/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2010 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ /** \file source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp * \ingroup freestyle */ #include "BPy_StrokeTextureShader.h" #include "../../stroke/BasicStrokeShaders.h" #include "../BPy_Convert.h" #include "../BPy_MediumType.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char StrokeTextureShader___doc__[] = "Class hierarchy: :class:`StrokeShader` > :class:`StrokeTextureShader`\n" "\n" "[Texture shader]\n" "\n" ".. method:: __init__(texture_file, medium_type=Stroke.OPAQUE_MEDIUM, tips=False)\n" "\n" " Builds a StrokeTextureShader object.\n" "\n" " :arg texture_file: \n" " :type texture_file: str\n" " :arg medium_type: The medium type and therefore, the blending mode\n" " that must be used for the rendering of this stroke.\n" " :type medium_type: :class:`MediumType`\n" " :arg tips: Tells whether the texture includes tips or not. If it\n" " is the case, the texture image must respect the following format.\n" " :type tips: bool\n" "\n" " The format of a texture image including tips::\n" "\n" " ___________\n" " | |\n" " | A |\n" " |___________|\n" " | | |\n" " | B | C |\n" " |_____|_____|\n" "\n" " * A : The stroke's corpus texture.\n" " * B : The stroke's left extremity texture.\n" " * C : The stroke's right extremity texture.\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a texture and a blending mode to the stroke in order to\n" " simulate its marks system.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`Stroke`\n"; static int StrokeTextureShader___init__(BPy_StrokeTextureShader* self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"texture_file", "medium_type", "tips", NULL}; const char *s1; PyObject *obj2 = 0, *obj3 = 0; if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|O!O!", (char **)kwlist, &s1, &MediumType_Type, &obj2, &PyBool_Type, &obj3)) { return -1; } Stroke::MediumType mt = (!obj2) ? Stroke::OPAQUE_MEDIUM : MediumType_from_BPy_MediumType(obj2); bool b = (!obj3) ? false : bool_from_PyBool(obj3); self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1, mt, b); return 0; } /*-----------------------BPy_StrokeTextureShader type definition ------------------------------*/ PyTypeObject StrokeTextureShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "StrokeTextureShader", /* tp_name */ sizeof(BPy_StrokeTextureShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ StrokeTextureShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)StrokeTextureShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif