/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup freestyle */ #include "BPy_StrokeTextureStepShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif using namespace Freestyle; /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char StrokeTextureStepShader___doc__[] = "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`StrokeTextureStepShader`\n" "\n" "[Texture shader]\n" "\n" ".. method:: __init__(step)\n" "\n" " Builds a StrokeTextureStepShader object.\n" "\n" " :arg step: The spacing along the stroke.\n" " :type step: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Assigns a spacing factor to the texture coordinates of the Stroke.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n"; static int StrokeTextureStepShader___init__(BPy_StrokeTextureStepShader *self, PyObject *args, PyObject *kwds) { static const char *kwlist[] = {"step", nullptr}; float step = 0.1; if (!PyArg_ParseTupleAndKeywords(args, kwds, "f", (char **)kwlist, &step)) { return -1; } self->py_ss.ss = new StrokeShaders::StrokeTextureStepShader(step); return 0; } /*-----------------------BPy_StrokeTextureStepShader type definition ----------------------------*/ PyTypeObject StrokeTextureStepShader_Type = { PyVarObject_HEAD_INIT(nullptr, 0) /*tp_name*/ "StrokeTextureStepShader", /*tp_basicsize*/ sizeof(BPy_StrokeTextureStepShader), /*tp_itemsize*/ 0, /*tp_dealloc*/ nullptr, /*tp_vectorcall_offset*/ 0, /*tp_getattr*/ nullptr, /*tp_setattr*/ nullptr, /*tp_as_async*/ nullptr, /*tp_repr*/ nullptr, /*tp_as_number*/ nullptr, /*tp_as_sequence*/ nullptr, /*tp_as_mapping*/ nullptr, /*tp_hash*/ nullptr, /*tp_call*/ nullptr, /*tp_str*/ nullptr, /*tp_getattro*/ nullptr, /*tp_setattro*/ nullptr, /*tp_as_buffer*/ nullptr, /*tp_flags*/ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /*tp_doc*/ StrokeTextureStepShader___doc__, /*tp_traverse*/ nullptr, /*tp_clear*/ nullptr, /*tp_richcompare*/ nullptr, /*tp_weaklistoffset*/ 0, /*tp_iter*/ nullptr, /*tp_iternext*/ nullptr, /*tp_methods*/ nullptr, /*tp_members*/ nullptr, /*tp_getset*/ nullptr, /*tp_base*/ &StrokeShader_Type, /*tp_dict*/ nullptr, /*tp_descr_get*/ nullptr, /*tp_descr_set*/ nullptr, /*tp_dictoffset*/ 0, /*tp_init*/ (initproc)StrokeTextureStepShader___init__, /*tp_alloc*/ nullptr, /*tp_new*/ nullptr, }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif