#include "BPy_SpatialNoiseShader.h" #include "../../stroke/AdvancedStrokeShaders.h" #include "../BPy_Convert.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char SpatialNoiseShader___doc__[] = "[Geometry shader]\n" "\n" ".. method:: __init__(iAmount, ixScale, nbOctave, smooth, pureRandom)\n" "\n" " Builds a SpatialNoiseShader object.\n" "\n" " :arg iAmount: The amplitude of the noise.\n" " :type iAmount: float\n" " :arg ixScale: The noise frequency.\n" " :type ixScale: float\n" " :arg nbOctave: The number of octaves\n" " :type nbOctave: int\n" " :arg smooth: True if you want the noise to be smooth.\n" " :type smooth: bool\n" " :arg pureRandom: True if you don't want any coherence.\n" " :type pureRandom: bool\n" "\n" ".. method:: shade(s)\n" "\n" " Spatial Noise stroke shader. Moves the vertices to make the stroke\n" " more noisy.\n" "\n" " :arg s: A Stroke object.\n" " :type s: :class:`Stroke`\n"; static int SpatialNoiseShader___init__( BPy_SpatialNoiseShader* self, PyObject *args) { float f1, f2; int i3; PyObject *obj4 = 0, *obj5 = 0; if(!( PyArg_ParseTuple(args, "ffiOO", &f1, &f2, &i3, &obj4, &obj5) )) return -1; self->py_ss.ss = new SpatialNoiseShader(f1, f2, i3, bool_from_PyBool(obj4), bool_from_PyBool(obj5) ); return 0; } /*-----------------------BPy_SpatialNoiseShader type definition ------------------------------*/ PyTypeObject SpatialNoiseShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "SpatialNoiseShader", /* tp_name */ sizeof(BPy_SpatialNoiseShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ SpatialNoiseShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)SpatialNoiseShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif