/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "BPy_SpatialNoiseShader.h" #include "../../stroke/AdvancedStrokeShaders.h" #include "../BPy_Convert.h" #ifdef __cplusplus extern "C" { #endif using namespace Freestyle; /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char SpatialNoiseShader___doc__[] = "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n" "\n" " Builds a SpatialNoiseShader object.\n" "\n" " :arg amount: The amplitude of the noise.\n" " :type amount: float\n" " :arg scale: The noise frequency.\n" " :type scale: float\n" " :arg num_octaves: The number of octaves\n" " :type num_octaves: int\n" " :arg smooth: True if you want the noise to be smooth.\n" " :type smooth: bool\n" " :arg pure_random: True if you don't want any coherence.\n" " :type pure_random: bool\n" "\n" ".. method:: shade(stroke)\n" "\n" " Spatial Noise stroke shader. Moves the vertices to make the stroke\n" " more noisy.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; static int SpatialNoiseShader___init__(BPy_SpatialNoiseShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = { "amount", "scale", "num_octaves", "smooth", "pure_random", nullptr}; float f1, f2; int i3; PyObject *obj4 = nullptr, *obj5 = nullptr; if (!PyArg_ParseTupleAndKeywords(args, kwds, "ffiO!O!", (char **)kwlist, &f1, &f2, &i3, &PyBool_Type, &obj4, &PyBool_Type, &obj5)) { return -1; } self->py_ss.ss = new SpatialNoiseShader( f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5)); return 0; } /*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/ PyTypeObject SpatialNoiseShader_Type = { PyVarObject_HEAD_INIT(nullptr, 0) /*tp_name*/ "SpatialNoiseShader", /*tp_basicsize*/ sizeof(BPy_SpatialNoiseShader), /*tp_itemsize*/ 0, /*tp_dealloc*/ nullptr, /*tp_vectorcall_offset*/ 0, /*tp_getattr*/ nullptr, /*tp_setattr*/ nullptr, /*tp_as_async*/ nullptr, /*tp_repr*/ nullptr, /*tp_as_number*/ nullptr, /*tp_as_sequence*/ nullptr, /*tp_as_mapping*/ nullptr, /*tp_hash*/ nullptr, /*tp_call*/ nullptr, /*tp_str*/ nullptr, /*tp_getattro*/ nullptr, /*tp_setattro*/ nullptr, /*tp_as_buffer*/ nullptr, /*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_doc*/ SpatialNoiseShader___doc__, /*tp_traverse*/ nullptr, /*tp_clear*/ nullptr, /*tp_richcompare*/ nullptr, /*tp_weaklistoffset*/ 0, /*tp_iter*/ nullptr, /*tp_iternext*/ nullptr, /*tp_methods*/ nullptr, /*tp_members*/ nullptr, /*tp_getset*/ nullptr, /*tp_base*/ &StrokeShader_Type, /*tp_dict*/ nullptr, /*tp_descr_get*/ nullptr, /*tp_descr_set*/ nullptr, /*tp_dictoffset*/ 0, /*tp_init*/ (initproc)SpatialNoiseShader___init__, /*tp_alloc*/ nullptr, /*tp_new*/ nullptr, }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif