\n" " more noisy.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = { "amount", "scale", "num_octaves", "smooth", "pure_random", nullptr}; float f1, f2; int i3; PyObject *obj4 = nullptr, *obj5 = nullptr; if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffiO!O!", (char **)kwlist, &f1, &f2, &i3, &PyBool_Type, &obj4, &PyBool_Type, &obj5)) { return -1; } self->py_ss.ss = new SpatialNoiseShader( f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5)); return 0; } /*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/ PyTypeObject SpatialNoiseShader_Type = { PyVarObject_HEAD_INIT(nullptr, 0) "SpatialNoiseShader", /* tp_name */ sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */ 0, /* tp_itemsize */ nullptr, /* tp_dealloc */ 0, /* tp_vectorcall_offset */ nullptr, /* tp_getattr */ nullptr, /* tp_setattr */ nullptr, /* tp_reserved */ nullptr, /* tp_repr */ nullptr, /* tp_as_number */ nullptr, /* tp_as_sequence */ nullptr, /* tp_as_mapping */ nullptr, /* tp_hash */ nullptr, /* tp_call */ nullptr, /* tp_str */ nullptr, /* tp_getattro */ nullptr, /* tp_setattro */ nullptr, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ SpatialNoiseShader___doc__, /* tp_doc */ nullptr, /* tp_traverse */ nullptr, /* tp_clear */ nullptr, /* tp_richcompare */ 0, /* tp_weaklistoffset */ nullptr, /* tp_iter */ nullptr, /* tp_iternext */ nullptr, /* tp_methods */ nullptr, /* tp_members */ nullptr, /* tp_getset */ &StrokeShader_Type, /* tp_base */ nullptr, /* tp_dict */ nullptr, /* tp_descr_get */ nullptr, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)SpatialNoiseShader___init__, /* tp_init */ nullptr, /* tp_alloc */ nullptr, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif