/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup freestyle */ #include "BPy_StrokeTextureStepShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char StrokeTextureStepShader___doc__[] = "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`StrokeTextureStepShader`\n" "\n" "[Texture shader]\n" "\n" ".. method:: __init__(step)\n" "\n" " Builds a StrokeTextureStepShader object.\n" "\n" " :arg step: The spacing along the stroke.\n" " :type step: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a spacing factor to the texture coordinates of the Stroke.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; static int StrokeTextureStepShader___init__(BPy_StrokeTextureStepShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"step", nullptr}; float step = 0.1; if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &step)) { return -1; } self->py_ss.ss = new StrokeShaders::StrokeTextureStepShader(step); return 0; } /*-----------------------BPy_StrokeTextureStepShader type definition ----------------------------*/ PyTypeObject StrokeTextureStepShader_Type = { PyVarObject_HEAD_INIT(nullptr, 0) "StrokeTextureStepShader", /* tp_name */ sizeof(BPy_StrokeTextureStepShader), /* tp_basicsize */ 0, /* tp_itemsize */ nullptr, /* tp_dealloc */ #if PY_VERSION_HEX >= 0x03080000 0, /* tp_vectorcall_offset */ #else nullptr, /* tp_print */ #endif nullptr, /* tp_getattr */ nullptr, /* tp_setattr */ nullptr, /* tp_reserved */ nullptr, /* tp_repr */ nullptr, /* tp_as_number */ nullptr, /* tp_as_sequence */ nullptr, /* tp_as_mapping */ nullptr, /* tp_hash */ nullptr, /* tp_call */ nullptr, /* tp_str */ nullptr, /* tp_getattro */ nullptr, /* tp_setattro */ nullptr, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ StrokeTextureStepShader___doc__, /* tp_doc */ nullptr, /* tp_traverse */ nullptr, /* tp_clear */ nullptr, /* tp_richcompare */ 0, /* tp_weaklistoffset */ nullptr, /* tp_iter */ nullptr, /* tp_iternext */ nullptr, /* tp_methods */ nullptr, /* tp_members */ nullptr, /* tp_getset */ &StrokeShader_Type, /* tp_base */ nullptr, /* tp_dict */ nullptr, /* tp_descr_get */ nullptr, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)StrokeTextureStepShader___init__, /* tp_init */ nullptr, /* tp_alloc */ nullptr, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif