#include "BPy_TextureAssignerShader.h" #include "../../stroke/BasicStrokeShaders.h" #ifdef __cplusplus extern "C" { #endif /////////////////////////////////////////////////////////////////////////////////////////// //------------------------INSTANCE METHODS ---------------------------------- static char TextureAssignerShader___doc__[] = "[Texture shader]\n" "\n" ".. method:: __init__(id)\n" "\n" " Builds a TextureAssignerShader object.\n" "\n" " :arg id: The preset number to use.\n" " :type id: int\n" "\n" ".. method:: shade(s)\n" "\n" " Assigns a texture to the stroke in order to simulate its marks\n" " system. This shader takes as input an integer value telling which\n" " texture and blending mode to use among a set of predefined\n" " textures. Here are the different presets:\n" "\n" " * 0: `/brushes/charcoalAlpha.bmp`, `MediumType.HUMID_MEDIUM`\n" " * 1: `/brushes/washbrushAlpha.bmp`, `MediumType.HUMID_MEDIUM`\n" " * 2: `/brushes/oil.bmp`, `MediumType.HUMID_MEDIUM`\n" " * 3: `/brushes/oilnoblend.bmp`, `MediumType.HUMID_MEDIUM`\n" " * 4: `/brushes/charcoalAlpha.bmp`, `MediumType.DRY_MEDIUM`\n" " * 5: `/brushes/washbrushAlpha.bmp`, `MediumType.DRY_MEDIUM`\n" " * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" " * 7: `/brushes/opaqueBrushAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" "\n" " Any other value will lead to the following preset:\n" "\n" " * Default: `/brushes/smoothAlpha.bmp`, `MediumType.OPAQUE_MEDIUM`\n" "\n" " :arg s: A Stroke object.\n" " :type s: :class:`Stroke`\n"; static int TextureAssignerShader___init__( BPy_TextureAssignerShader* self, PyObject *args) { int i; if(!( PyArg_ParseTuple(args, "i", &i) )) return -1; self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i); return 0; } /*-----------------------BPy_TextureAssignerShader type definition ------------------------------*/ PyTypeObject TextureAssignerShader_Type = { PyVarObject_HEAD_INIT(NULL, 0) "TextureAssignerShader", /* tp_name */ sizeof(BPy_TextureAssignerShader), /* tp_basicsize */ 0, /* tp_itemsize */ 0, /* tp_dealloc */ 0, /* tp_print */ 0, /* tp_getattr */ 0, /* tp_setattr */ 0, /* tp_reserved */ 0, /* tp_repr */ 0, /* tp_as_number */ 0, /* tp_as_sequence */ 0, /* tp_as_mapping */ 0, /* tp_hash */ 0, /* tp_call */ 0, /* tp_str */ 0, /* tp_getattro */ 0, /* tp_setattro */ 0, /* tp_as_buffer */ Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */ TextureAssignerShader___doc__, /* tp_doc */ 0, /* tp_traverse */ 0, /* tp_clear */ 0, /* tp_richcompare */ 0, /* tp_weaklistoffset */ 0, /* tp_iter */ 0, /* tp_iternext */ 0, /* tp_methods */ 0, /* tp_members */ 0, /* tp_getset */ &StrokeShader_Type, /* tp_base */ 0, /* tp_dict */ 0, /* tp_descr_get */ 0, /* tp_descr_set */ 0, /* tp_dictoffset */ (initproc)TextureAssignerShader___init__, /* tp_init */ 0, /* tp_alloc */ 0, /* tp_new */ }; /////////////////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus } #endif